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Commodore 64
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Monty Mole has been living in luxury since his previous adventures, but he has now been beamed up by an alien race who want him to do a job for them. Monty must trek through five worlds to retrieve the sacred scrolls of the race's Guardians.

As with Core's previous hit Rick Dangerous 2 there is versatility in the exact structure of the game. The first four consist of the Orient, a Klondike mine, an Ice world and an Amazon forest - once these are completed the final world is open to you.

The platform-based gameplay is similar to Monty's earlier games, with primarily horizontal progresses as well as ropes and ladders to navigate. Monty has developed a useful flying kick, and has been given a smart bomb, with the potential to collect extra bombs and guns. Hazards, enemies and level designs are themed around each level, and range from cable cars and falling snowballs to Ninjas and Monkeys.


Impossamole Atari ST Using a ladder
Impossamole Commodore 64 I got a gun
Impossamole Commodore 64 The mine level
Impossamole ZX Spectrum ORIENT level : The blue thing fires bullets every 2 seconds or so - so its important to time the climb and the jump for the bonus item, the cup of tea, carefully

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Critic Reviews

Crash! ZX Spectrum May, 1990 83 out of 100 83
The Games Machine (UK) Commodore 64 Jun, 1990 72 out of 100 72
TurboPlay TurboGrafx-16 Oct, 1991 7 Stars7 Stars7 Stars7 Stars7 Stars7 Stars7 Stars7 Stars7 Stars7 Stars 70
Zzap! Commodore 64 Jun, 1990 69 out of 100 69
Amiga Joker Amiga Jul, 1990 68 out of 100 68
ST Format Atari ST Sep, 1991 68 out of 100 68
Computer and Video Games (CVG) Atari ST Oct, 1991 61 out of 100 61
Zzap! Amiga Jun, 1990 59 out of 100 59
Power Play Commodore 64 Jul, 1990 54 out of 100 54
The Video Game Critic TurboGrafx-16 Feb 03, 2010 D- 16


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Monty series continued

As interest in platform games was thought to drop, the game Auf Wiedersehen Monty was designed as the last game in the Monty series. Gremlin reactivated Monty for this game though. According to Gremlin's Richard Barclay, the success of the 16-bit versions of Rick Dangerous and Switchblade indicated to the company that there is enough interest for this game genre on the newer 16-bit machines.
Contributed to by Kabushi (132109), Martin Smith (63061) and コナン (92451)