User Reviews

One of the Playstation's finest. PlayStation 2 GAMEBOY COLOR! (2002)
Mystical and pretty, and with a bit of retro-cool. PlayStation 2 Shazbut (167)
Superb environmental puzzles with a pair of characters that you will care about. PlayStation 2 Random Fiste (9)
Finally a really really good PS2 game PlayStation 2 nullnullnull (1492)
The Princess and the Draggin' PlayStation 2 Terrence Bosky (5463)
Annoying for women, pleasant for men! PlayStation 2 Melody (119)
If you have someone for whom you would do anything, play this game. PlayStation 2 リカルド・フィリペ (132690)
The only computer or video game so far that I would unreservedly call "artistic". Also fun and playable PlayStation 2 weregamer (169)

Our Users Say

Platform Votes Score
PlayStation 2 170 4.1
PlayStation 3 12 4.5
Combined User Score 182 4.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
PlayStation 2GamesCollection (Jul 15, 2008)
Ico è un viaggio, è un sogno ad occhi aperti che una volta finito lascia dentro una senso di tristezza senza fine (un sogno che dura molto poco però: più o meno 5 ore di gioco). Ancora una volta Ueda ci regala una fiaba meravigliosa in cui perdersi completamente. Questo è tutto ciò che dobbiamo fare per apprezzare veramente quest'immenso capolavoro. Chiudendo per un attimo gli occhi ci sembrerà di scorgere Yorda, e prendendola dolcemente per mano le sussurreremo " dai, andiamo". La libertà è solo a pochi passi.
PlayStation 2GamersMark (Mar 28, 2002)
Every owner of a PS2 should play this game at least once all the way through. I wouldn’t necessarily recommend buying it due to the lack of replay value, but you should rent it. If you have to rent it a few times, you still wouldn’t have spent as much as buying it, and still would’ve gotten just as much out of it. No one, absolutely no one that enjoys video games should go through life without having played this game.
PlayStation 2Playstation Illustrated (Dec 07, 2002)
I had to think long and hard about giving ICO a perfect score. It does have its slight control issues, and some people may be offended by the length. But in the end ICO is the most brilliant experience I've had on my PS2, and perhaps the most brilliant adventure game I've ever played. Every PS2 owner worth their salt should have this game in their library, and adventure fans doubly so. Being immersed in the world of Ico and Yorda is like nothing else, and when you surface at the end you'll probably find yourself thinking about the game more than any other you've played. And that's a fantastically good sign. Put short, ICO is simply amazing.
PlayStation 2GameSpy (Oct 15, 2001)
Just the way that Yorda reacts to everything, in total amazement, running around and looking at everything that she can whenever you leave her alone is wonderful. It's such a subtle touch, and yet it's so noticeable. Because ICO is a quiet, beautiful game made entirely of incredible little subtleties that, when put together, create one of the most amazing gaming experiences you're ever going to have. Don't walk -- run to the store and pick it up. You'll have plenty of time to thank yourself for it later.
PlayStation 2GamesFirst! (Nov 15, 2001)
There are moments of frustration and repetition, but the experience was so immersive and pleasurable that I can't help but give this game the highest recommendation. There will be a lot of gamers who will get impatient with this game and label it slow or boring. Unfortunately, they've been raised on a diet of point scoring and objective reaching. If you're willing to take a little time to linger and savor, then this game will reward you with much more than a high score. Don't rent this game and rush through it. Buy it and linger for as long as you can.
PlayStation (Jun 05, 2004)
This has become one of my favorite games to play over the years. Aside from the beautiful story, challenging puzzles, and amazing level design, I found myself especially happy when I played through the game a second time and discovered I could unlock a lightsaber to combat the demons with.
PlayStation 2GamerDad (Apr 04, 2004)
ICO is a masterful platform adventure game. It is distinctly different than a Spyro the Dragon or Super Mario style platform game, but still very much an enjoyable platform game. It is what I expect a platform game crossed with the old Myst adventure game might look like. Run out and buy it if you want to experience a platform game and not just play one.
PlayStation 2Just Adventure (Nov 07, 2001)
Occasionally a game comes along that not only transcends genres, but also steps outside the self-imposed, limited boundaries of game development to allure the fickle mainstream gamer. Ico is such a game and, while there are a few niggling problems that prevent it from being the first PS2 game to be classified as classic, it will manage to equally appeal to adventure, strategy and puzzle gamers alike.
