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The Immortal

Published by
Developed by
Released
Platforms
MobyRank MobyScore
NES
...
3.1
Amiga
83
4.4
Atari ST
84
4.0

User Reviews

Don't Be Fooled By The Title You Are Not The Immortal! Genesis Classic Nigel (150)
Atmospheric. Chilling. Oh, and the death animations! DOS EboMike (3009)
A game that almost ruined my childhood for gaming NES AaronGamer (42)

Our Users Say

Platform Votes Score
Amiga 5 4.4
Apple IIgs 2 4.5
Atari ST 3 4.0
DOS 13 3.6
Genesis 10 4.2
NES 6 3.1
Combined MobyScore 39 3.9


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
100
GenesisGamePro (US)
The Immortal conjures up an extraordinary adventure for 16-bit fantasy fans and action buffs. Even the music sets a mystical mood. Its only drawback is that once you solve the game - you've solved it.
100
AmigaThe One for Amiga Games
This game is a steal at this price, so soon after its first release. If Populous hadn't been released this month, the The Immortal would have been our Best Buy. As it is, it still warrants a full five coins.
100
NESVideoGame
Neste emocionante jogo, você deve usar de estratégia para guiar Dunric pelo misterioso labirinto da eternidade, chamado Erinoch. Sua missão: encontrar seu mestre de magia, Mordamir.
91
AmigaCU Amiga
My only criticism of Immortal is its save game system. When you complete a level, the computer gives you a thirteen digit code which you're supposed to type in to continue from that position. And because staying alive for more than two minutes is a challenge on a new level you end up having to type the code in repeatedly, which slows things down a bit.
91
Atari STACE (Advanced Computer Entertainment)
If I said the graphics were anything other than marvelous, I'd obviously need my head examining. Realistic and smooth, they only suffer in being a little too slow. The sound is a little lax in places, but is more than made up for by an already highly atmospheric game. A lasting product, and if it doesn't appeal to you, then you're probably brain dead.
90
GenesisJeuxvideo.com
Sous ces airs de soft d'aventure classique, The Immortal cache bien son jeu car en creusant un peu, le joueur prend rapidement conscience que l'expérience qui s'offre à lui regorge de concepts pionniers. L'utilisation des objets poussée à son paroxysme –chaque item ayant une importance mûrement réfléchie– couplée à un système de combat encore jamais vu dans un jeu d'aventure et à une pléthore d'énigmes et de pièges en tous genre, permet au titre d'être clairement en avance sur son temps. Seuls les joueurs les plus matures et assidus pourront pleinement profiter de l'aventure et prétendre à l'immortalité.
90
AmigaDatormagazin
Styrning, grafik och animationer står i en klass för sig. Will Harvey heter mannen bakom spelet. Harvey är till yrket doktor i ämnet artificiell intelligens på Stanforduniversitetet och har tidigare gjort Zany Golf för EA. Animationerna har gjorts av Ian Gooding, som jobbar med animerad film hos Disney. Så resultatet kna ju knappast bli annat än perfekt.
90
AmigaYour Amiga
Like an increasing number of games on the market at the moment, Immortal requires 1 MB of memory to run. So a lot of you will need a 1/2 MB upgrade to play the game which will set you back another £35. All that aside Immortal is well worth £24.99 for the graphics alone, and for those fortunate enough to be able to run the program it is an entirely enjoyable experience.
90
AmigaThe One
Despite a few irritating gripes, such as having to be quite precise when climbing down ladders lest you fall and die, The Immortal manages to absorb and entertain in a way seldom experienced. It's magic!
90
GenesisMean Machines
This is practically identical to the Amiga version with the added benefit of close-up combat. Thankfully, the Amiga version was pretty super, featuring superb 3D graphics and some perfectly logical puzzles. The Megadrive game is equally as good and the superb method of utilising objects remains the same. The Immortal's greatest strength lies in the vast nature of the game. Even competing level one (which is supposed to be an easy-peasy training level) takes a good deal of lateral thought and cunning. Later levels see the quality of the game remaining very high. The spider-infested level boasts superbly gruesome graphics and yet more cunning puzzles. We've seem some pretty awful Megadrive RPG's in our time, but the Immortal ranks as the best yet (shame about the forty-five quid price tag, though).
