HyperBowl scores just like conventional bowling, but the style of play is entirely unique. In this virtual bowling game, you can steer the ball all the way to the pins!
Sound too easy? Not really -- you must dodge trolley cars in San Francisco 2099, leap buses on the streets of Tokyo, navigate across a pitching ship on the High Seas, and avoid whatever other obstacles are thrown your way.
Players seeking more predictable play can always fine tune their skills in a Classic bowling alley or bowl through a peaceful Yosemite forest.
- "HyperBowl" -- iPhone/iPad release
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The original game engine itself was created by Terence Bordelon
, who wrote the physics engine, animation, renderer, and gameplay mechanics and artist Phil Zucco who created all art content found in the game. This resulted in the "Location Based" version that was found in the Sony Metreon and in Jillian's nationwide.
The game was then converted to run on home PCs which resulted in the version you see here, and was a repackaging of the original engine. Despite this fact, the new producer given this task decided to place the name of the original technical architect whose code drives the entire game under "Special Thanks" in the credits.