PlayStation 2Gaming Age (Mar 05, 2002)
Whether video games should be considered a form of art or not has been a hotly debated issues since their very inception. Despite grand, cinematic efforts such as those exemplified in recent titles such as Final Fantasy 7, 8, 9, and Metal Gear Solid, gamers have rejected them as nothing more than overblown epics. Fun? Nice to look at? Sure they are. Yet, they have more in common with The Mummy than Citizen Kane. Even amongst the most fanatical players, very few, if any, would consider calling a video game a "work of art." ICO may be the title to break that mold.
PlayStation 2Adrenaline Vault, The (AVault) (Oct 09, 2001)
The PlayStation 2 is quickly turning into a bit of a hotbed of gaming goodness, and Ico further cements this position by proving that the system can do more than just sports and racing. In fact, Ico is one of those rare titles that you don't so much play as experience. Many adventure games boast this same interactivity and immersiveness, but with its careful blending of genres, delicate balancing act between a story of growing love and mounting horror, and a brilliant system that also incorporates tense moments of action, Ico really lives up to its claims. As much a work of art as it is a phenomenal piece of gaming, Ico capably demonstrates my long held belief that gaming offers as much critical worth and artistic value as any other form of entertainment. Put simply, Ico has to be experienced, and as a PlayStation 2 owner, you owe it to yourself to join this young man as he overcomes his fate and finds his destiny.
PlayStation (UK) (Mar 30, 2002)
In an industry justly accused of leaning towards style over content, ICO is a beacon of light and a bastion of superb game design. Thrusting aside the seesaw of graphics and gameplay which seems to have emerged in recent years, ICO entertains consistently and effortlessly and rewards the player with more of the same. And although it seems strangely ironic to round ICO's time off with a cliché, if there is only one PlayStation 2 game you play, make it this one.
PlayStation 2PSX Extreme (Sep 26, 2001)
I-C-O. Remember those three letters for the rest of your gaming life! ICO stands out among the pack as one of the most awe-inspired games to hit a console since the release of Final Fantasy VII. The unbelievably gorgeous visuals, that feature a level of detail never quite seen in a game before, are beyond words. Describing something as beautiful as ICO is hard to do. ICO is hands-down the best adventure/puzzle game of our time. Zelda, Mario, and Lara Craft have nothing on ICO. Nothing! ICO plays like no other game. The sheer brilliance that is this title is a title that just doesn't come along as frequently as it really should. ICO is a journey to be remembered from the moment you pick up the controller, to the moment the credits roll. It's quite possible that very few games will be able to compare what Sony's ICO has just achieved. I'd especially like to see Nintendo pull something off, but at the rate they're going, it doesn't seem likely.
PlayStation 2GamingTrend (Oct 30, 2005)
ICO is simply a masterpiece that no one picked up. This was one of my first reviews ever done and I still look back on ICO fondly and still see games of today like Prince of Persia: The Sands of Time and Beyond Good and Evil that borrow the same feel that ICO had. I certainly hope Sony has a sequel up its sleeve and that they hype it.
PlayStation 2PlayFrance (Apr 09, 2003)
Je pourrais vous décrire encore longtemps ICO qui est désormais pour moi une des références sur PlayStation 2. En comparaison avec les premières jeux sortis il y a moins d'un an sur le monolithe noir de Sony, on a du mal à croire qu'ICO tourne sur le même support. Mais tout le talent des développeurs d'ICO est de n'avoir délaissé aucun aspect du jeu. Que ce soit au niveau des graphismes, de l'animation, du son, de l'ambiance, ou du primordial gameplay, tout est parfait ! Je peux vous assurer que vous serez vite attaché à ce jeune duo de fugitifs si vous avez en vous ne serait-ce qu'un soupçon de finesse et de subtilité. A quand la suite de cette aventure poétique ??
