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ICO

ICO Screenshots

PlayStation 2 version

Opening
Title Screen
Ico's adventure starts here.
From here you can see most of the castle.
Trolley Ride
The Graveyard
Near the windmill
Waterfall
Couches act as save points
An ancient reflector
One of several outdoor courtyards.
A dramatic view from the castle parapet.
Dramatic encounter with the queen
Pulling and pushing
Hey Yorda, that bomb is about to blow!
Protecting Yorda from the shadows
Pulling Yorda out of the shadow hole
Swinging on a chain
Giving Yorda a helping hand
Yorda has the power to open certain passages
Bathing
A bit of dramatic climbing
Gotta protect her a bit more
A long bridge
Yorda can make certain blocks appear out of thin air
The reflector is working
A multi-level area
It seems to be an underground cave or a huge basement
There's no other way to that side of the gap
The boy and the girl speak different tongues
A dangerous route
Weather effects
On a desert shore
Once you beat the game some new options are unlocked
Behold a secret light saber :)

ICO Screenshots

PlayStation 3 version

Main menu.
Opening shows a sacrificial ceremony of a young boy, namely the player.
By a force of nature, or a miracle, you are set free from being entombed alive.
Locations in Ico are large and open with nothing but space to run a lot.
You can hold a button to zoom in on the camera and play it that way whenever you feel too distant from your character.
Climbing the chain... in most cases, you can swing on it as well.
You can carry certain items like jars or explosive bombs and use it to solve the puzzle at hand.
On your quest to escape you will team up with a cute little girl with strange powers.
Shadows will constantly come from black holes to try and take away the girl
Can't go this way until the bridge is raised.
You can save your game by sitting together on a sofa.
Align all torches to light the fire.
On top of the windmill.
When shadows take the girl into the black hole, there will still be a window of opportunity to reach in and save her.
Battling the shadows armed with nothing but a stick.
Crossing one of the many bridges this castle has.
You can hold her hand or call out to her when further apart, but don't leave her alone or the shadows will claim her.
She seems to be losing the battle against the darkness.
A dash for freedom... if only it would be this simple.
The situation is usually reverse, but this is an exception.
Jumping to a swinging cages.
Entering the cavern.