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Monty Mole has been living in luxury since his previous adventures, but he has now been beamed up by an alien race who want him to do a job for them. Monty must trek through five worlds to retrieve the sacred scrolls of the race's Guardians.

As with Core's previous hit Rick Dangerous 2 there is versatility in the exact structure of the game. The first four consist of the Orient, a Klondike mine, an Ice world and an Amazon forest - once these are completed the final world is open to you.

The platform-based gameplay is similar to Monty's earlier games, with primarily horizontal progresses as well as ropes and ladders to navigate. Monty has developed a useful flying kick, and has been given a smart bomb, with the potential to collect extra bombs and guns. Hazards, enemies and level designs are themed around each level, and range from cable cars and falling snowballs to Ninjas and Monkeys.


Impossamole ZX Spectrum Obviously the green man was not friendly, game over.
No hi-scores or anything similar. The next screen is the main menu.
Impossamole Commodore 64 I got a gun
Impossamole ZX Spectrum The AMAZON level starts here. There's a nasty green snake creeping down from the left
Impossamole Amiga Level 1.

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Critic Reviews

Crash! ZX Spectrum May, 1990 83 out of 100 83
Sinclair User ZX Spectrum Oct, 1991 80 out of 100 80
ST Action Atari ST Nov, 1991 79 out of 100 79
ASM (Aktueller Software Markt) Atari ST Mar, 1990 9.4 out of 12 78
Sinclair User ZX Spectrum May, 1990 74 out of 100 74
Your Sinclair ZX Spectrum May, 1990 73 out of 100 73
The One Amiga Jun, 1990 72 out of 100 72
Zzap! Commodore 64 Jun, 1990 69 out of 100 69
ST Format Atari ST Sep, 1991 68 out of 100 68
Amiga Format Amiga Jul, 1990 60 out of 100 60


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Monty series continued

As interest in platform games was thought to drop, the game Auf Wiedersehen Monty was designed as the last game in the Monty series. Gremlin reactivated Monty for this game though. According to Gremlin's Richard Barclay, the success of the 16-bit versions of Rick Dangerous and Switchblade indicated to the company that there is enough interest for this game genre on the newer 16-bit machines.
Contributed to by Kabushi (187166), Martin Smith (66808) and MAT (162476)