PlayStation 2TotalPlayStation (Oct 18, 2001)
Because of the 11th hour stripping of the voices, Ico loses almost all its replay value. The puzzles don't change the second time through, so the only thing left to experience other than the beauty of the game, which never EVER gets old, is a slow plot reveal. You still understand what's going on, but it's like watching a foreign film with no knowledge of the language. You're stuck with filling in the dialog with your imagination. This is the only thing that kept Ico from getting a perfect score. It was a rather big part of the gameplay to learn of the Queen and Yorda's conversations, and with that taken, it leaves a small void, one that can't be filled, even with the rest of Ico's flawless presentation. Even with this fault, Ico is a game every single PlayStation 2 owner should check out, and most would be severely lacking in their library if this wasn't among their games. It's an instant classic that will become a benchmark for originality, fun and old fashioned substance over style.
PlayStation (May 06, 2005)
Son tantas cosas buenas y tantas cosas malas las que posee Ico que se podría llenar otra página con aquello que realmente lo hace inolvidable. Es uno de esos juegos que llega por la puerta de atrás, la abre y todo el mundo se sorprende con su aspecto. Luego va pasando el tiempo y sigue perdurando en las mentes de aquellos que en su día lo finalizaron. Y hablando de finalizar, hay que señalar que la duración de Ico está entre seis u ocho horas, no más, aunque es rejugable gracias a los extras que ofrece, como un modo cooperativo de dos jugadores. De todas formas, como se suele decir en estos casos: más vale un juego corto e intenso que largo y monótono.
PlayStation 2Jolt (UK) (Feb 09, 2006)
ICO was extraordinary five years ago, but it has just as much to recommend it now. It at least matches Prince of Persia: Sands of Time in terms of style and structure, but goes so much further. There’s only so much we can say to convey the atmosphere that ICO exudes, and to try and communicate the feelings that the game brings about when played but, the truth is, the reality of playing (now there’s a contradiction of sorts, but we’ll stick with it) is largely indescribable. What we can say wholeheartedly though is that if you let this pass you by the first time, there’s absolutely no excuse not to purchase a copy of the reissue. There really is nothing else quite like it for the PS2, or any other format for that matter. Roll on Shadow of the Colossus...
PlayStation 2Meristation (Feb 17, 2006)
ICO es inigualable, incomparable a nada que hayáis jugado porque nada se le parece en su naturaleza lúdica. Una auténtica joya, un ejemplo de estilo, diseño y planificación de la jugabilidad como pocos se han visto. Sentir ICO y adorar los videojuegos es todo uno.
PlayStation 2Game Chronicles (Oct 15, 2001)
ICO is destined to become one of the most talked about PS2 games of all time. While it may be short in length and sparse in complex gameplay, it is a masterpiece of gaming engineering that proves once and for all that style and quality will always prevail over the hordes of mediocre titles that trickle in to fill out the PS2 library. There may be other games out there that offer huge epic stories and months of gameplay, but none of them will offer you the magical experience of ICO. If you own a PS2 then you owe it to yourself to add this legendary title to your game collection.
PlayStation (May 20, 2002)
Fans of the old-school adventure titles are going to adore this game, and a purchase is recommended here without hesitation. However, if you're looking for Solid Snake-type antics and have an itchy trigger finger, ICO will probably have nothing to offer you... but do yourself a favor and try it anyway. It is the kind of immersive experience that defies words, but conveys emotions across a picture tube perfectly.
PlayStation 2IGN (Sep 25, 2001)
Ico is a bit of a difficult study. Well, honestly, why beat around the bush? This is the damnedest game to come down the pike in a long while, and not just in the Buchigire Kongou/Drum Mania "ain't that goofy?" sense. In gameplay terms, it is an extremely simple piece of work. On the most basic level, the challenge is just to move from point A to point B, overcoming the inanimate obstacles in between. As an experience, though, it's almost impossible to describe.
PlayStation 2Gaming Target (Oct 10, 2001)
Ico is a masterpiece of gaming. It’s immersive world, thoughtful puzzles, unique premise, and stunning visuals make for something that is totally unique and memorable. Sure, you may not want to play it more than one time through, hurting a replay, but then again you may just to draw yourself back into the world of ICO, to experience it all over again. ICO will perhaps go down as one of the most important games of this current generation – and while it’s definitely not for everyone, it’s still a game everyone should at least try.
