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Impossamole

MobyRank MobyScore
ZX Spectrum
73
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Amiga
61
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Amstrad CPC
...
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User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
Amiga Awaiting 1 votes...
Amstrad CPC Awaiting 1 votes...
Atari ST 2 3.1
BlackBerry Awaiting 1 votes...
Commodore 64 1 3.7
TurboGrafx-16 2 3.0
ZX Spectrum Awaiting 1 votes...
Combined MobyScore 5 3.2


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
83
AmigaASM (Aktueller Software Markt)
Wieder einmal sollte man sich einen Plan zeichnen (oder "Voltax" einnehmen...), damit man weiß und sich erinnern kann, wo man mit welcher List und Tücke am besten vorankommt. Impossamole knüpft somit fast nahtlos an seine 8-bit-Vorgänger an. Ein gelungenes Comeback des kleinen Maulwurfs, den wir alle noch schätzen und der uns auch diesmal nicht enttäuscht!
83
Atari STASM (Aktueller Software Markt)
Wieder einmal sollte man sich einen Plan zeichnen (oder "Voltax" einnehmen...), damit man weiß und sich erinnern kann, wo man mit welcher List und Tücke am besten vorankommt. Impossamole knüpft somit fast nahtlos an seine 8-bit-Vorgänger an. Ein gelungenes Comeback des kleinen Maulwurfs, den wir alle noch schätzen und der uns auch diesmal nicht enttäuscht!
83
ZX SpectrumCrash!
The only trouble with Monty coming out of retirement is that he seems to have lost his knack for zipping about the screen (he's had quite a face lift too!). The game is much slower than the others were. There are some really impressive later levels in the game, the only trouble is getting to them. Impossamole offers more of the platforms and ladders fun that many Spectrumers have grown up with, coupled with great graphics: a recipe for an addictive game, if only it were a little faster. NICK
80
AmigaRetro Spirit Games
This was quite a shock as I consider it one of my favourite 8-bit games, and one I still play now and then. Yes, it is bastard hard – making completing the first stage a heroic achievement in itself – but it is extremely fun to play, full of character and holds a strange sense of exploration, despite there only being a few different routes to choose from. I am sure there is an element of rose-tinted spectacles here, but I stand by my praise for this game and highly recommend you try it out for yourself.
80
Commodore 64Retro Spirit Games
This was quite a shock as I consider it one of my favourite 8-bit games, and one I still play now and then. Yes, it is bastard hard – making completing the first stage a heroic achievement in itself – but it is extremely fun to play, full of character and holds a strange sense of exploration, despite there only being a few different routes to choose from. I am sure there is an element of rose-tinted spectacles here, but I stand by my praise for this game and highly recommend you try it out for yourself.
80
TurboGrafx-16GamePro (US)
In Impossamole, NEC connects a cutesy wholesome animal hero with good graphics, excellent sound, manageable challenge, and non-thumb-threatening gameplay. You won't regret "digging" into Impossamole.
79
Atari STAtari ST User
No sooner has Monty started to make progress, then all manner of aliens swarm to attack him and unless he's armed, Monty doesn't stand a snowball's chance in hell of surviving. This moan aside however, Impossamole is probably the best platform game to appear for the ST in quite a while - it's just a pity it isn't as good as the 8-bit original.
79
Atari STST Action
Platform game have always been one of the most popular areas of computer games and the Monty games were a huge success, especially on the 8-bit formats. If you've never played one it's probably worth having a look for nostalgia's sake alone.
77
AmigaThe Games Machine (UK)
Bright, colourful, cartoon-like fun! Backgrounds are pretty straightforward but sprites and particularly sound liven it up. Sound effects are unusual and not to say wacky samples, and music is a great remix of C64 Monty on the Run, complete with guitar solo, scratching and house chords.
77
AmigaComputer and Video Games (CVG)
Plays pretty much like the ST version, but gains extra points for its terrific soundtrack and slightly improved graphics. Impossamole looks and sounds very jolly, but at the end of the day it just doesn't have anything special to make it stand out.
76
Atari STThe Games Machine (UK)
The title screen's pretty naff but in-game graphics are colourful and neatly-defined, Monty looking good and moving well. Sound effects are simple and music warbles away in a crude and mildly annoying manner.
74
ZX SpectrumSinclair User
If you're a fan of the genre, then Impossamole may be right down your tunnel. It offers a stiff challenge and the sort of hop, skip and jump progress which requires meticulous timing. Personally, I found it a bit of a drudge.
73
ZX SpectrumCrash!
I've never been a great Monty Mole fan, and Impossamole does nothing to change my mind. The attacking creatures and backgrounds are both very colourful, but this very often causes colour clash, and as Monty himself is monochromatic, he changes colour more often than a chameleon. The screen flicks as you move around which is most annoying, and why is it that Monty seems to posses the reactions of a drugged snail? I seemed to have great difficulty moving our hero around with any great urgency.
73
ZX SpectrumYour Sinclair
Sorry, but Impossamole comes across as a mid-'80s Spectrum character all tarted up with coin-op style trimmings and ending up looking faintly ridiculous. It's too slow, too pedestrian, too ill thought-out and too empty of interesting characters! Perhaps I've been very hard on what is, after all, a reasonably colourful and pretty platform game, but I was expecting, or maybe just hoping for, a little more. It's not just that things like Rainbow Islands are incredibly hard acts to follow (though they are), it's that Impossamole isn't really inspiring by any standards, even by those of the old Monty Mole games.
