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Infamous is just the “jolt” the PS3 needed to “spark” a new battle in the ongoing system wars. It has PS3 Game of the Year written all over it and unless something truly special comes out later this year it could be my all-time favorite game of 2009 on any system. Don’t insult yourself or Sucker Punch by renting this game. Buy it now and help finance the sequel that you will inevitably be imagining as the final credits start to roll. Infamous is gaming perfection or as close as we are going to see this year.
There are few collision bugs towards the end of inFAMOUS but only because SP pushed the limitations of open-world game development, delivering a game in just over 3 years that looks and plays like it took 5 or more. Otherwise this is simply a superb genre defining experience with two unforgettable endings. inFAMOUS is now in the running for my favorite game ever (how can this and Bionic Commando hit in the same year, let alone month?) and it doesn’t star a creature or a heroine. Hell must be frozen over.
The powers and experience differences between good and evil karma make gameplay worth the more than one go required to snag all the Trophies. Sucker Punch
achieves what should be every developer's objective: creating an engrossing game experience that is focused on, above all, fun. inFAMOUS delivers explosive action within an extensive sandbox, a veritable playground of electrified mayhem.
All in all, though, inFamous is just fun to play. It's fun to run across rooftops, grind down electrical wires and slam down to the ground in a giant shockwave. Unlike Crackdown
, inFamous feels like a full game, with everything you'd expect from a $60 title, and it's my personal choice for the best exclusive PS3 game thus far.
But it's the quality of the central action in InFamous that I keep coming back to. Everything else would be fancy window dressing if Sucker Punch
hadn't nailed the basic gameplay elements, the simple moving and shooting, as precisely as it did. InFamous feels like a game designed from the very ground up to be fun to play, so I guess it's no surprise that as soon as the credits finished rolling on my good version of Cole, I started up an evil one to play it all over again.
Infamous is a game that does almost everything right. Outside of some nitpicky complaints about the moral system, I really don't have anything bad to say about my time in Empire City. I had equal amounts of fun playing through as both good and evil Cole, and was entertained enough by the game to go after every trophy. At this point I've fully played through the game twice, and at no point have I been bored or frustrated. Infamous is a stellar sandbox action game, and we can only hope this turns into a long-running franchise for Sony
inFAMOUS is a great game on so many levels, offering not just a fantastic current-gen experience, but one that PS3 owners can call their own. Coupled with Killzone 2
from earlier this year, Sony
continues to build a strong case for their fledgling console with the arrival of inFAMOUS. Sucker Punch
, I'm sorry I ever doubted you.
In a nutshell, then, inFamous is amazing. The feeling of "ability" engendered by the game's openness and the soft-lock system that allows you to go exactly where you want to and land precisely where you intended is genre-defining. All other developers of games like this - here is your template, copy it like FPS developers once copied Halo
. Add in super powers, the ability to be good or evil, a rich environment, killer story, solid characters and a fun-as-hell city to traverse and, well, you have the best game on PS3. Bar none. Period.
I really do think this game is the real deal. Its a shame there hasn't been a bigger marketing push for it, I could see this becoming a mega franchise. Let me put it to you this way, if you own a PS3 then you must own this game.
InFamous is one of the best games you are going to play on your PS3 this year. The storyline is great, the gameplay is fantastic and the powers are just amazing. Once again SCEA
delivers a game that is fun, long-lasting, rewarding, well polished and with all the qualities of a marquee game. We are definitively witnessing the arrival of a new franchise that can be mentioned in the same sentence as God of War
as must-play Sony
franchises and another good reason to get a PS3.
inFAMOUS takes everything you’ve come to expect from a well done super-hero tale and presents it in the shell of a video-game. inFAMOUS will have you enthralled in its world as you scale up and down the ruins of Empire City. Even after you’re finished the main quest which runs upwards to 30hrs will keep you entertained with its Blast Shards and side missions. For those who don’t play multiple games at once, you’ll likely be interested on how the other side of the karma plays out. inFAMOUS is one game which gamer’s wont mind running over one more time. Sure, inFAMOUS has a few flaws, but it never hurts the games performance. inFAMOUS truly stands out as one of the most electrifying titles so far this year. If you own a ps3, you need to check out Sucker Punch
’s next-gen debut in inFAMOUS.
I could gush more about inFamous, but it is a game that is best sampled than described. In all honesty this title was not firmly on my radar and I regret that now, as the time I’ve had with this game has been truly an enjoyable one. Scaling buildings and objects just works perfectly, you rarely miss a jump or ledge, and this helps enhance the gameplay further, letting you concentrate on navigating or shooting your foes. Some gamers may cry out for a multiplayer mode, but a game of this type just doesn’t need it. Without it the developers have concentrated on a solid singleplayer experience with stellar gameplay and story, If you like playing in the sandbox then I thoroughly recommend that you pick this PlayStation 3 exclusive title up, you’ll be pleasantly surprised.