PlayStation 2RPGFan (Jun 22, 2002)
Would I call this game a classic? Most assuredly. Though a linear sequel is probably far from question, with the strong art and character design, I believe there is definite potential. But in a time where gaming is not only mass market, the deplorable whoring of timeless favorites spawning mindless piddle is commonplace. Jaded as gamers have become in such an atmosphere of mercantilism, how can an idea that blooms into an opus exist and be appreciated amidst the stench of far more glamorous offal? For ICO, I shall keep my fingers crossed.
PlayStation (Apr 08, 2002)
Ico ist wie ein Blitz, der bei einem Unwetter einschlagen kann: Mit Spannung geladen, mysteriös und angsteinflössend. Mit diesem Highlight der Spielkunst beweist Sony wieder einmal, welche Power in der PlayStation 2 steckt und was noch alles aus ihr rauszuholen möglich ist.
PlayStation (Sep 13, 2002)
A few weeks ago, the mailman delivered a package from Sony. Once I opened the wrapping I saw a tower-shaped box with in it a real candle and the game cd for ICO. I don’t know why, but the appearance on how Sony presented the game to me made me know that I was going to be in for a special treat.
PlayStation 2Netjak (Sep 02, 2002)
Ico is currently one of the most underrated titles for the PlayStation 2 and there’s no reason why you shouldn’t own it. It falls a bit short in length and replay value, and some moments are bound to be frustrating, but it’s lots of fun, not to mention visually pleasing and a total trip. It offers an experience that’s all too often missing from video games, so if you find yourself complaining about the shit being put out these days, you’ll find something new in here.
PlayStation 2Game Over Online (Jan 22, 2002)
When all is said and done, ICO is a finely crafted adventure game that combines exotic locales with mind-teasing puzzles. The ride may be a bit short in the end, but it’s one that you won’t soon forget. If the words “puzzle”, “action” and “adventure” are part of your gaming vocabulary, do yourself a favour and pick up a copy of ICO for the PlayStation 2.
PlayStation (Apr 10, 2002)
It is such a privilege that this title would be released outside Japan. While the gameplay may lack the action which so many Western gamers love there over the top action. This game is a little more sedate in it's pace, but a lot more though provoking as a result. The simplistic, and yet superbly stylish graphics and sound are a highlight that are used to enhance the experience. If you like adventure games then there is no reason to ignore this title. Even if you aren't huge adventure fans I would still recommend you pick up this game and enjoy the wonderful talent that it has taken to create what is truly one of the most amazing games on the Playstation 2 to date. This game is highly recommended.
PlayStation 2Retrogaming History (Feb 05, 2008)
Una piacevole poesia che prende vita in tutto il suo valore artistico sullo schermo del vostro fortunato televisore. Non posso che consigliarvi di provare questa intensa esperienza che all'inizio forse potrà sembrarvi scarna e banale, ma quando poi sarete inghiottiti da questo vortice di puri silenzi e mistiche atmosfere vi ci affezionerete ad esse. Solo allora avrete colto l'originalità e la grandezza di Ico.
PlayStation 2Game Informer Magazine (Sep, 2001)
In the end, I found this game compelling and highly entertaining, even though the puzzles are rather average and lack variety. Even if you don’t like adventure games, ICO delivers a top-notch experience. Sure, if may borrow some from the Tomb Raider series, but it certainly isn’t as tedious and is well worth playing.
PlayStation (Mar 28, 2002)
Schlicht, einfach und trotzdem fantastisch - so könnte man das außergewöhnlichste Action-Adventure der letzten Jahre wohl charakterisieren. Ohne großes Gegner-, Waffen- und Effektgerassel hat Sony hier ein Spielerlebnis für Genießer geschaffen, das einen innovativen Kontrapunkt zum actiongeladenen PS2-Alltag setzt.
PlayStation 2Game Critics (Nov 13, 2001)
To those who dont understand the merit of exploring new territory, Id like them to go ahead and say Im jaded. Im proud of it, actually. Its true that it takes more than the latest sequel or update to score high with me. There are a lot of games on shelves that arent even worth an hour of my time, if you want the truth. Over the years, Ive been asked why I even bother to keep playing games with such a hard-to-please attitude. My answer? For every 500 games that are boring, uninspired, graphically-enhanced rehashes, just one title like ICO is enough to reinvigorate my love of games and keep me going another day.
