Impossamole

Critic Score User Score
ZX Spectrum
74
...
Commodore 64
70
...
TurboGrafx-16
...
...
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Description

Monty Mole has been living in luxury since his previous adventures, but he has now been beamed up by an alien race who want him to do a job for them. Monty must trek through five worlds to retrieve the sacred scrolls of the race's Guardians.

As with Core's previous hit Rick Dangerous 2 there is versatility in the exact structure of the game. The first four consist of the Orient, a Klondike mine, an Ice world and an Amazon forest - once these are completed the final world is open to you.

The platform-based gameplay is similar to Monty's earlier games, with primarily horizontal progresses as well as ropes and ladders to navigate. Monty has developed a useful flying kick, and has been given a smart bomb, with the potential to collect extra bombs and guns. Hazards, enemies and level designs are themed around each level, and range from cable cars and falling snowballs to Ninjas and Monkeys.

Screenshots

Impossamole Commodore 64 Iceland level
Impossamole Atari ST This layout's rather Lemmings-esque
Impossamole Commodore 64 Yikes, I do not want to get in range of that tongue!
Impossamole ZX Spectrum The ICELAND level starts like this

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User Reviews

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Critic Reviews

GamePro (US) TurboGrafx-16 Nov, 1991 4 out of 5 80
Commodore Format Commodore 64 Aug, 1991 80 out of 100 80
ST Action Atari ST Nov, 1991 79 out of 100 79
Computer and Video Games (CVG) Amiga Jun, 1990 77 out of 100 77
Sinclair User ZX Spectrum May, 1990 74 out of 100 74
Your Sinclair ZX Spectrum May, 1990 73 out of 100 73
The One Amiga Jun, 1990 72 out of 100 72
Computer and Video Games (CVG) ZX Spectrum Oct, 1991 62 out of 100 62
Amiga Format Amiga Jul, 1990 60 out of 100 60
Power Play Commodore 64 Jul, 1990 54 out of 100 54

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Trivia

Monty series continued

As interest in platform games was thought to drop, the game Auf Wiedersehen Monty was designed as the last game in the Monty series. Gremlin reactivated Monty for this game though. According to Gremlin's Richard Barclay, the success of the 16-bit versions of Rick Dangerous and Switchblade indicated to the company that there is enough interest for this game genre on the newer 16-bit machines.
Contributed to by Kabushi (148626), Martin Smith (63024) and MAT (109189)