User Reviews

Made before "they don't make em like they used to" became true Commodore 64 carl brennan (2)

Our Users Say

Platform Votes Score
Amstrad CPC Awaiting 5 votes...
Apple II Awaiting 5 votes...
Atari 7800 Awaiting 5 votes...
BBC Micro Awaiting 5 votes...
Commodore 64 14 3.7
Electron Awaiting 5 votes...
PC-88 Awaiting 5 votes...
Sharp X1 Awaiting 5 votes...
SEGA Master System Awaiting 5 votes...
Wii Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...
Combined User Score 14 3.7


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Commodore 64Eurogamer.net (UK) (Oct 26, 2007)
Further to this though, there's a timeless quality to the password-assembling, droid-dodging antics; one tinged with perfect controls and an absence of unfairness which amazingly, save for the odd sequel or remake, haven’t been copied since. Quite simply, it's a game everyone should play at least once.
95
Commodore 64Computer and Video Games (CVG) (Apr, 1985)
Impossible Mission is one of the precious few games that any serious games player should have in his or her collection.
95
Commodore 64Zzap! (May, 1987)
A timeless classic which has lost very little since its release nearly three years ago.
94
SEGA Master SystemMean Machines (Oct, 1990)
Impossible Mission is one of the best games to date on the Sega. The graphics are bright, robust and colourful, and extremely well animated - 4125 runs, leaps and somersaults like an Olympic champion. The sound fits the bill perfectly, with buzzing robots, Atombender's taunts and the nerve-shattering scream as 4125 plummets to his doom. Overall, IM has just the right mixture of arcade action and puzzle-solving elements to ensure that once you start, you won't put it down until you've completed it. An essential purchase, and recommended without hesitation.
93
SEGA Master SystemComputer and Video Games (CVG) (Feb, 1991)
The graphics and sound are both completely terrific. The animation on all the sprites is as faultless as the brilliant backdrops, whilst the sound is ace with decent effects and even speech (who said the Sega's sound is useless?). But it's the gameplay that counts, and US Gold have managed to capture all the tense excitement of the classic C64 game and then some! What impresses me about Impossible Mission is that it truly is a test of skill, both in the arcade and puzzle stakes. If you are going to spend your Christmas money on a Sega game, put this one at the top of the list.
92
ZX SpectrumSinclair User (Jul, 1988)
Although Impossible Mission 2 is soon on the streets, it's worth catching up with its illustrious predecessor. IM looks a tiny bit dated now, but it can't be denied that the animation is fine and the background graphics are designed to keep colour clash to a minimum. [Budget re-release]
90
Commodore 64Info (Sep, 1984)
For the first fifteen minutes you'll sit in awe of the life like movements of the high resolution hero running down halls and somersaulting over enemy robots. Neither is this an anticlimax or a onedimensional game. At its heart, Impossible Mission uses the classic video game structure of multiple rooms with catwalks, tokens to collect, and lots of enemy gremlins. But Impossible Mission , adds two puzzle solving games to this base and enhances it with excellent graphics, sound, robots with individuality, and great software voice synthesis.
90
Commodore 64Commodore User (Apr, 1985)
The graphics are exceptionally sharp and realistic, whilst the game has enough elements to provide constant variation.
90
Commodore 64Retro Gamer (Apr, 2005)
Simply put, Impossible Mission is a game that was far ahead of its time, and one that simply needs to be experienced by every self-respecting gamer. Awesome stuff, and a bona fide classic.
87
SEGA Master SystemRaze (Jan, 1991)
To be honest, I have never understood what so many people liked about this game. Okay, so the animation of Agent 4125 somersaulting around is good and the sound effects (screams and speech) bring life to the game, but ultimately the whole process ends up being repetitive.
85
ZX SpectrumASM (Aktueller Software Markt) (Feb, 1986)
IMPOSSIBLE MISSION ist wohl eines der besten Spiele, die für den Spectrum zu haben sind. Es dürfte in keiner Software-Sammlung fehlen!
83
Commodore 64Tilt (Jul, 1985)
Ce logiciel possède une animation graphique particulièrement réussie. La course de notre héros et les sauts périlleux qu'il n'hésite pas à utiliser en toute circonstance sont du plus bel effet. Les bruitages sont soigné.
80
SEGA Master SystemACE (Advanced Computer Entertainment) (Oct, 1990)
Impossible Mission will keep you gripped. Graphics, sound and gameplay look dated by today's standards, this is especially true when compared to the Alex Kidd and Wonderboy scrolly Sega platform games. The sampled speech has suffered a loss in quality, it sounds like a sample of a sample. Traditionally computer gamers will take to Impossible Mission, action hungry [...] climbers probably won't. Don't dismiss it, just give it a playtest before you buy.
80
WiiEurogamer.net (UK) (Apr 11, 2008)
Considering this is a game that was first published almost a quarter century ago, it holds up incredibly well. The concept is ingenious, and the execution is bold and engaging. Like a lot of games from that era, the pacing can make completion feel like an uphill battle, but the overall experience is still overwhelmingly entertaining.
80
SEGA Master SystemJoystick (French) (Apr, 1991)
