User review spotlight: Ultima IV: Quest of the Avatar (DOS)

Impossamole

MobyRank MobyScore
Commodore 64
...
3.7
Atari ST
73
3.1
Amstrad CPC
...
...
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Description

Monty Mole has been living in luxury since his previous adventures, but he has now been beamed up by an alien race who want him to do a job for them. Monty must trek through five worlds to retrieve the sacred scrolls of the race's Guardians.

As with Core's previous hit Rick Dangerous 2 there is versatility in the exact structure of the game. The first four consist of the Orient, a Klondike mine, an Ice world and an Amazon forest - once these are completed the final world is open to you.

The platform-based gameplay is similar to Monty's earlier games, with primarily horizontal progresses as well as ropes and ladders to navigate. Monty has developed a useful flying kick, and has been given a smart bomb, with the potential to collect extra bombs and guns. Hazards, enemies and level designs are themed around each level, and range from cable cars and falling snowballs to Ninjas and Monkeys.

Screenshots

Impossamole Atari ST It's behind you!
Impossamole Atari ST I'm ravine I'm ravine
Impossamole Commodore 64 An evil tree is the third boss
Impossamole Commodore 64 The mine level

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The Press Says

Atari ST User Atari ST Aug, 1990 79 out of 100 79
ASM (Aktueller Software Markt) Amiga Mar, 1990 9.4 out of 12 78
The Games Machine (UK) Amiga Jun, 1990 77 out of 100 77
Computer and Video Games (CVG) Amiga Jun, 1990 77 out of 100 77
The One Amiga Jun, 1990 72 out of 100 72
The Games Machine (UK) Commodore 64 Jun, 1990 72 out of 100 72
Zzap! Commodore 64 Jun, 1990 69 out of 100 69
ST Format Atari ST Sep, 1991 68 out of 100 68
Amiga Joker Amiga Jul, 1990 68 out of 100 68
Amiga Power Amiga May, 1991 1 Stars1 Stars1 Stars1 Stars1 Stars1 Stars 17

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Trivia

Monty series continued

As interest in platform games was thought to drop, the game Auf Wiedersehen Monty was designed as the last game in the Monty series. Gremlin reactivated Monty for this game though. According to Gremlin's Richard Barclay, the success of the 16-bit versions of Rick Dangerous and Switchblade indicated to the company that there is enough interest for this game genre on the newer 16-bit machines.
Contributed to by Kabushi (126164), Martin Smith (63136) and コナン (76898)