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Pocket Gamer UK
Samurai II: Vengeance is a sharp, stylish action game that could use more diverse level design, but is undeniably entertaining.
Samurai II: Vengeance visuals may impress, but the gameplay is roundly unimpressive. While there are definitely improvements, the combat system needs to be entirely overhauled. MADFINGER Games have an improved product here, but still have a long way to go to having a great game.
The A.V. Club
That verdict also goes for Samurai II: Vengeance, a mêlée fighter that casts you as a pissed-off samurai, with all the decapitations and splattery disembowelments that entails. The game is set in a soft-edged, verdant vision of Japan that draws inspiration from Capcom’s Ōkami and from modern manga. (One nice touch: Sound effects like a windmill’s “clack” are animated with spelled-out onomatopoeia.) The enemy onslaught is intense from the outset, which might be more tolerable if Samurai II could be played with hard buttons. Instead, players are forced to aim for the same smear of finger oil on a glass screen, with no tactile feedback. As a result, missed hits abound. The next Samurai game would do well to compensate for this imprecision…