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Description

In this surreal multiple-choice game, a product of the "Waking Cassandra" cross-media series (currently being developed as a three-act drama), the player guides a 19th-century Boston man through lucid options to navigate his own troubled dreamscape, each of which effects statistics under the hood (lucidity, insight and fear) which inform subsequent dream experiences in a given play session. Like many dreams, a play session may appear rich in confusing symbolism but bereft of any comprehensible narrative, but unlike most dreams this one can be revisited and adjusted.

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This entry was contributed by Pseudo_Intellectual (42225)
 

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