For me, Infamous serves as a stellar reason for owning a PlayStation 3. It also proves that Sucker Punch
is capable of creating dark, deep and interesting tales, and I'm really hoping that a sequel isn't too far off.
inFamous is another must-have game on the PS3. Technically brilliant with a decent storyline and riveting gameplay this deserves to be in your collection.
I'd say that even those who would not normally care for comic/superhero or sandbox-style games would find something to like in inFamous. The game has more than enough content and is enough of a challenge to keep most PS3 gamers busy for a while. inFamous is an impressive first PlayStation 3 project from Sucker Punch
and certainly a worthy new IP to build on in the future. Hopefully we'll be seeing more of Cole some day; of course we wouldn't mind some Sly Cooper
in the meanwhile.
Simply put, InFamous is the kind of game that when I'm not playing it, I'm constantly thinking about doing so. Heck, I already know what's going to happen right after I finish this sentence: I'm going to go back and play more as "superhero lightning cop" Cole.
“Infamous” is a flat-out, must-have game. Even on its hardest setting, it remains accessible to players. The controls are very intuitive, and I haven’t enjoyed a story like this in a game for quite some time. From its onset, the game delivers a gritty, action packed, comic book-like experience, and easily pulls you into the world of Empire City. Whether you choose to be the terrorist everyone thinks you are, or the sole savior of a city going to hell, you’ll have a blast, and you’ll likely play the game a second time to see how the other route ends up. Before “Infamous” came along, most fans of Sucker Punch studios couldn’t wait for the announcement of “Sly Cooper 4.” With the introduction of “Infamous,” that wait just became much, much more bearable.
Outside of the unique story missions, the side missions are repetitive. All your basic rescue the citizen, rooftop races, and go fetch quests are here. The only bonus is that the missions do change a little depending on whether Cole is good or evil. These few downfalls really don’t hurt inFAMOUS at all. It’s a solid title, definitely delivering on everything one would expect. I wouldn’t call it a hands down system seller, but you will surely play through it twice once you see the ending.
I’d just like to point out very quickly Jung, that flipping cars with your shockwave is one of the most fun things I’ve done in a game in a long time. I just love the free running, acrobatics, and the whole misunderstood Spiderman feel to the character is fantastic, and Cole a superhero you just end up loving, no matter which path you choose. I’m giving it 9 too.
The enemies and look of the game can get repetitive early on but stick with it to the end as it just gets better and better - there’s some real inspiration here in the art and mechanics of the game and the open world feels truly open at times, because you can just pick a direction and start climbing...I’m giving it 9.
"Infamous" é mais um excelente título exclusivo para o Playstation 3, que mistura elementos de jogos como "Crackdown" e da série "Spider-Man" para entregar uma aventura caprichada, com controles sensacionais, cenários ricos e muita ação. Embora Cole não seja um personagem dos mais carismáticos ou originais, seus dons elétricos tem bom uso aqui, criando situações inusitadas e uma sensação de poder bastante palpável durante os vários combates. Com a opção de deixar o jogador traçar o caminho do bem ou do mal, além de proporcionar missões paralelas e outros mistérios, o game faz render o investimento e raramente decepciona.
If this game falls short anywhere, it’s the John Williams like composed soundtrack. While this is a pretty serious game, the music tends to over hype certain situations, almost like you’re in a horror movie. However in most cases the sound of the electric blast drowns that out fairly well. Infamous all urges a second play to obtain both endings, one for playing the game as a good guy, the other for completely turning evil. I wont divulge anymore of the story because you NEED to play this game. Seriously people Modern Warfare 2 isn’t out till November, so you need a game to get you through the summer. The ending holds a twist that would make M. Night Shyamalan crap his pants. Despite the hefty price, Go ahead and pick this one up. You can thank me later.
Great game, minor faults, a lot of fun to be had, terrible story but the gameplay holds up despite it.
But by the game’s conclusion – which is replete with a twist that’s both credible and shocking – Cole McGrath has established himself as the PlayStation 3’s most exciting new mascot. While not wholly original, the game's blend of open world ideals with superhero powers is done with a verve that’s unsurpassed, and the mesh of platforming and freeform combat is uniquely satisfying. The few quirks and quibbles will be no doubt be ironed out for the inevitable sequel, but for now we're more than happy with this, one of the best PlayStation 3 exclusives to date.