Bien que ce soft ait un peu vieilli et n'ait plus l'attrait qui était le sien durant les années 1985, Impossible Mission reste tout de même un très bon jeu que l'on a plaisir à revoir sur la petite console huit bits de Sega.
80
WiiNintendo Life (Apr 11, 2008)
Impossible Mission is a platformer, it's a puzzler, it's about eight games in one, all wrapped up in nifty 60's style spy thriller trappings. There's nothing quite like it on the Virtual Console, and while the dated presentation is something of a downside, the gameplay is varied, complex and faultless. This is undoubtedly the first "must-buy" C64 game released so far for the Wii's Virtual Console.
80
Atari 7800Digital Press - Classic Video Games (Dec 10, 2003)
This is the type of game that I could really get into. I love games where you have to use your mind as well as your reflexes. There is a unique sense of satisfaction when at long last you reach the end. Especially, an ending that rewards you with a special animation. It is like you are seeing Mount Everest from the summit or something forbidden. Something few people will ever get to see. Unfortunately, this game is an exercise in futility and that's a shame because this is a decent game with a lot of variety. Just a little more play testing could have turned up the problems. I have given low marks for sound due the fact that it gets irritating after awhile. Because of this I usually play with the sound low.
80
ZX SpectrumSinclair User (Dec, 1985)
COMMODE lovers thought it was great, apparently, but we weren't so sure - on the lovable old C64 you get brilliant music. That's not possible with the Spectrum. Nevertheless, Impossible Mission holds up as a good game even without the frills.
74
Atari 7800Megablast (1992)
Trotz ihres hohen Alters hat die unmögliche Mission kaum an Spielwitz eingebüßt, das nur auf den ersten Blick großzügige Zeitlimit und die trickreich aufgebauten Räume sorgen für schier endlose Motivation. Bloß die Präsentation ist eher sparsam: Zwar bewegt sich der Held sehr elegant und fließend, insgesamt macht die Optik aber einen etwas antiquierten Eindruck. Fast noch bedauerlicher ist, daß von der Sprachausgabe der Urversion hier nur Standard-Konsolen-FX („plöng!“) übriggeblieben sind. Trotzdem, wegen seiner inneren Werte verdient Impossible Mission auch heute noch das Prädikat „sehr empfehlenswert“!
70
SEGA Master SystemASM (Aktueller Software Markt) (Oct, 1990)
Die Sega-Fassung steht seinen Computer-Brüdern in nichts außer der Sprachausgabe nach. Fein gefärbte Räume, saubere Steuerung und gleicher Spielablauf bei wechselnder Raumanordnung bringen Euch im Nu durch den Herbst. Flinkfinger mit Hang zum Rätsellösen sollten unbedingt zugreifen!
70
SEGA Master SystemVideo Games (Mar, 1991)
Das mit Räumen. Robotern und Rätseln vollgestopfte Modul hat keinen testen Lösungsweg, sondern läßt Euch viel Entscheidungsfreiraum. Wenn man den Aufbau der Zimmer und die Verhaltensmuster der Roboter genauer kennt, fällt es nicht mehr so schwer, eine Route zu finden. Aber da es immer noch den Kampf gegen die knapp bemessene Zeit gibt, bleibt Impossible Mission auch längerfristig eine anspruchsvolle Herausforderung.
70
Commodore 64Pixel-Heroes.de (Oct 18, 2008)
Mein Fazit lautet: Die ehemals unlösbare Aufgabe ist nun kein Problem mehr, sei es in der modernen oder der alten Fassung. Ob es an der mittlerweile größeren Spielerfahrung liegt? "Impossible Mission" steht aber auch 24 Jahre nach seinem Release immer noch für gute kurzweilige Unterhaltung, sowohl in der alten C-64- wie auch der neuen Nintendo DS-Fassung. Ich zähle es zu den Klassikern, die jeder Spielinteressierte kennen sollte, und wenn es nur wegen des Todesschreies des Agenten ist.
68
SEGA Master SystemPower Play (Feb, 1991)
Trotz seines Alters ist Impossible Mission ein wirklich gutes Plattformspiel, das lange Zeit Spaß macht. Die Umsetzung ist sauber programmiert und gut gelungen: Vom Digi-Schrei bis zum letzten Butzel-Roboter ist alles da, was Elvins Herz begehrt; grafische Sensationen oder Soundorgien darf man natürlich nicht erwarten. Mir macht der Nachfolger "Impossible Mission II" zwar noch etwas mehr Spaß; doch da Impossible Mission erstens ein grundsolides Spiel ist und zweitens Software-Hits auf dem Master System immer seltener werden, sollte man sich den Kauf des Oldies überlegen. Bei dem Saltomortale...
50
Amstrad CPCComputer Gamer (Oct, 1986)
The game itself, however, shows its age somewhat and compared to the quality of games that are a bit more recent the tedium of the gameplay shows. A reasonable game if you were impressed by the Commodore game, but definitely a game that is going to sell on the back of the rage memory of its predecessor rather than on its own merits.
16
Atari 7800The Video Game Critic (Jul 27, 2012)
Even if you overcome the sizeable learning curve however, you still have to play the game, and that's a problem! The audio is obnoxious as hell, and whenever you enter a room full of robots the noise is migraine-inducing. The abrasive sounds will bore into your brain like a small alien insect. I should also mention that a coding glitch makes it literally impossible to finish the game, making this the saddest case of truth in advertising ever.
 
Commodore 6464'er (Jan, 1985)
Liebhaber von Labyrinth- und Geschicklichkeitsspielen werden von Impossible Mission sicherlich begeistert sein. Die schwierigen Bilder und der sich stets ändernde Aufbau verhindern Langeweile.