Trivia
In the tutorial, you are introduced to the game in a training room by director David Cage, not just with a voice-over, but using a rendered model as well. He also briefly discusses his creative vision.
Contributed by
Sciere
(118069) on Mar 28, 2006.
The concept of an "Indigo Child" is an actual theory, though not quite the same as the game presents it.
At one point of the game there's also news about Omikron on the Internet. You can access it from Tyler's computer at the police station. Oh, and you did notice how much the archive computer in basement of the police station looks like Commodore VIC-20, didn't you?
Contributed by
Mr. Sefe (994) on Nov 21, 2005.
Some facts about the game:
- In the U.S. version, the sex scenes have been toned down to maintain a "Mature" rating.
- The developers themselves do not call the game an adventure, but rather interactive drama, a story that is evolving according to your choices in the game, where gameplay is the story. It consists of bending stories, with a beginning, a middle and an end, but everything in between can be stretched or has multiple paths.
- The decision to rename the game Indigo Prophecy in the U.S. was made by Atari. Fahrenheit suggests September 11th because of Michael Moore's critical film Fahrenheit 9/11, even though it's equally well known as a temperature scale, or in reference to Ray Bradbury's book Fahrenheit 451.
- The game was first to be published by Vivendi Universal, but developer and publisher parted ways in November 2004 because of differences in creative vision.
- The game was in development for five years - two years to create the tools and engine, two years to develop the game, and an additional year to sell it to the publisher.
- The game contains thirteen hours of full body and facial animation, which, according to the developers, has never been done in a video game, a TV series, or a film.
Contributed by
Sciere
(118069) on Nov 04, 2005.
Early in the game when you wake up as Tyler there is a desk in the bedroom with an action figure on it that when checked he says "This is a figurine of Sox, a character from my favorite videogame." Sox is a robot from another great Quantic Dream game, Omikron: The Nomad Soul.
Contributed by
Jeanne
(58460) on Oct 13, 2005.
Fahrenheit was first announced as an episodic game. With this business model, Quantic Dream wanted to sell the game at a budget price, and then release monthly episodes and half-yearly bundles. This concept allowed for cliff-hangers, red herrings, mysteries, and surprises, with a new build-up in hype every month. Ultimately, they did not go along with it and released the game as a whole, at a regular price.
Contributed by
Sciere
(118069) on Sep 28, 2005.