PlayStation 2GameCell UK (Apr 04, 2003)
If you play games for the experience then Ico will be for you, its not the most action packed game you'll ever play, and the concept wont be to everyone's liking, but you cant fail to be impressed by it, and it'll bring you hours of fun. Ico is an unforgettable game, there's nothing quite like it and it's a worthy addition to anyone's collection.
PlayStation 2ZTGameDomain (Jun 30, 2005)
Overall this is a game you may want to rent, but for the hardcore adventure gamer in all of us this is a great title. Reminiscent of Flashback, Out of This World and many other greats this game will bring hours of fun to those who give it a fair chance.
PlayStation (GAF) (Apr 27, 2003)
The Playstation 2 certainly was an example of how hype sells, considering that the only games worth of note for its launch were Ridge Racer V and Fantavision. But the first game to show us exactly what Sony's black box could do was quite possibly ICO, a great game that left people wanting more.
PlayStation 2The Next Level (Sep 30, 2005)
Other than its strange presence, ICO has no tangible faults. This is a near perfect game, but perfection comes at a cost. The closest games that I can equate it to are the classic PS1 Oddworld releases. With the highly anticipated follow-up known as Shadow of Colossus set to release next month, gamers have another excuse to give ICO a try.
PlayStation 2Gamereactor (Sweden) (May 18, 2003)
Att Ico går att klara på bara några timmar känns ganska fattigt. Men det här är ett utmärkt exempel på kvalitet över kvantitet. Upplevelsen liknar inte något annat på konsol och kan troligen kännas väldigt långsamt för actionspelare. Själv tycker jag nästan att det är onödigt mycket strider, särskilt eftersom Ico inte är någon barbarkrigare med hår på bröstet, trots sina vikingliknande horn. Fördelen med det begränsade äventyret är att man hinner klara det över en helghyrning, och lätt kan spela det igen lite senare för att få känna samma mys i hela kroppen. Ico är inte ett rollspel som ska räcka i bortåt sextio timmar. En vacker målning kan man titta på i några minuter. Ico är en vacker målning som man kan titta på i tio timmar. Om du sen vill gå till galleriet och titta eller inte är upp till dig.
PlayStation (Feb 05, 2008)
Di Ico vi potrei raccontare tantissime altre cose, ma credo che sia meglio che io stia in assoluto silenzio a godere insieme a voi della magnificenza artistica che un videogioco come questo sa regalare.
PlayStation 2Digital Entertainment News (den) (Jul 23, 2003)
For $50, this game was just too short to reccomend a purchase, but at $20, this sole flaw is much easier to forgive. Good thing, too, because this game absolutely must be played- it is a beautiful and unique title that's one of the greatest examples of videogames as an art form.
PlayStation 2Christ Centered Game Reviews (Mar 10, 2007)
ICO is a true masterpiece. Its beauty comes in its simplicity and simple statement of the facts. It gives little by way of explaining or interpreting the events of the story, allowing players to take away from the game what they will. Some people might be bothered by the presence of spirits who seem to be shadows of the dead, but that should not stop you from experiencing this game. If you allow yourself to forget about combos and weapon upgrades, and enjoy the simple beauty of ICO, you might catch yourself liking this game more than you expected.
PlayStation (Apr 26, 2002)
Ico ist etwas ganz besonderes. Einen Originalitätsbonus kann das Spiel auf jeden Fall für sich verbuchen. Leider kann man es an einem Wochenende bequem durchspielen. Da hätte man doch ein wenig mehr erwarten können.
PlayStation (Mar 18, 2002)
Un titre inattendu qui risque hélas de passer inaperçu en dépit de son excellent contenu. Le gameplay est novateur, la progression passionnante et l'ambiance tient du chef-d'oeuvre. Même si l'aventure est un peu courte, l'expérience vaut largement le détour pour peu que vous soyez un minimum sensible à l'atmosphère magique de ce jeu.
PlayStation 2Game Informer Magazine (Sep, 2001)
ICO is Tomb Raider with an artistic flair. For those of you who are familiar with Lara Croft’s exploits, the gameplay within ICO, primarily the puzzles, will seem very well acquainted. Rather than following in Eidos’ footsteps, originality comes into play through the incorporation of the princess, a character who follows Ico throughout the stages.
