There are no reviews for this game.
Our Users Say
||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (1 vote)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Pocket Gamer UK
With a greater focus on exploration and utilising new tools, Wild Blood could have been an entertaining, lithe adventure. Instead, it relies on bludgeoning and button-mashing, which is only fun in small bursts.
From what I can tell, the Wild Blood’s design is either inadvertently uneven or deliberately stilted in a way to get players to spend money. Health potions drop very rarely, so I was forced to spend gold on them instead of on my character. I never felt like I was making satisfactory progress developing my character, even though I picked up every coin and opened every chest I found. I’m not entirely convinced that this is an attempt on Gameloft’s part to squeeze its customer’s dry – I just think the leveling/gold system might be unbalanced.