missing cover art
DescriptionThis is a computer adaptation of a stateless gamebook first published pseudonymously in early 1982, #2 in the Which Way Books series. As in its original book form, the gameplay here involves reading text passages and selecting from options presented at the end of them -- basic hyperfiction with no random elements or player stats. This story involves a visit to a movie studio where a SFX malfunction somehow brings the films in production into real life, plunging the readers into horror, espionage and/or sci-fi situations.
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