PlayStation 2GameZone (Nov 05, 2001)
ICO is an "art-house" game in a world of Hollywood-esqe world of action flicks. You get the distinct feeling this game was meant to be savored, not devoured; contemplated, not just consumed. A rather short game, the title will nevertheless leave a lasting impression on you with its rather avant-garde approach. It will most likely be a winning choice for the adventure gamer looking for something new and different in an elusive genre.
PlayStation 2PTGamers (Dec 31, 2005)
O jogo não é muito longo, bastará cerca de meia dúzia de horas para o acabarem, dependente da vossa capacidade de observação e de conseguirem ultrapassar eficazmente os pequenos enigmas. No entanto, fica o alerta para aqueles que já têm a primeira versão, pois estamos exactamente perante o mesmo jogo. Esperamos que aqueles que passaram ao lado do jogo na altura tenham a hipótese de experimentar agora. ICO é de facto um jogo de colecção, para aqueles que têm bom gosto, e mesmo com o passar dos anos mantém a mesma frescura e interesse!
PlayStation 2PAL Gaming Network (PALGN) (Feb 08, 2006)
Ico is a fine game that boasts both excellent design and atmosphere, and one of the few titles from this generation that have and are likely to stand the test of time.
PlayStation 2GameSpot (Sep 26, 2001)
Under development for a long time, and released with little fanfare, ICO is perhaps the epitome of a sleeper hit. The game was developed by a relatively fresh internal team at Sony, and the original PlayStation was its original target platform. It eventually made its way to the PS2, though, on which it has emerged in an altogether surprising form. At its core a simple, almost classical game, ICO has nonetheless proven to be one of the year's most interesting releases. The game is undoubtedly driven by its smartly crafted aesthetic mood, though its production never compromises the gameplay it provides. At a moment when cheap visual fluff is all too often framed by derivative game mechanics, ICO stands sound and elegant. It's an aesthetically driven game done right.
PlayStation (Oct 17, 2004)
Games like Ico are increasingly rare in their originality, honesty, and heartfelt approach to the digital form of entertainment. These are the games that people say they want yet rarely buy. Do yourself a favor and support these games - support Ico. We are lucky to be getting the pseudo-sequel, Wanda and the Colossus, but who knows how much longer publishers will reward us with such precious gems. Don't give them a choice; take a chance.
PlayStation 2The Video Game Critic (Jan 13, 2002)
Ico is a quiet game unlike anything else. While the slow gameplay and puzzles may bore action fans, thoughtful players will find Ico to be a very satisfying gaming experience.
PlayStation 2Game Revolution (Oct 09, 2001)
For those of you looking for white-knuckle action, you wont find it here. There's no life bar or any other traditional video game meter. At its heart, ICO is in the vein of classic adventure/puzzle games
PlayStation 2Edge (Nov 02, 2001)
Take this one, perfect, game-defining recollection. When you venture outside the polygonal stonework towers for the first time; when you look back on the ledges and spires that you’ve just been exploring, the chains hanging from windows, the shadows creeping down the walls; when you gaze out across to other parts of the fortress you’ve yet to visit and see them solid, reaching into the sky; when you do all of these things, it’s like you’re looking at a centre-page map, delicately shaded with grey and green pencil crayons. It looks magnificent. It feels real.
PlayStation (Mar 25, 2002)
Siitä huolimatta ICO on melkein vaivan arvoinen, ja minäkin vietin sen parissa aikaa aivan mielikseni. Turvallisten ratkaisujen aikana nämä erilaiset pelikokemukset ovat aina tervetulleita, ja PS2:n sortimentti onkin ilahduttavasti laajentunut marginaalien suuntaan viime aikoina. Mukavaa huomata, että rohkeutta riittää tarjota näitä poikkeuksellisiakin tapauksia myös Japanin ulkopuolisille markkinoille; varsinkin, kun ICO on myös jälleen erinomainen näyte siitä, mihin PlayStation 2 parhaimmillaan pystyy.
PlayStation 2EL33TONLINE (Nov 23, 2006)
If you enjoyed the art style and simplicity of Shadow of the Colossus, you will love this title. It can get a bit annoying having to save Yorda from the seemingly endless army of spirits minions, but the game will live you satisfied should you press on and escape to freedom.