Właściciele PlaysStation 3 powinni z otwartymi ramionami powitać Infamous. Sucker Punch
wypichcili diabelnie dobrą grę, w której wszystkie składniki zachowują się tak jak trzeba. Fabuła wciąga i nie popuszcza, dawno nie było tak fajnego nastawionego na akcję sci-fi na konsole. Oprawa potrafi pokazać pazur, ma własny styl i do spółki z dźwiękiem, pięknie buduje atmosferę. Rozgrywka jest równie solidna, zapewniając emocjonujące pojedynki i fantastyczny mechanizm free-roamingowej platformówki. Oprócz przycinającej tu i ówdzie animacji i zbyt wielu jak na moje oko ząbków dookoła obiektów trudno się do czegoś przyczepić. Infamous nie tylko może się podobać, ale również wzbogaca bibliotekę PlayStation 3 o kolejną bardzo fajną i oryginalną serię - o ile autorzy pokuszą się o kontynuację, dopinającą kilka otwartych furtek scenariusza. Gorąco polecam w oczekiwaniu na Uncharted 2.
InFamous to dla mnie największa niespodzianka 2009 roku. Chyba nikt nie oczekiwał cudów po tym tytule, a tymczasem dostaliśmy program nadspodziewanie dobry. Okazało się, że niepotrzebnie wątpiliśmy w speców z Sucker Punch
– już przy okazji Sly’a
pokazali, że stać ich na wiele, a ich najnowsze dzieło tylko to potwierdza. Dość nieoczekiwanie wyrósł nam jeden z ciekawszych exclusive’ów dla PlayStation 3. Szczerze mówiąc posiadacze tej platformy w obecnym okresie (totalnej posuchy na rynku growym) nie powinni długo się zastanawiać, tylko biec do sklepu po swoje kopie. Twórcom należą się gromkie brawa – za klimat, design, ukazanie moralnych wyborów, świetne misje i udane przeniesienie się na PS3. Do padów marsz!
Nadszedł czas na małe podsumowanko, w którym nie będę was zachęcać. Sami doskonale powinniście wiedzieć, czy ta gra spełni wasze oczekiwania. Mimo kilku błędów, inFAMOUS to jedna z lepszych pozycji na PS3 i ładnie się prezentuje na półce. Wybór pozostawiam w waszych rękach.
Infamous is a huge game, not only in size but also a huge game for the Playstation 3. This is a console that is still searching for identity and for a game to really surprise people and this is a game that does just that. Infamous may not be on everyones radar screen but it it has every reason to be. Infamous is one of the best games so far in 2009 and if you have a PS3 you owe it to yourself to check it out.
I really liked inFAMOUS and there’s a fair amount to do. The core story will last a while depending on how much you like to grind up that XP to upgrade Cole’s powers and there are some nice twists and turns. Collecting Blast Shards and Dead Drops are interesting little diversions that offer minor rewards. The game feels a little repetitious in the side missions from time to time and the enemy aren’t too challenging unless you make a big mistake or two. There are no animation glitches and there is certainly no problem with draw distance or tearing, this is a superbly made title.
Infamous' atmosphere was the winner for me. The artwork on the cutscenes was bloody gorgeous, the music while perhaps infrequent was solid and how they wrapped up the storyline for the end was great – perhaps a little cheesy, but great nevertheless. There's plenty of replayability in the game with messing around, doing side missions, collecting shards, maxing your powers or playing the opposing alignment that means you certainly don't feel cheated for the price you paid.
The developers have successfully created an interesting open world with a strong super hero theme that works very well. The story is great and the characters are quite relatable with a variety of twists and turns as you progress through the game. It’s hard being just “good” or “evil” in the game, however thankfully, the game takes this into account which will dictate the ending. The game has a strong comic book feel to it, through the cut scenes and cinemas of the title, however more importantly the gameplay which successfully transforms you into a superhero or super villain. Almost perfect!
Realistically someone could have labeled inFamous the mutant offspring to Assassins Creed
. It blends some of the best aspects of both of these games while also inheriting some of their worst flaws. There isn’t too much here that we haven’t seen before but the experience itself is worth exploring. It’s when the whole picture starts to come together that some of the seams begin to show. But if you persevere then you will be rewarded by a great story with rich characters and fun gameplay.
InFamous is a game that I truly enjoyed playing through. With solid graphics, solid sound, and some great gameplay elements (e.g. Karma Moments), Sucker Punch
right by offering up a great PlayStation 3 exclusive title. If you have a PS3 in your house you’d be doing yourself a disservice by not buying this game.