72
Commodore 64The Games Machine (UK)
A game with low presentation and some low quality graphics, Monty a very drab little sprite but more colourful backgrounds and jolly alien sprites help liven the game up. Effects are bog-standard C64 and music is a highly naff remix of the utterly brilliant music which backed Monty on the Run
70
ZX SpectrumComputer and Video Games (CVG)
The number of decent, cheap platform games on the Spectrum makes it tough for this version of Impossamole to make an good impression. It suffers form obscure blobby sprites and like the ST version, it's frustratingly difficult from the outset.
70
Atari STComputer and Video Games (CVG)
I loved the original Monty games and was looking forward to this turbo-charged update very much - but unfortunately it's turned out to be a bit of a disappointment. My main gripe is that it's terribly frustrating. Impossamole looks and sounds very jolly, but at the end of the day it just doesn't have anything special to make it stand out.
69
Commodore 64Zzap!
The title of Monty's latest adventure is certainly appropriate; I found it impossible to get very far. Just one mistake can cost a huge amount of energy and with only one life things can get more than a bit frustrating. The platforms-and-ladders action isn't exactly innovative, although there are some nice touches with each level having appropriate nasties and features, e.g. snowmen, huge rolling snowballs, and cable cars in 'Iceland'. These don't just add graphical variety but make each level different to play. Pity it's just a shade too difficult for my liking.
68
Atari STST Format
For platform games to make the grade nowadays, they have to have something special or be just plain enjoyable. Gremin's own Switchblade 2 (see page 74) is just one of those games. lmpossamole, unfortunately, isn't. If it was offered at full price it would be laughed off the shelves, but at this price it's one for those desperate moments when you really really want to buy a game and there's nothing better around. It’s not really a bad game, it just joins that huge teetering pile of games labelled "average" that are re leased and almost immediately forgotten about.
68
AmigaAmiga Joker
Die Grafik ist so lala, ruckeln tut sie außerdem. Zumindest gibt es den alten Monty-Witz noch, neuerdings tritt der niedliche Maulwurf im Fledermaus-Cape auf (spekuliert wohl auf eine Rolle in "Batman II"?). Der Sound ist wieder ein echter Ben Daglish, fast so gut wie immer. Ein paar neue Ideen hat Designer Core ("Rick Dangerous") auch reingebracht, aber dennoch kann das Spiel mit moderneren Vertretern des Genres wie z.B. "Rainbow Islands" nicht ganz mithalten.
64
Commodore 64Computer and Video Games (CVG)
The Monty Mole saga has been ongoing since, it seems, the dawn of time, exciting players each time, so it's a bit of a let down to find that the last in the series is actually the worst - due mainly to the frustrating, die-every-second gameplay. Graphics aren't too bad, but why bother when the game itself just isn't much fun?
62
ZX SpectrumComputer and Video Games (CVG)
Impossamole could have been, like all the Monty games preceeding it, classic platform fare. Unfortunately, it suffers from a dodgy control system making for frustrating play. Graphically pleasing, sonically what you'd expect for a Speccy. Monty Mole comes a cropper in the payability stakes.
61
Atari STComputer and Video Games (CVG)
What ensues is a two hundred-plus screen arcade adventure involving running, jumping, shooting and killing as Monty does his best for interplanetary relations. Impossamole could have been quite an enjoyable budget game were it not for the fact that the main character is a pain in the neck to control, making for frustrating gameplay in the long-run. Graphically, the game's fine, albeit rather basic, but because of the annoyance factor, one to leave on the shelf
60
AmigaAmiga Format
All in all, a game for they young at heart and patient of nature. There is lots to do and little thought required to it. It does not take too long to suss out who can and who cannot be beaten to pulp with ease. The additional weaponry which you change upon every so often seems to have a life span close to that of a mayfly at a frogs’ convention. One of those game which you might play from time to time just to see, but not one which you would rummage through your collection for. A nice effort, a cute character and some passable gameplay.
59
AmigaZzap!
Choice of four starting levels. Appallingly lengthy disk access. Good variety of cartoonesque sprites. Remixed music or FX. Not particularly addictive but choice of levels offers instant variety. Far too tough to be enjoyable.
56
AmigaPower Play
Die Programmiertruppe Core Design hat qualitativ deutlich nachgelassen. "Impossamole" kann "Rick Dangerous" oder "Switchblade" spielerisch nicht das Wasser reichen.
54
Commodore 64Power Play
Die Programmiertruppe Core Design hat qualitativ deutlich nachgelassen. "Impossamole" kann "Rick Dangerous" oder "Switchblade" spielerisch nicht das Wasser reichen.
40
TurboGrafx-16Electronic Gaming Monthly (EGM)
Impossamole is completely impossible! I was irritated from the moment I pushed start. The gameplay needs work, and the music was less than average! the graphics are decent, but it won't win any awards, that's for sure!! Cinemas are cool, but they don't make a good game.
30
AmigaAmiga Power
If you're a Monty fan, don't buy this game - it'll ruin your happy memories. If you've never heard of Monty, avoid it in its own right. Impossamole is slow and tedious, and a bad buy at any price.
17
AmigaAmiga Power
There's nothing really wrong with it, but the whole thing is just so forgettable. Impossamole? What's that?
16
TurboGrafx-16The Video Game Critic
In the early 90's, some misguided game publishers believed that if you took a small, furry creature and stuck him in a platform game, you'd have the makings of a hit. I've seen reviews in old magazines describe Impossamole as an average platformer, but they give it too much credit.