is a violent car racing game where the racing element can be equally important as wrecking opponents' cars or gathering kills by ramming into pedestrians. At the beginning the player has one only car and is ranked at #99. The overall objective is to race all the way to the top, collecting the opponents' cars on the way as trophies (and possibly replacements to one's vehicle). In the race itself the player tries to damage opponents by driving into them, and can also kill pedestrians.
Damage, kills and spectacular moves earn credits for upgrades and even making repairs to the car at anytime during the race. If a specific opponent's car is wrecked multiple times in successive races, it is added to the choice of available vehicles. There are many power-ups strewn around the courses that range from useful (more speed, instant brake) to fun and downright absurd. Though the player can win by racing by finishing first, wrecking everything in sight is encouraged. The game offers open environments where exploration away from the racing course is encouraged.
- "חולה הגה" -- Hebrew spelling
- "Hole Hege" -- Israeli title
- "Carmageddon: Fahr zur Hölle!" -- German title
- "Carmageddon 64" -- N64 title
- "Carmageddon 3D" -- Wireless title
Part of the Following Groups
There are no reviews for the iPad release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
The Press Says
There are no rankings for this game.
There are currently no topics for this game.
Death Race 2000
The whole game is reminscent of the 1975 movie Death Race 2000
. The movie's premise is identical to that of Carmageddon
. It featured David Carradine and a naive pre-Rocky Sly Stallone. And if you look at the main character's car, it is exactly like the main car in Carmageddon
with a diffrent paint job. Exidy's late 70's arcade game Death Race
was another descendant of this movie.
On October 31, 1997, the English version of Carmageddon
was put on the infamous German index by the BPjS. More information about this topic can be found in the game group
The German version had robots, not people. This was due to Germany's strict legislation regarding violence in computer games. Those robots are also hidden in the standard releases. Calling CARMA.EXE with the "-ROBOTS" parameter will replace pedestrians with robots.
The cows in Carmageddon
were removed from the Indian release.
The engine noises came from a variety of places. One was my '67 Buick. Another was a guy who happened to come and check my hard drive. He had a rally car replica, so we strapped a minidisc to the back and he drove it around the Isle of Wight at highly illegal speeds! The pedestrian squelching noises were made by my partner Bill, the design director. He refuses to admit how. We think they're some dubious bodily function."
, interviewed in PC Review May 97
The soundtrack to Carmageddon
consisted partially of music by the band Fear Factory, with the songs Body Hammer, Demanufacture, and Zero Signal. These tracks were off their album Demanufacture
, but had the vocals removed for the game.
is listed in the "thanks" section of the Starship Titanic
In the level "Roswell that ends well" it is possible to find a UFO. Go to the top of the big pyramid, and jump into it. After your fall, you will be able to see it.
The game was only given a release in the UK after a palette change, converting the humans into 'zombies' with green blood (There were also 'zombie' cows, etc). Later, a patch was released, restoring the original palette. Information also contributed by
Ola Sverre Bauge,