89
GenesisJoystick (French)
The Immortal est un fantastique must dans lequel on se perd avec délectation!
89
Atari STST Action
The nice animation and sonics really make this game the exemplar arcade adventure, especially at its new low price.
88
AmigaThe One Amiga
This is one of the more graphically rewarding games of its genre, making good use of the spell potential and incidental effects. My only real grumble is how easy it is to loose large amounts of vitality in one fight, making you hide like a coward until it's topped up a bit. Other than that, this is a good £12.99's worth of fantasy fun.
86
NESNintendo Power Magazine
Prepare yourself for a dungeon adventure like no other. Your surroundings are portrayed in detailed three-dimensional graphics, with some of the best character animation ever seen on the NES. An epic tale of daring danger and deceit will unfold before you in The Immortal.
85
AmigaAmiga Computing
There are loads of traps and puzzles to contend with as well as a host of spells for your do-gooder adventurer to use. Immortal is a visually attractive, most playable, addictive game. It's guaranteed to hold your attention for eternity!
85
Atari STAtari ST User
Immortal is a visually attractive, most playable, addictive game. It's guaranteed to hold your attention for an eternity!
83
Genesis1UP!
C'est ce qui déçoit le plus en fin de compte dans The Immortal, on sent un grand potentiel, qui aurait pu produire un chef-d'oeuvre si la formule avait été exploitée à la mesure de ses possibilités. Dans sa forme actuelle, il n'est pas étonnant que le jeu tout support confondu ne soit devenu que le souvenir de retrogamers hardcores. On voit clairement ce dont il aurait eu besoin: plus de niveaux, une interface moins restrictive, un plus grand soin architectural, une difficulté et des énigmes mieux pensées, et moins d'emphase sur les morts, car le trépas reçoit une telle attention que cela finit par avoir le mauvais goût d'une plaisanterie d'adolescent. Les ingrédients étaient pourtant tous réunis pour concevoir une perle de l'heroic fantasy en jeu vidéo, la seule chose qu'il manquait, c'était l'ambition.
82
NESRPGFan
If you're looking for a decent adventure game with a mix of mental and reflexive skill involved, you might want to give Will Harvey's The Immortal a go. However, if you don't own a working NES, you can probably find it for some other system you own without too much searching, since it's been released for a plethora of old systems, some ports being better than others, but all having their own advantages.
82
AmigaAustralian Commodore and Amiga Review
Overall, The Immortal is definitely one of the better games I have played. You'll like it if you feel you need a change from mind numbing shoot-em ups, as it requires a reasonable degree of forward planning.
82
AmigaAmiga Format
The graphics are excellent and it's almost worth getting killed just to see the blood seep out of your body. There are seven levels to tackle and if you like adventures with a bit of action, you will like The Immortal.
82
AmigaZzap!
Gripe apart, I wholeheartedly recommend The Immortal. It's a classy product, breaching many gaming categories. Both adventurers and arcade fanatics will enjoy this one.
80
AmigaAmiga Action
The Immortal is one of the best Adventures I have played in quite a while. Not only is it very challenging, but it's also one hundred percent addictive. It is far from easy, and for once you find yourself actually having to think really hard - not a common occurrence these days.
80
GenesisSega-16.com
If you're looking for a great action/RPG and aren't afraid of a challenge, then you need to give The Immortal a try. That feeling that death is around every corner is enough to keep you on the edge of your seat, and there are trolls and goblins that need to learn some respect. Don't let Mordamir down!
78
GenesisPower Play
Will Harveys grafisch herausragende Kerkerwanderung wurde kompetent vom Amiga auf das Mega Drive übertragen. Inhaltlich hat sich nichts geändert: Ihr steuert einen graubärtigen Zauberlehrling durch sechs Dungeon-Levels, um Euren Lehrmeister zu befreien und nebenbei einer ganzen Monstermenagerie das Fürchten zu lehren.
77
Atari STST Format
