Commodore 64Rough, but effective graphics and a brilliant tune stand out - the game is not half addictive, either.
Commodore 64A tremendously enjoyable shoot 'em up which comes into it's own in the two-player mode.
Commodore 64The resulting program is an excellent, tough, constant action shoot em up of the highest order. The game is slightly harder than the coin-op original.
Amstrad CPCUn classico che ha in parte reinventato il genere, quantomeno su Amstrad CPC. Da avere e giocare! LODE ALL'SNK!!
Atari 7800This vertically-scrolling shooter lets one or two players play Rambo through several jungle stages. While the action is fast and fun, comparisons to the NES version are unavoidable. The graphics are much sharper and cleaner on the NES, and the animation is smoother as well. Fortunately, the 7800 gameplay is about the same, if not better. Still, the graphics do detract somewhat from the experience. For example, it's difficult to tell when an enemy soldier has been shot - it looks like he takes a few steps backwards and disappears. Still I found the control to be excellent, better than the NES. You use the left button for shooting, and your right button to throw grenades. The difficulty level is fair and the exciting gameplay will keep you coming back for more.
Amstrad CPCRabatz unterm Weihnachtsbaum: Rechtzeitig zum Fest der Liebe gibt es ein neues Spiel der Hiebe. Ikari Warriors ist die gelungene Umsetzung eines knallharten Action- Spielautomaten, der eine neue Herausforderung für Fans von »Space Invasion«, »Rambo« & Co. bietet. Das Programm bietet eine spieltechnische Besonderheit: Zwei Spieler können gleichzeitig auf Punktejagd gehen.
Commodore 64So, we've got ourselves a relatively nice little Vietnam (or is it Korea?) game that, above all, is great fun to play.
Commodore 64It must be said, the coin-op was nothing special. It's popularity was more down to, what was at the time, the fairly unique simultaneous two player action, as opposed to any dazzling gameplay elements. I found this conversion just as playable for the same reason. It's considerably more difficult especially as you can shoot your partner, but even so it's all good old fashioned shoot em up fun and frolics throughout.
Game Informer Magazine
NESThe cooperative multiplayer capability was awesome, as was the ever-present search for vehicles to commandeer. Although not heaping in replay value, Ikari Warriors is still a great catch.
Atari 7800Here's a first. Actually, this could be an "only." As it turns out, "Ikari Warriors" is better on the 7800 than it is on Nintendo's NES. This version is faster, easier, and just more enjoyable in the end. That's about all you need for a quality product.
ZX SpectrumJust the right balance of playability, difficulty and pure mass destruction has been achieved, and, to use an all-time great reviewing cliche, it'll keep you coming back for more. Once again, Elite has come up trumps with this one (another cliche to tick off) and when you see the size of the box it's packed in, it could even be considered as good value. Maybe with a few extra touches of originality (difficult in a conversion, I know), Ikari Warriors could have hit the top of the Clapometer, but as it stands, no-one's gonna be disappointed.
Commodore 64At a budget price, if combat's your game then it's blasting good fun.
NESIn terms of difficulty, Ikari Warriors is no cakewalk, and I'd advise you to keep moving forward. Enhancing the action are lush jungle scenery and a superb musical score that's sure to bring back memories for many long-time gamers. The only poor aspect of the game lies in its embarrassing "death" animations, which are hands-down the worst ever seen in a video game! When shot, the pudgy enemy soldiers appear to float away while shaking their extremities as if they're dancing! My friend Scott best described them as "Pillsbury dough boys on crack". Besides that aberration, Ikari Warriors is a fine shooter that spawned two sequels.
Commodore 64This could be mission impossible. Playing this game made me keen to play the Amstrad version again.
Commodore 64Das Spiel ist also wahnsinnig schwer und nur was für Joystick-Akrobaten. Die dürfen sich an der Brutalo-Handlung des Spiels auch nicht weiter stören.
NESUm avião com problemas faz pouso forçado em campo inimigo. Não há então outra saída para os guerreiros Ikari senão se defender do exército hostil. A cada inimigo ou tanque destruídos, são acumulados pontos e, a cada batalha vencida – que significa a conquista da base inimiga – uma nova batalha, mais difícil, se reinicia.
NESLe meilleur souvenir cependant, c'est encore sans doute ceux qui n'auront jamais joué à Ikari Warriors ailleurs qu'en magasin qui l'ont, parce qu'ils n'auront vu de lui que ses qualités, brièvement, juste le temps qu'il faut pour en donner envie et pour empêcher à ses défauts de s'installer.
Atari STOriginality has never been a word which figures strongly in the software industry's vocabulary and I can only describe Ikari Warriors as totally predictable. I likened the game to Rambo and Commando, which were popular on the Commodore 64 over two years ago. Both games, however, were superior to Ikari Warriors in every aspect. The game-play area is confined, the graphics are underwhelming and the controls annoyingly indistinct. Undoubtedly, the game-play is challenging, but this is due to the number of adversaries and their formations which make the game very one-sided.
Atari STBei der ST-Version sind die Sprites alle etwas größer als beim C64 ausgefallen. Aber das Spiel wird schrecklich langsam, wenn sich mehrere Gegner auf dem Bildschirm tummeln. Auch das Scrolling fängt dann zu ruckeln an. Insgesamt also kein besonders spielenswertes Programm.
Atari 2600Why you would play this instead of grabbing a bag of popcorn and watching a "Rambo" movie is well beyond my realm of logical thinking. If you really need the "Ikari" experience, just download MAME. There is little reason to spend time here unless you're a die-hard 2600 fanatic and can overlook the blatant and obvious flaws.
NESIkari is a difficult game to master, not only because of the design of the levels (they are simply huge), but because the controls feel floaty and slow to react. The original arcade game had a rotary joystick that allowed players to move in one direction and fire in another. This conversion tries hard to give you the same amount of 'firing freedom', but fails miserably. Controls are incredibly stiff and too slow to respond to the continuous enemy threat. Levels are humongous (each one take at least thirty minutes to complete) but there is a price to pay for such indulgence - they are immensely repetitive and the difficulty is very uneven.
NESIkari Warriors was one of the very first top-down land-based shooters to grace the Nintendo Entertainment System. Its combination of mindless shooting and simplistic gameplay made it quite repetitive, but that didn’t stop many gamers from spending countless hours blasting through the game’s seemingly infinite stream of baddies. Even today it is often referred to as one of the NES’s classic titles. I must admit that I did spend a good deal time playing Ikari Warriors during my youth, but that was mostly because of the game’s cooperative mode. Though, now that I am a more “seasoned” gamer, I have a hard time spending more than five minutes with the game because its numerous problems are much more apparent.
NESI don't know why I actually played this when I was younger. I wouldn't consider it torture, but more a test of mental ability. It isn't the crappiest game on the Nes, but could compete for that title. This game has "the distinctive aroma of bovine fecal matter", and if you have a 10-foot pole around the house, don't touch this game with it (err...). Overall, Ikari Warriors was just another nail in the coffin for SNK.