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Infidel

MobyRank MobyScore
Amstrad CPC
...
3.4
Atari ST
...
...
DOS
...
3.6

Advertising Blurbs

From the 1983 Infocom catalog "OUR CIRCUITS, OURSELVES!":
    INFIDEL, the first action classic from Infocom Tales of Adventures, finds you marooned by your followers in the heart of the deadly Egyptian Desert. A soldier of fortune by trade, you've come hither in search of a great lost pyramid and its untold riches. Now, alone, you must locate and gain entry to the tomb, decipher its hieroglyphs, and unravel its mysteries one by one. Through the Antechamber, the Barge Room, the Chamber of Ra, death will lick at your heels as you race to the shattering climax of this match of wits between you and the most ingenious architects, builders, and cutthroats of all time - the ancient Egyptians.

    Contributed by Belboz (6517) on Oct 09, 2001.

From the first Infocom fold-out catalog, 198?:

    You
    are about to see
    the fantastic worlds of Infocom
    unfold before your very eyes.



    INFIDEL A soldier of fortune searching for a lost pyramid and its untold riches, you must locate and enter the tomb, decipher its hieroglyphics and unravel its mysteries one by one. Death licks at your heels as you race to the shattering climax of this match between you and the most ingenious architects, builders and murderers of all time - the ancient Egyptians.

    Contributed by Belboz (6517) on Oct 05, 2001.

"The Incomplete Works of Infocom, Inc." Catalog:
    INFIDEL, from Infocom Tales of Adventure, finds you marooned by your followers in the heart of the deadly Egyptian Desert. A soldier of fortune by trade, you've come hither in search of a great lost pyramid and its untold riches. Now, alone, you must locate and gain entry to the tomb, decipher its hieroglyphics and unravel its mysteries one by one. The contents of your package will help a little; they include your journal and correspondence, Egyptian hotel stationery, a map of the excavation site, a hieroglyphic stone rubbing and the highly collectible Great Discoveries issue of TRUE TALES OF ADVENTURE magazine. Through the Antechamber, the Barge Room, the Chamber of Ra, death will lick at your heels as you race to the shattering climax of this match of wits between you and the most ingenious architects, builders and murderers of all time - the ancient Egyptians. ADVANCED LEVEL

    Contributed by Adam Baratz (1351) on Mar 30, 2001.

Unknown Source:
    There's an old Egyptian fable that tells how a sacrilegious camel once dined on a high priest's pocketwatch, only to awake in the morning with a bellyful of ticks. The moral, needless to say, is that one should never bite off more than one can can stomach.

    Evidently, you failed to heed this wisdom - else why would you, a small-time explorer, dare to brave the smouldering heart of the Egyptian Desert in search of a greaat lost pyramid? Now, too lats, you suspect that your boldness has been your undoing, for at this very moment you find yourself marooned by your followers, pursued by the vultures of death, and sustained only by the faint hope that you can somehow survive to reach the pyramid - where the skullduggery, pitfalls, and cliffhanging adventures will really begin.

    What indomitable inner resource is it that drives you ever onward against such desperate odds? Pride? Unflinching devotion to the cause of archaeological science? Or could it possibly be the prospect that the treasures concealed within the tomb are worth enough on the open market to keep you rolling in filthy lucre for the rest of your born days? We leave the question open, with this footnote: Your quest transcends mere fortune. Here, amid the shifting sands of eternity, dignity and self-esteem are at stake. For you are branded INFIDEL.

    Contributed by Brian Hirt (10014) on Mar 01, 1999.