The overall quality of the game is not as high as I expected because I love the Sly Cooper
games but as the first game this generation from Sucker Punch
it makes this a must buy for PS3 owners. Just do not expect anything stellar or new in terms of gameplay, as we have seen much this game has to offer before and done slightly better.
inFAMOUS is one hell of a game. It's the start of something new without feeling like a BS cliffhanger or a "Chapter 1" of something bigger, yet seems remarkably sure of itself. The level of polish, the way the game supports and encourages you to stick to one karmic path is admirable and the whole experience is something that belongs in every single PS3 owner's library. Just remember, it's an open world platformer, not a sandbox game, and you'll walk away wanting a sequel as much as I do.
Empire City may not be the prettiest place, but what it lacks in stunning beauty it makes up for in pure entertainment. One of the most remarkable aspects of Infamous is how it continually improves throughout the quest. The pacing is excellent. It doles out new abilities, introduces powerful story twists, and concocts exhilarating missions at a steady rate, which means the game never loses steam during the course of the lengthy adventure. And when the credits finally roll, you'll just want to keep playing, to see what the other morality choices reveal and to squeeze every ounce of entertainment from this amazing world. Infamous is an exhilarating and incredibly fun open-world game.
Though inFamous does have a couple of small issues that prevent it from getting top marks, it has lived up to our expectations. The shifting good vs. bad storyline provides a solid foundation that the gameplay builds upon, and therefore missions and side objectives feel genuinely refreshing. Empire City provides an excellent base for exploration and Cole's skills make the third person "shooting" feel fresh and exciting. In conclusion, three and a half years of development work has been worth the effort. inFamous entertains, thrills and delivers a compelling narrative that backs up this action-packed adventure with some style.
Thanks to its fluid, genre-crossing gameplay and action-packed scenarios, inFAMOUS has established itself as an electrifying new addition to the PS3 library. Let's hope we'll be seeing more of Cole and Empire City in the near future.
Irrespective of the game’s superb exploration and combat mechanics, it’s arguably the hardest part – the narrative - that’s the star of the show. inFamous is, after all, a comic book game first and foremost, and Sucker Punch
has done a remarkable job in capturing the spirit and character required in both its hero and the world around him, beating even the ‘real’ comic book titles at their own game. It’s a euphoric example of tight, well-constructed narrative and strong game design, and ultimately a title that won’t only be remembered as the best superhero game to date, but also as one of the PS3’s finest moments.
Overall it’s hard not to be impressed by inFamous, the way it is presented and the amount of ways you can play just blows you away. This is a Playstation exclusive that any fan should be proud of. If you own a PS3 then you should not miss the wonderful experience that is inFamous.
Much of the fun comes from electrifying bad guys, experimenting with new attacks, climbing buildings with ease and making death-defying leaps. With three unique areas to explore and various enemies to squash, there's plenty to do. On the downside, we didn't care much for Cole's gruff demeanor and his over the top buddy, Zeke, nor do we like the occasional drop in performance when too much happens on screen. That said, the attractive graphic novel cut scenes, devastating electrical attacks, a moody soundtrack and a sprawling post apocalyptic metropolis make inFAMOUS a welcome addition to the PlayStation 3 library.
inFamous is the type of game you play twice in a row. First you play good and then you play bad (or vice versa) and get two entirely different experiences. The best part is that Sucker Punch
created a game that invites you to explore the world and makes it hard to leave. You'll want to do and see everything possible before you finish the last boss fight. It is easy to tell that each decision was made with great consideration and care. Nothing is without purpose. The largest issue is the poor design choice to make Cole be magnetized to all platforms when he jumps ledge to ledge, which, all things considered, isn't the biggest sin that could have happened. Sucker Punch has developed a brand new franchise that excels on nearly every level. inFamous gives the PS3 library a huge jolt. If you are a PS3 owner, you can't afford to miss out on this awesome exclusive.
Despite the lack of Multiplayer or even a sensible story, inFamous does everything it sets out to do, and achieves it with flying colors. Both graphically astounding and incredibly fun, it would be disillusioning to own a Playstation 3 and not have this rightfully placed at the top of your collection. Apart from a few other 2009 hard hitters like Killzone 2
and Resident Evil 5
, there hasn’t been a better use for your wallet than to buy this game.
It's got far more good points than bad, and is one of the reasons to own a PlayStation 3. A lot of the problems I have with it are just rookie mistakes, and I'm looking forward to the inevitable inFAMOUS 2. I just hope it has different writers.
