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Amstrad CPC
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Monty Mole has been living in luxury since his previous adventures, but he has now been beamed up by an alien race who want him to do a job for them. Monty must trek through five worlds to retrieve the sacred scrolls of the race's Guardians.

As with Core's previous hit Rick Dangerous 2 there is versatility in the exact structure of the game. The first four consist of the Orient, a Klondike mine, an Ice world and an Amazon forest - once these are completed the final world is open to you.

The platform-based gameplay is similar to Monty's earlier games, with primarily horizontal progresses as well as ropes and ladders to navigate. Monty has developed a useful flying kick, and has been given a smart bomb, with the potential to collect extra bombs and guns. Hazards, enemies and level designs are themed around each level, and range from cable cars and falling snowballs to Ninjas and Monkeys.


Impossamole Atari ST Start of the Klondike mine level
Impossamole Atari ST Climbing towards the cable-cars you must use here
Impossamole TurboGrafx-16 Game start, attacked by a mouse
Impossamole Atari ST Down a level

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Critic Reviews

Crash! ZX Spectrum May, 1990 83 out of 100 83
Commodore Format Commodore 64 Aug, 1991 80 out of 100 80
Retro Spirit Games Commodore 64 Apr 15, 2013 8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars 80
The Games Machine (UK) ZX Spectrum May, 1990 78 out of 100 78
ASM (Aktueller Software Markt) Atari ST Mar, 1990 9.4 out of 12 78
ASM (Aktueller Software Markt) Amiga Mar, 1990 9.4 out of 12 78
The Games Machine (UK) Atari ST Jun, 1990 76 out of 100 76
Your Sinclair ZX Spectrum May, 1990 73 out of 100 73
Amiga Joker Amiga Jul, 1990 68 out of 100 68
Computer and Video Games (CVG) Atari ST Oct, 1991 61 out of 100 61


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Monty series continued

As interest in platform games was thought to drop, the game Auf Wiedersehen Monty was designed as the last game in the Monty series. Gremlin reactivated Monty for this game though. According to Gremlin's Richard Barclay, the success of the 16-bit versions of Rick Dangerous and Switchblade indicated to the company that there is enough interest for this game genre on the newer 16-bit machines.
Contributed to by Kabushi (141231), Martin Smith (63031) and MAT (102215)