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Description

The plot of Intensity deals with the space station Canis Major which was overrun by aliens. There is no chance to defeat them by force and therefore the station has to be evacuated. This noble task falls to the player who controls a skimmer. It is basically used to fly over the one-screen levels and mark the place the drone, a rescue ship, should land. There are various openings in each level and from time to time astronauts come out of those - of course the drone should be nearby then.

After collecting a certain amount of astronauts the exit opens, but the player may choose to spend more time collecting to earn additional money (but this also leads to a more difficult level afterwards). Between levels it can be used to buy additional drones and skimmers; both available in three variants: pricier ones can take more hits. Better skimmers additionally fly higher, meaning some obstacles don't have to be circumvented. The enemies are aliens which are walking over the levels. At first they are no threat, but they can mutate into one of two forms. Stalkers have the ability to transform astronauts into suicide bombers; trackers go directly after the skimmer. A crash between skimmer and drone is always deadly.

Screenshots

Intensity Commodore 64 Things are getting frantic.
Intensity Commodore 64 The playing arena.
Intensity Commodore 64 Title screen.
Intensity ZX Spectrum Let's go.

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Critic Reviews

Crash! ZX Spectrum Oct, 1988 91 out of 100 91
Commodore User Commodore 64 Oct, 1988 8 out of 10 80
The Games Machine (UK) ZX Spectrum Dec, 1988 77 out of 100 77
The Games Machine (UK) Commodore 64 Oct, 1988 75 out of 100 75
ASM (Aktueller Software Markt) Commodore 64 Nov, 1988 8.8 out of 12 73
Power Play Commodore 64 Sep, 1988 71 out of 100 71
ACE (Advanced Computer Entertainment) Commodore 64 Nov, 1988 642 out of 1000 64
ACE (Advanced Computer Entertainment) ZX Spectrum Feb, 1989 636 out of 1000 64
Computer and Video Games (CVG) Commodore 64 Oct, 1988 6 out of 10 60

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Contributed to by Patrick Bregger (181938)