The Immortal is more simple to understand than most official Dungeons and Dragons adventures. Its quick to get the hang of. but some of the tricks and traps make it tough. This is exactly how a graphic adventure should be. Graphics are small but well-animated and fights are handled especially well. The peripheral graphics such as the objects which pop up in your inventory are all done with style and atmosphere. The game tries not to be cartoony but goes for the mystic look. It doesn't work perfectly, but the general effect is good enough. If you're a serious fantasy fan, The Immortal is a good solid game to try. Journey for many moons across the swamps of Ysggtth to Whsmyth to buy it.
76
DOSPower Play
Will Harvey's "The Immortal" hat endlich den Sprung auf den MS-DOS-PC geschafft. An Spiel und Grafik hat sich nichts geändert: Ihr erkundet acht unterirdische Labyrinthe, sucht Schätze, löst Rätsel und zaubert mit zahlreichen Monstern um die Wette.
76
Atari STPower Play
Gäbe es einen Preis für die schönsten Todesarten in einem Computerspiel, "The Immortal" hätte ihn ohne Frage verdient. Es ist eine wahre Freude, das Zeitliche zu segnen. Man merkt auf Schritt und Tritt, mit welcher Schaffensfreude der Programmierer Will "Zany Golf" Harvey ans Werk gegangen ist. Ständig wird man von neuen spielerischen und grafischen Leckerbissen überrascht, die für lang anhaltende Spielmotivation sorgen. Immer dann, wenn man sich in relativer Sicherheit wiegt, schlägt das Programm mit einer neuen Falle oder einem besonders gemeinen Monster zu. Die Animation der Sprites ist schlichtweg fantastisch. Wenn sich unser Held aus einer Fallgrube schwingt oder elegant zum Schlafen niederlegt, macht schon das Zuschauen Spaß. Durchdachte, nicht zu schwere Rätsel, jede Menge Items und ein leicht zu beherrschendes Magiesystem lassen keine Langeweile aufkommen. Da stört auch die ruckelnde Hintergrundgrafik auf dem Atari ST nicht.
76
AmigaPower Play
Gäbe es einen Preis für die schönsten Todesarten in einem Computerspiel, "The Immortal" hätte ihn ohne Frage verdient. Es ist eine wahre Freude, das Zeitliche zu segnen. Man merkt auf Schritt und Tritt, mit welcher Schaffensfreude der Programmierer Will "Zany Golf" Harvey ans Werk gegangen ist. Ständig wird man von neuen spielerischen und grafischen Leckerbissen überrascht, die für lang anhaltende Spielmotivation sorgen. Immer dann, wenn man sich in relativer Sicherheit wiegt, schlägt das Programm mit einer neuen Falle oder einem besonders gemeinen Monster zu. Die Animation der Sprites ist schlichtweg fantastisch. Wenn sich unser Held aus einer Fallgrube schwingt oder elegant zum Schlafen niederlegt, macht schon das Zuschauen Spaß. Durchdachte, nicht zu schwere Rätsel, jede Menge Items und ein leicht zu beherrschendes Magiesystem lassen keine Langeweile aufkommen.
72
GenesisRPGFan
In the end, the game is only average at best, and that's if this is your kind of game. To most, I wouldn't recommend it, but to gamers who consider themselves history buffs of gruesome, gory titles, this game is a veritable classic, and if you don't own a Genesis, don't feel too bad. It's available on a plethora of other really old systems as well. Still, don't go out of your way hunting it down. All in all, it just isn't worth it.
65
AmigaAmiga Joker
Die Atmosphäre und die vielfältigen Aktionsmöglichkeiten von The Immortal sind schon faszinierend — warum programmiert nicht endlich mal jemand ein richtiges Rollenspiel in dieser Art?
(page 79)
50
GenesisThe Video Game Critic
Despite its violence, somehow Immortal managed to stay under the radar and avoid controversy. The game doesn't utilize the entire screen (probably due to the CPU-intensive graphics), and the unused portion is covered by an ornate border. The controls are fairly intuitive, and there's a nice inventory system. Unlike many games of this style, the monsters thankfully "stay dead", so when you reenter a room you don't need to do battle again. While Immortal is certainly challenging, it relies far too heavily on chance and memorization. The battle system is clumsy and unresponsive, and pit traps are impossible to see coming. There are even a few "invisible" enemies to drive you mad. Never read the runes when prompted, because it immediately ends your game (it's deliberate -- not a bug). At least the manual includes a handy tutorial for the first level. The Immortal certainly is original and inventive, but it was mainly a stepping stone for far better games to come.