DescriptionIt is up to you to combat the Korts and free the lost settlers in this classic-style top-down shooter. Newer and more advanced weapons are available the more waves of aliens you destroy. And remember the advice of your forefathers: If it moves, shoot it!
There are no promo images for this game
- "Phantom Fighter" -- European title
There are no reviews for this game.
|The Games Machine (UK)||DOS||Mar, 1989||80 out of 100||80|
|The One||Amiga||Dec, 1988||80 out of 100||80|
|The Games Machine (UK)||Amiga||Mar, 1989||78 out of 100||78|
|ACE (Advanced Computer Entertainment)||Amiga||Feb, 1989||729 out of 1000||73|
|Amiga User International||Amiga||Mar, 1989||7 out of 10||70|
|ACE (Advanced Computer Entertainment)||DOS||Mar, 1989||688 out of 1000||69|
|Computer and Video Games (CVG)||Amiga||Mar, 1989||60 out of 100||60|
|Power Play||DOS||Mar, 1989||34 out of 100||34|
There are currently no topics for this game.
Enemy count differencesProbably to help provide a fluid experience across different system speeds, the lower the graphics selection, the less enemies would appear in the game. This made the CGA version significantly easier than the EGA and VGA versions. Of course, the better graphics of the EGA and VGA versions provided more incentive to play the larger hordes of enemies!
Graphics displayThe title screen is stored on disk only once, in 16 colors with a custom palette. This itself is not trivia. What is trivia is how the program converts this single picture to the EGA forced-16 palette and the CGA 4-color red-green-yellow palette: It uses a Bayer dithering algorithm that, unlike most implementations of Bayer, takes color into full consideration. The end result is a surprisingly good looking EGA and CGA display of the title screen. Check the screenshots for examples.
The programmer of the game, Bobby Healy replies to this trivia with:
I actually wrote this code! Delighted to hear somebody noticed this. I remember fondly burning the midnight oil in Broderbunds office in San Rafael. Although the game was substantially developed in Waterford, Ireland I had to finish off the last version in CA due to time constraints and time zone issues. Happy times!Information also contributed by Brandon Higa