User Reviews

Entertaining and clever, but far from Infocom's best. DOS Ernest Adams (124)
One of the most despised games, but will suprise you! DOS Tony Van (2665)

Our Users Say

Platform Votes Score
Amiga 6 2.9
Amstrad CPC Awaiting 5 votes...
Apple II 5 3.7
Atari 8-bit Awaiting 5 votes...
Atari ST 5 3.5
Commodore 64 5 3.5
DOS 17 3.6
Macintosh Awaiting 5 votes...
PC Booter 8 3.0
TRS-80 Awaiting 5 votes...
TRS-80 CoCo Awaiting 5 votes...
Combined User Score 46 3.4


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Commodore 64Computer Games (Jun, 1984)
As you might expect, it's a tough game. Expect to be wandering around inside this adventure longer than you might have in previous Infocom games— but at least you'll have some excellent prose on-screen to read along the way. And the hieroglyphics and sparse graphics add a new dimension to the gameplay.
100
Atari 8-bitComputer Games (Jun, 1984)
As you might expect, it's a tough game. Expect to be wandering around inside this adventure longer than you might have in previous Infocom games— but at least you'll have some excellent prose on-screen to read along the way. And the hieroglyphics and sparse graphics add a new dimension to the gameplay.
100
Apple IIComputer Games (Jun, 1984)
As you might expect, it's a tough game. Expect to be wandering around inside this adventure longer than you might have in previous Infocom games— but at least you'll have some excellent prose on-screen to read along the way. And the hieroglyphics and sparse graphics add a new dimension to the gameplay.
77
AmigaAmiga Format (Nov, 1992)
The Egyptian desert beckons you to come in search of one of its lost pyramids. You must pit your wits against the Ancient Egyptians to find the pyramid and enter it. and discover treasures beyond your wildest dreams. An excellent story which is both exciting and compelling, with a good atmosphere to boot.
70
MacintoshAll Game Guide (1998)
This is a game for all ages. No nasty language or objectionable actions, just pure unadulterated adventure. The manual covers how to parse commands to the game, and included with the game is a hieroglyphics translator, which you are expected to use in the game.
69
DOSSPAG (May 15, 1994)
Nonetheless, INFIDEL is a good adventure for players with little or no experience with interactive fiction. Get ready to map and translate hieroglyphics.
20
Apple IITechtite (2000)
It stands to reason that Infocom --the pioneers in text adventures, years ahead of their competition-- would inevitably release the first bad text adventure game of all time. Why? A truly horrid finale; this game's conclusion is on my list of Worst Game Endings Of All Time! The idea was that you're an "Infidel" for entering an ancient tomb, even though Indiana Jones has gotten away with far worse than this. The only sales pitch of the game was an amusing puzzle idea, of decoding ancient runes, "drawn" on the screen using standard ASCII text. Big Whoop; with an ending that horrid, what exactly is the point? Even the official hint manual said that the only way to have a happy ending is to not play the game to the very end! Sad.