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IndyCar Racing II

MobyRank MobyScore
DOS
85
4.4
Macintosh
...
...
Windows
...
3.7
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Description

The fourth Papyrus racing game is the sequel to the 1993 IndyCar Racing. It uses many of the improvements which were introduced in NASCAR Racing. There are fifteen tracks in total, and the major features are 640x480 SVGA graphics, multiplayer support for two players, pi telemetry data for realism, interactive driving schools, enhanced artificial intelligence, in-game communication with the pit crew supporting speech recognition technology, and digital stereo sound.

You race in open-wheel cars and there are different driving views, with detailed physics and a realistic simulation of damage and controls. You can call up information about your car (fuel, tires, wings, wheel stagger) during the races at any time. Aside from the in-game paint shop, there was an active modding community at work with many custom car sets available online.

Screenshots

IndyCar Racing II DOS External view (SVGA mode)
IndyCar Racing II DOS Main Menu
IndyCar Racing II Windows Long Beach

Alternate Titles

  • "IndyCar Racing 2" -- Informal name

Part of the Following Groups

User Reviews

One of the greatest racing games of all time!! DOS Twilightseer (252)
great game. bad A.I. Windows j ozzman (2)

The Press Says

Computer Gaming World (CGW) DOS Feb, 1996 5 Stars5 Stars5 Stars5 Stars5 Stars 100
PC Gamer DOS Feb, 1996 95 out of 100 95
Coming Soon Magazine DOS Nov 30, 1995 89 out of 100 89
PC Player (Germany) DOS Dec, 1995 86 out of 100 86
Mac Ledge Macintosh 1996 8.5 out of 10 85
Power Play DOS Dec, 1995 85 out of 100 85
PC Games (Germany) DOS Dec, 1995 84 out of 100 84
Macworld Macintosh Jan, 1997 8.4 out of 10 84
PC Joker DOS Jan, 1996 81 out of 100 81
Gamezilla DOS 1996 80 out of 100 80

Forums

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Trivia

Only about 180,000 units were sold, which was setback for Papyrus, as their previous game, NASCAR Racing, sold over 1,000,000 units.

The base game did not have 3D acceleration, but this was later added through a patch. Papyrus supported Sierra's short-lived Rendition 3D standard, which was not supported by all 3D cards at the time. One year later, the game was re-released with 3D support as CART Racing.
Contributed to by Cromaa (511), Sciere (234317) and Jeanne (75634)