PlayStation 2Thunderbolt Games (Dec 26, 2005)
Despite the disappointingly short adventure, Ico is without a doubt one of the more intriguing games around. The minimalist approach and stunning atmosphere elevates the game above the many generic titles surrounding it on store shelves. However, the game would have been more unique if the puzzles didn’t involve so many of those boring boxes and levers. Despite that issue, the tale of Ico and Yorda is one that needs to be experienced if you’re looking for something different in a videogame.
PlayStation (Mar 07, 2006)
To see ICO in terms of just a beautiful, but short and occasionally annoying action game, though, is to miss the point entirely. What makes this game worth playing is its exceptional and entirely unique atmosphere coupled with its emotionally provocative nature and, these days, its cultural significance. There's still nothing quite like this out there, except perhaps Shadow of the Colossus, which also juxtaposes beauty with isolation, helplessness and a desolate environment. ICO was, and is, a brave and beautiful piece of interactive entertainment, and though it perhaps doesn't quite live up to its untouchable reputation, it's a game that everyone ought to play regardless.
PlayStation 2Bordersdown (Jul 06, 2002)
I can honestly say I loved Ico from start to finish. Even though I may not play it again for a while I know I will eventually go back sometime in the future to remember its magic all over again. My advice is however way you get to play this game, make sure that you do play it through at least once because you simply will not regret it.
PlayStation 2Game Critics (Nov 13, 2001)
Yes, ICO is art done in moving pixels. And for that, it is worthy of every gamer's time. But even though I view ICO like I would fine art, I see it more like a Mona Lisa with the head missing, or David without any arms or legs. It's great to look at, but you can't help but think, "shouldn't there be more?"
PlayStation 2Pro-G (Mar 07, 2006)
To see ICO in terms of just a beautiful, but short and occasionally annoying action game, though, is to miss the point entirely. What makes this game worth playing is its exceptional and entirely unique atmosphere coupled with its emotionally provocative nature and, these days, its cultural significance. There's still nothing quite like this out there, except perhaps Shadow of the Colossus, which also juxtaposes beauty with isolation, helplessness and a desolate environment. ICO was, and is, a brave and beautiful piece of interactive entertainment, and though it perhaps doesn't quite live up to its untouchable reputation, it's a game that everyone ought to play regardless.
PlayStation 2GamePro (US) (Sep 25, 2001)
Ico craftily combines mind-teasing puzzles, enigmatic storytelling, and some surreal battles to produce a riveting adventure. Ico?s story is as exotic as its gameplay: You play as Ico, a 12 year-old boy who was born with horns and, following the village?s tradition, has been brought to a deserted castle to be sacrificed so the community can be cleansed. You must guide both Ico and a mysterious girl through a variety of perplexing situations as they attempt to escape the castle grounds. Each part of the dilapidated building offers of a wide range of cerebral puzzles that?ll test your wits. The most striking feature of Ico is the splendid visuals, which nicely complement the bewildering story. The audio score is also impressive, albeit sparse. Ico is unique and engaging in every respect?and for highbrow types who crave a challenge, this is as good as it gets.
PlayStation (Jan, 2003)
I think that's enough swooning for now. Just believe me when I say Ico is moving. As long as one doesn't begin play expecting an action game, I'm sure most fans of video games will be able to appreciate it. Try it out, you won't think I'm that crazy.
PlayStation 2PSM (Nov, 2001)
However, because of the simplicity of the gameplay, ICO always threatens to become repetitive with each new area. Sony's solution to this problem was to make the game somewhat short, it clocks in at only around six hours for first timers. What's there is good - there's just not a whole lot of it, especially when it breaks down to about $10 an hour.
PlayStation 2Gamer 2.0 (Aug 04, 2005)
ICO isn’t a bad game, it’s just not all that great. It’ll be cherished by the hardcore as some renaissance of gaming godliness, but to the rest of us, it’s just another one of those five-hour bargain-bin games that you’ll probably never get in to. If you want a good adventure game for the PlayStation 2, check out Escape from Monkey Island or maybe even Silent Hill 2. ICO is not for everyone, but if you enjoy it, all the more power to you. The developer at hand definitely has talent and potential, it will be interesting to see what else they can make and whether or not they can pull it off. Better luck next time.