All in all, inFamous is well worth the wait and well worth your cash. It's yet another fantastic exclusive to add to Sony
's never ending list, and it's also yet another great action game to add to yours. inFamous plays extremely well, and has an unusually fun character to it, on top of an addictive one. It boasts a massive game world that you can scale fully and interact with extensively, on top of a game engine that makes it all happen with minimal issues. You've waited for a while now, and you should be happy to know this is a great game.
inFamous is a classic example of a game that tried to do too much. This title has so much that it does so very right. The gameplay is rock solid with a living, breathing city as your playground to explore and enjoy. The sound quality and graphics are absolutely top notch and will leave you spellbound, and the story line (for the good side) has plenty of twists that will keep you enthralled for the entire time you’re playing. The evil playthrough, on the other hand, has too many things that just don’t fit. While the variety in powers attained by being either good or evil is entertaining and requires a different style of gameplay, it’s really not enough to make up for the plot shortcomings of the evil side. Be that as it may, this is definitely one of my must-have games for this year. It’s too bad it's so damn short!
inFamous is a superhero fan's videogame wish come true. Cole is powerful, the story is fantastic, and the world you fight in is believable and relevant.
inFamous does a lot of things right. The scaling of buildings is fun and although never as realistic as Assassin’s Creed, where each step upwards felt real, realism isn’t a key component here. Being able to slide along power lines and train tracks is a cool way of getting around and all part of inFamous’s core offering. Combat is challenging which is great and the story is well done. Overall, a well put together experience, and one worth checking out.
Regardless of the few nitpicky critiques I've made, inFAMOUS is a great effort. The five people I played this game with, including myself, all had a wonderful time. We spent hours passing the controller back and forth, giggling, and asserting our virtual dominance. And that's what this game is all about: having a ton of fun. The extremely user-friendly controls, deep open-world, loads of missions, and outrageous powers combine to make this one of the best titles to hit the PS3 to date.
It may seem a bit of a leap for Sucker Punch to move from Sly Cooper to Infamous, but there’s absolutely continuity in design and gameplay here, just focused in a different direction. The team's talent is certainly evident once again, and we've thoroughly enjoyed playing through Infamous. Putting aside our minor quibbles with the predictable structure and repetition in missions, Infamous succeeds in countless areas. Most importantly, the movement and combat mechanics are fantastic, while the firefights (and the starring role of electricity) are a true spectacle. In this game the city is both your playground and your plaything, and you'll feel like a bad-ass.
Eventually the look of the game grows on you, and once you're entrenched and engaged by the experience's many immersive activities, the entire thing begins to make sense and develops into one of the finest sandbox titles available for PS3. It may not reinvent the wheel as far as the open-world genre is concerned, but in crafting a suitably compelling and eminently playable title, Sucker Punch have shaken off the child-friendly shackles of their Sly Cooper games and produced something distinctly dark and mature, that simply demands to be played.
Coming away from playing through inFamous, my feelings are that it is a great game that is made up of elements that vary between being fairly average to outright excellent. It has issues that would have been resolved with a little more time in development but ultimately your enjoyment of playing as Cole will carry you through the low points.
On the downside Infamous does feel a little rushed around the edges. If it had been given more time in the Sucker Punch
labs it would have been an absolute powerhouse of a game. But while it certainly isn’t the graphical revelation it has been hyped to be, this is a game that is very much deserving of any PS3 owner’s hard earned cash. Or, to put it another way, Infamous can successfully generate 1.21 Gigawatts of fun, without the danger of setting anybody’s eyeballs on fire.
It has its frustrations and we miss burning around in a car or the rumble of some good old-fashioned gunpowder, plus we think Crackdown
pips it in the open-world action game league. But that won't stop you having a very amusing 25 hours of gaming (play it through twice, once good and once evil, and it's even longer).
With its karma-driven electric fisticuffs, open-ended parkour antics and stylishly broody ambience, InFamous is a game worthy of Sucker Punch
's slick PS2 releases, and a great addition to the PS3's increasingly formidable exclusive line-up. Shame about the story, but there's plenty to do by the wayside.
Eigentlich war hier Gold möglich! Aber erstens ist inFamous eher eine spröde Schönheit und kann als Exklusivtitel keine technischen Zeichen setzen. Im Gegenteil: Pop-Ups, Schattenflackern, Clippingfehler und Grafikbugs sind keine Seltenheit und belasten die Atmosphäre. Diese offene Welt von Empire City verhält sich zu der durchgestylten von Liberty City in etwa so wie Resistance 2 zu Killzone 2 - stimmungsvoll ja, aber nicht spektakulär. Hinzu kommt, dass man das Potenzial kleiner Geschichten nicht mal ansatzweise ausnutzt und die Nebenfiguren fast schon lieblos auftreten lässt, so dass der Hauch von Epos irgendwann verfliegt. Schade auch, dass die deutschen Sprecher nicht von Beginn an mit Leib und Seele dabei sind, so dass vor allem der Einstieg emotional und dramaturgisch zu wünschen übrig lässt. Trotzdem bleibt unterm Strich ein angenehm umfangreiches und richtig gutes Spiel, in dem elektrisierende Superhelden-Action auf akrobatisches Jump'n Run-Flair trifft!
