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The primary problem with Weird Worlds is that it was clearly not designed to be played on a touch device. Kudos to the developers for their attempts, but they are just not there yet. Many of the contextual menus are just too small, making it often difficult to even click/close out of the menus when they appear. Likewise, the on-screen text (the story, such as it is, is not told using any voice work) is tiny and eye-straining. Almost all aspects of the game point to its desktop roots, and while the game often looks good and plays fast (a typical game runs no more than 30 minutes – a clear differentiation of Weird Worlds from the typical epically long space games of yore), it’s difficult to overcome these limitations without becoming frustrated.