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Description

Monty Mole has been living in luxury since his previous adventures, but he has now been beamed up by an alien race who want him to do a job for them. Monty must trek through five worlds to retrieve the sacred scrolls of the race's Guardians.

As with Core's previous hit Rick Dangerous 2 there is versatility in the exact structure of the game. The first four consist of the Orient, a Klondike mine, an Ice world and an Amazon forest - once these are completed the final world is open to you.

The platform-based gameplay is similar to Monty's earlier games, with primarily horizontal progresses as well as ropes and ladders to navigate. Monty has developed a useful flying kick, and has been given a smart bomb, with the potential to collect extra bombs and guns. Hazards, enemies and level designs are themed around each level, and range from cable cars and falling snowballs to Ninjas and Monkeys.

Screenshots

Impossamole ZX Spectrum The ORIENT level starts here
Impossamole Commodore 64 The second boss is a dragon
Impossamole ZX Spectrum Obviously the green man was not friendly, game over.
No hi-scores or anything similar. The next screen is the main menu.
Impossamole Commodore 64 The pictures of completed levels have been shot through.

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Critic Reviews

Crash! ZX Spectrum May, 1990 83 out of 100 83
Retro Spirit Games Commodore 64 Apr 15, 2013 8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars 80
ST Action Atari ST Nov, 1991 79 out of 100 79
The Games Machine (UK) Atari ST Jun, 1990 76 out of 100 76
Sinclair User ZX Spectrum May, 1990 74 out of 100 74
Computer and Video Games (CVG) ZX Spectrum Jun, 1990 70 out of 100 70
Zzap! Commodore 64 Jun, 1990 69 out of 100 69
Amiga Format Amiga Jul, 1990 60 out of 100 60
Power Play Amiga Jul, 1990 56 out of 100 56
Amiga Power Amiga Aug, 1991 30 out of 100 30

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Trivia

Monty series continued

As interest in platform games was thought to drop, the game Auf Wiedersehen Monty was designed as the last game in the Monty series. Gremlin reactivated Monty for this game though. According to Gremlin's Richard Barclay, the success of the 16-bit versions of Rick Dangerous and Switchblade indicated to the company that there is enough interest for this game genre on the newer 16-bit machines.
Contributed to by Kabushi (174817), Martin Smith (62812) and MAT (148168)