A grand adventure in the mode of Marvel’s good old days.
But the real reason to buy inFamous is that, regardless of your morality, it's just plain old fun being super-powered Cole in a city full of helpless mortals. And if you're a 360 owner lamenting the PS3 exclusivity, don't worry about it - just go pick up a copy of Crackdown
While the game does get a little repetitive on the first island, it's the second and third where it really takes off and the ending is full of win. Infamous is fun to play both as both good and evil but there are frustrations that can happen with traveling and difficulty of some of the fights.
Infamous is an impressive experience that has everything you’d want from an open world adventure. The karma system and its effect on Cole and the game world are particularly well presented.
Yllättävintä inFamousissa on se, kuinka paljon se tuntuu perinteiseltä toimintapeliltä eikä hiekkalaatikkolelulta. Sucker Punchin valitsema tyyli rullaa peliä eteenpäin tavalla, jonka ansiosta edessä on koko ajan jonkinlainen päämäärä. Elämää suurempi peli inFamous ei ole, mutta liikkuminen ja taistelu ovat loistavasti tasapainossa. Empire City on erinomainen hyppelyteline, mutta se on leikkikenttänä paljon riisutumpi kuin GTA- tai Saints Row -hiekkalaatikko. Mielettömän tuhon tarvekin tulee tyydytettyä pää- ja sivutehtävissä, joten inFamous on kahden läpäisykerran paketti. Tarina ja käytössä olevat supervoimat eroavat hyvän ja pahan välillä juuri sen verran, että molemmat tekee mieli kokea. InFamous voisikin olla tämän vuoden Dead Space, eli omaperäisyyttä kaipaava mutta ihastuttavasti rullaava peli, jolle toivottaisin tervetulleeksi jatko-osan.
The interesting thing is that even though the combat got tiring, the morality system felt underdeveloped and so on, I still feel my experience with inFamous was overwhelmingly positive. While yes, it can be a bit repetitive and you are performing the same basic actions over and over, those basic actions are a lot of fun. Grinding on power lines, scrambling across rooftops, and zapping criminals has a simple charm to it and it's likely I'll go back and finish all the side missions and collect some more Trophies now that the 10-15 hour campaign is over. If the entire campaign had been as good as the latter half was, that probably would've been enough to drown out most (if not all) of the game's shortcomings. As it stands, though, inFamous is a great start to a promising franchise.
I know this review has come across as pretty damning, and inFamous has its flaws. The reality is no game has ever really captured the essence of being a superhero/villain quite like inFamous has, and while it might take you a little while to get to a point where you are capable of really showcasing your powers - once there inFamous demolishes all other games. It's probably not going to sell PlayStation 3's, but it's a worthy addition to your library - if you haven't yet grown tired of the open world game formula, that is.
InFamous is often compared, especially by me, to Microsoft’s Crackdown, a similar game about a superpowered enforcer in a GTA-style open city. The similarities go beyond the superhero trappings. What makes both games great is the carrot-and-stick design that keeps you playing “just one more mission,” until it’s way past your bedtime.
Το παιχνίδι είναι διαφορετικό από τα συνηθισμένα και αρκετά πλούσιο σε περιεχόμενο, όμως έχει και αρκετά προβλήματα. Αν είστε fans του είδους, αξίζει να ασχοληθείτε μαζί του.
inFamous is a solid first effort for a new franchise. The game’s overall package is a bit uneven, but it’s easy to strike that up to growing pains, particularly since this is Sucker Punch
’s first next-generation effort. There’s a lot of promise in this new series, and I hope that the inevitable sequel picks up on some of the high points of the experience and develops them further. inFamous was fun to play, and while it falls short of being great, the time I had playing the game was well worth every minute. I look forward to what Cole and Sucker Punch have in store for gamers in the future.
inFamous hits all the right notes but sometimes tends to miss. An electrifying experience well worth buying.
Infamous is a well-realized game. An open world title with a developed story that sucks you in and utilizing a Good/Evil system that makes you feel like you're part of a larger community. Cole's powers are impressive and a ton of fun to use. The whole thing is impressively packaged, with good graphics and fantastic sound. It's been a while since I've played a game as consistently interesting and enjoyable as Infamous.
Infamous is without doubt one of the best PS3-exclusive games you’ll get this year and will certainly keep you entertained with its plentiful combat and search-type missions. The story is regularly updated with superbly done manga/anime type cut scenes, and you’ll want to see it to the end – twice probably. It’s just a shame Cole isn’t a bit more "hero", and a little less "reluctant".
