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Is Infinity Blade worth your money? Damn right it is. Despite the control flaws and the repeating levels, there is a world of good fun here. You can easily pick this up, fight a foe in a few minutes, and go back to work and still feel like you accomplished something. This is a solid purchase if you own the hardware capable of playing it (read this as you MUST own a 3GS or newer hardware).
If you're looking for a game that really showcases the potential power of your iOS device, Chair/Epic have done a stellar job of bringing a near console-quality game to the iPhone. It's not perfect, but overlooking some repetitive play and the occasional frame rate hiccup, Infinity Blade is a huge step towards real core gaming on Apple's platform.
Calm Down Tom
As a toe in the water for Epic this is hugely exciting. Perhaps the best direction they could take this form of game is to make it an episodic experience. At such a low price (£3.49, $5.99) it offers a good deal of enjoyment and shows how gameplay and combat on a touch screen can be done effectively. If the combat was combined with a compelling storyline and exploration, this would be a mobile gaming revolution. As it is, Infinity Blade is a glimpse of the future and a very good game in its own right.
Absolute Games (AG.ru)
Пока что Infinity Blade — просто любопытная проба перспективной технологии. Она едва ли окупает сторицей свои шесть долларов, зато более эффектной диковинки для показа друзьям-знакомым в App Store точно не сыскать.
А если душа требует настоящих RPG на iOS, попробуйте ролевую тактику Rimelands: Hammer of Thor, «олдскульный» roguelike 100 Rogues и Gothic-образную сагу Aralon: Sword and Shadow.
Infinity Blade also boasts the best graphics of any iPad game. Detailed character models, realistic lighting and an absolute minimum of jagged edges or blurry textures make the game look almost as good as a console game. However, no matter how much the games dresses things up, the endless battles get repetitive after a while. You're performing the exact same moves throughout the game. There's also no way to walk around and explore. You navigate through areas by panning the camera and touching a glowing dot indicating the entrance to another area. Then you watch a short cut-scene showing your character walking. Other than that, there's nothing to break up the constant fighting.