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About ten thousand years ago, certain humans began to develop psychic powers, eventually evolving into a new race known as the Rapp people. For the most part, they succeeded to hide their identity, living among humans; but humans have always mistrusted their supernatural abilities and mercilessly killed them whenever they were spotted, such as for example during the medieval witch hunts. Finally, the Third World War in the 21st century saw the Rapp people as scapegoats. They were hunted down and forced to hide in the ruins of New York. The protagonist of the game initially participates in combat against Rapp people, but is later saved by them and taught psychic powers, effectively becoming a Rapp himself. From that moment on, the hero swears to free the Rapp people and restore peace.

In The Psychic City is a Japanese-made RPG; gameplay-wise, it is more similar to Western games, though it contains some original ideas of its own. The player creates the main character by distributing skill points. The skills include Shield, Telepathy, Psychokinesis, and others. Some of them have to be used outside of combat in order to advance in the game.

The game uses very simple graphics, with the main character represented as a square on a top-down map. The player navigates the map, sometimes using psychic powers to access new areas, and fighting enemies that occasionally pop up in turn-based fashion. The fights are viewed from a first-person perspective, and the enemies are mostly restricted to robotic and mechanical creatures.


In The Psychic City PC-88 Title screen
In The Psychic City PC-88 Character creation
In The Psychic City PC-88 After the rich intro and the exciting premise, this is what you see when you actually begin to play... man, this game needs a remake
In The Psychic City PC-88 Combat. Not very exciting, eh?..

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Contributed to by Unicorn Lynx (181365)