Despite its numerous flaws it cannot be denied that the core experience which inFAMOUS provides is just plain fun. Anyone who enjoyed Crackdown
will have a blast with this game and so will anyone else who is a fan of great platforming and free-flowing adventure games. It may leave a bit to be desired in a few areas, but you won’t find a more entertaining gaming blockbuster released so far this year. Not only that, but as soon as you are done playing one way, you will immediately want to go back and try the other karmic options so that you can see all of the superpowers available. inFAMOUS has its issues, but they never get in the way of it being a joy to play.
The core mechanics, art direction and concept are great; it's just that the PS3-exclusive game needs more mission diversity, architecture variation and a slightly faster pace. InFamous is a solid step outside of Sly Cooper
, and it's obvious that some of the platforming elements from those games have translated well into this more adult-oriented action RPG. But where the Sly Cooper games excelled at mission and gameplay variety, InFamous feels more like a baby step into a new realm and genre than it does a giant leap into the world of sandbox-game excellence.
As a whole, though, inFamous is a pretty intense ride from start to finish. As frustrating as it can be to constantly have to keep your eye out for sources of electricity, the power it gives you is particularly enthralling. With an intriguing story and original, if painfully skillful, enemies, the game offers engagement through both narrative, likeable characters and respectable challenge.
inFamous isn’t quite the triple-A system-seller it could have been, but nonetheless it’s a solid entry into the open world genre and a worthwhile purchase for fans of Sucker Punch
’s previous output. Surprisingly for a game with such a strong comic book feel, it sometimes seems like the world and characters lack personality, but if in future instalments the developers can address these few flaws and perhaps develop the narrative in a more evocative environment, they could easily have one of the best games in the genre on their hands. As it stands, inFamous is a lot of fun but slightly lacking in just a couple of key areas.
It's hard to fault inFamous, although there are a few issues that prevent it from being a genre defining must-have. Travelling down into the sewers to bring power back to different districts - in turn gaining a new ability - is perhaps overused, which can also be levelled at some of the main missions. We'd also suggest that the game suffers from a few visual glitches that detract from what's otherwise a good looking title. Objects pop into view on an alarmingly regular basis and there's a discernible pop of textures. Furthermore, inFamous' good/evil dynamic comes to a singular choice towards the end of the game, which does seem like a bit of a cop-out but makes it a little easier to go back to a saved game and check out the alternative ending.
inFamous might not be the triple-A exclusive we wanted it to be, but it's still a fine game and well worth adding to your PS3 collection. Had the first half of the game matched the far more entertaining later sections (where the super powers really come into their own) and the story been a bit more engaging throughout we'd be looking at one of the best open-world action games of all time. As we said, being a super hero isn't as easy as it sounds, but if Sucker Punch
gets another chance it may well be able to create one of the very best.
A wise man once said that “with great power comes great responsibility,” and that holds true to both the gameplay found in inFAMOUS and the development of the game itself. The concept behind the game is brilliant, but Sucker Punch failed to adhere to their vision when producing it. The game shows a great deal of promise, and there is a lot of fun to be found in Empire City, but like much of the city itself, the game pales in comparison to what it could have been. The story is great, especially the surprises toward the end, but the path to unravelling it can feel repetitive and sluggish. The paths of good and evil and the corresponding upgrades will provide players with some replayability, but neither experience truly offers anything new.
Passée l’immense déception technique, InFamous dévoile ses qualités à travers les heures de jeu. Varié, long, simple à prendre en main… Le titre de Sucker Punch parvient à accrocher le joueur en quête d’un jeu d’action plateforme défoulant et à l’ambiance adulte.
So far, you've heard plenty of complaints. What’s good about inFamous then? It’s fun. Surprisingly, it is a fairly decent game, one that deserves credit. It has it’s hiccups, and won’t live in our memories forever, but inFamous treats players with a strong 10-15 hours of solid gameplay and a reasonable story. It’s especially convenient that this PS3 title doesn’t require installation and that load times aren’t a problem. With no multiplayer and almost no replayability, I can’t in good conscience recommend it for purchase. The perfect game to rent, but not a great purchase.
All in all, inFAMOUS was a fun enough diversion. It didn't do anything groundbreaking or particularly memorable, and it feels like the things that it tried to do in terms of pushing the envelope ended up as the worst aspects of the game. Fear not, though - this was simply the first excursion, as the end of the story mode implies that there will probably be a sequel. Let's just hope the development team learns from their mistakes come inFAMOUS 2: Electric Boogaloo (which is the most appropriate application of that catch-all subtitle ever.)
