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With a greater focus on exploration and utilising new tools, Wild Blood could have been an entertaining, lithe adventure. Instead, it relies on bludgeoning and button-mashing, which is only fun in small bursts.
From what I can tell, the Wild Blood’s design is either inadvertently uneven or deliberately stilted in a way to get players to spend money. Health potions drop very rarely, so I was forced to spend gold on them instead of on my character. I never felt like I was making satisfactory progress developing my character, even though I picked up every coin and opened every chest I found. I’m not entirely convinced that this is an attempt on Gameloft’s part to squeeze its customer’s dry – I just think the leveling/gold system might be unbalanced.