User review spotlight: Ultima IV: Quest of the Avatar (DOS)
Cave paintings illustrate the story.
We're zooming in on the location...
... for the first scene.
A couple of stupid elks are crashing the party.
Outside the tent.
Asking a fortune teller for help.
Should I sell me precious prize?
In front of the gates.
Exploring the temple area.
This is where the storm orb was kept.
She doesn't want us to examine the place.
The boar king's castle.
Maybe I can get past these guards somehow?
Walking through the castle's dungeon.
Do I really have to get in there to talk to him?
This is where the elks live.
An audience with the elk king.
The CD32 version supports saving the game to NVRAM.
Ah... the ancient humans (from the intro)
Copy protection time! Get those manuals ready boys...
It's another peaceful day in the county fair...
The wild lands...
Preety ain't it?
The cat's cottage
Your destiny awaits... on the other side.
Whats that? a credit card?
Wow... I wonder who made *that*!
Ancient human technology...
Ancient living quarter
End of tour, hope you enjoyed!
The main travel map
Hey! I saw that guy in Princess Mononoke!
The dog court sure is noisy
Sneaky cat action!
I just knew a scene like this had to be in this game!
Rif & Rhene
The fabled orb of storms...
From the intro: how Humans created the Morphs
A larger map with the characteristic diagonal view
Inside the sanctuary
Sist is both clever and friendly and you can get very useful information from him.
An amazing view
Entrance to the Dog fortress
These cats don't look like European wildcats (pretty much like the ordinary grayish striped tabby), but rather like snow leopards - WOW!
Sneaking into the Prince's bedroom
More human ruins: at the top of the dam
Grand Puzzle Tournament
The tournament gets crashed.
The quest begins.
Rat Tribe Entrance Chamber
An audience with the Elk King.
The Ferret Village
The Orb Sanctuary
Mini Puzzle Game
The Dog Castle
Wildcat Tribe Camp
The big discussion...
The three heroes outside
Interiors of houses are shown like this
Fortune teller. Dialogue options
In a forest
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