Much like with Assassin's Creed
, people will herald inFamous as great about 5 minutes before they realize that the game gets just plain boring after you've done it all once or twice. For those that manage to keep playing through to the end, they'll uncover a slightly deeper, more intelligent game and story than found in Ubisoft
's one-note top-seller, but not much of one. I would really like to shout from the rooftops just how awesome Sony
's new exclusive is, and had I played the game for only about 20 minutes, I would have. But be wary of those who tell you this is a good one – inFamous looks great, and it's a lot of fun to just explore, but in the end it is merely a great concept held back by repetitive goals and a too-long playtime that most won't care to see through to the end.
inFamous is here, and it’s got a head start on Prototype. Whilst that in itself shouldn’t be a reason to buy the game we suspect the game will sell regardless because of its close ties to Sony and the PlayStation brand, and if enough of us splash out on the game there’s a chance Sucker Punch will bring back Sly. If you want something different for your PS3 then inFamous will fill the gap nicely and despite a seemingly negative review, overall we did enjoy the first play through because it’s a good game and the free-running and shooting are second to none.
InFamous shows huge potential, but it’s ultimately held back from greatness by too-sticky controls and its surprisingly bland ruin of a city. It’s still fun, but there’s a lot of room for improvement in the strongly hinted-at sequel.
But for all Infamous’ clumsiness of implementation and misjudged storytelling it remains a playground for Cole’s tremendous abilities, full of diversions that aren’t easily dismissed as busywork. When Cole gains a new devastating power and mutters, “Oh hell yeah,” it’s a rare moment when the script dovetails with your own thoughts. The game follows up with the opportunity to use the power at its most awesome; the heavens open, the world explodes in flame and you can’t help but emit a deep pantomime guffaw. At its best, Infamous is an amped-up Crackdown – a game about bounding across a cityscape, discharging your energies however you please. Even if ropey execution impedes its appeal, Infamous still has this essential spark.
There is more charm to inFamous than Cole's face and voice suggest, but basking in the glow of the end credits, there are also a lot of painful memories to recall; of too many missions that funnel you into shooting galleries, of difficulty spikes and enemy-spamming, and of staring at the upgrades page rather glumly, aware that for the most part you're only being invited to make things strike harder or across a broader range. But most of all, there is the realisation that by the end of the game you feel like more than a man, and the power is arresting, and yet for much of Cole's quest, you have been running out of ammo, hiding, and firing back with a popgun. The flaw is that inFamous overcomes Cole's lack of invention, but, damningly for a story about an electrical superhero, it never quite overcomes his lack of power.
Undoubtedly a good game, Infamous can be a very frustrating experience at times, mostly thanks to the overly-precise aim of the enemies and Cole feeling far too weak and vulnerable at times. The main story campaign overstays it's welcome slightly, but when the game is at it's best it's highly enjoyable. From the run down, gritty look of the city that is reminiscent of that seen in Dark Angel
, to the urban platforming. The graphic novel-stylecutscenes are also impressive and add to the superhero vibe of the game. While there are too many annoyances for it to be a truly great game, Infamous offers an enjoyable sandbox experience with an interesting twist in the telling of a superhero story.
There are moments of excellence, but they're so few and far between, they're easily forgotten in the wake of all the tedium on offer. So much of the game is formulaic and old-school in a negative sense; you'll wonder how this wound up on a next-gen powerhouse like the PS3. There are far too many moments and ideas pulled directly from the Sly Cooper series to make inFAMOUS stand on its own two feet and when it does, it really is just fleeting. If you can make it through to the end, you deserve a trophy for perseverance, but if you've been waiting for a rock-solid PS3 exclusive to sink your teeth into, be prepared to be disappointed and just be thankful Uncharted 2 really isn't that far away.
You will not be godlike, you will probably get annoyed at some point with the difficulty and there are going to be some glitches. That said, it's still a fun game if you're willing to accept these shortcomings. It is not an amazing experience which will change your life but a very competent open-world shooter with some good ideas and a few shortcomings in the execution. It's very easy to recommend as a rental since the game can be completed on a spare weekend and absolutely worth playing once.
Having ended inFamous, the highest praise I feel I can honestly give it is that it's competent and essentially succeeds at what it sets out to do—Sucker Punch
presents players with an open city, a character able to wield lightning, and a choice to be made between being good or being evil. (Or both, with a second play through.) This much is absolutely true, yet the parts that make up its identity never come together in any holistic, cohesive way. It never feels as though it's doing much more than going through the motions, and as a result, neither did I. Lacking the joy and spirit intrinsic to truly inspired projects, inFamous may have painted by the numbers correctly, but technical success is not the same thing as creating a brilliant masterpiece.
It’s a polarizing game. The majority of it makes for a rock solid open-world action game. Infamous is demanding without being punitive, rewarding without being meaningful, and offers dilemma without consequence. For everything Infamous does well there’s a counter-balance of agitating design decisions. I enjoyed Infamous more as something I wanted to play, but the mounting frustrations made it a more enjoyable idea than it did a game.