DescriptionEven though they already got paid, the bankers are still storming the White House in order to collect the rest of the available bailout money. The job of the player is to prevent that in this castle-defense-variant. To do so, the player can pick up the normal bankers, throw them around or shake them until their cloth fall off and they run away ashamed. Each type banker is vulnerable and immune to a specific attack. The second type of banker for example uses his briefcase to prevent the player from flinging him in the air and hoping he falls to his death.
To help the player with the increasing number of bankers, he can buy three types of defenses: a sniper, a tank and Uncle Sam. Each one has a solid automatic and a more powerful, manually triggered attack that thins the ranks of the bankers but requires more or less time to become available again. Uncle Sam for example activates a orbital laser which instantly kills any type of banker and seriously hurts the CEO. Each defense unit can be upgraded in several stages with the money dropped by killed bankers. Sometimes they even drop items like credit cards which need to be collected manually but significantly increase the money gained.
The game is divided into waves of increasing difficulty and ends once all of the bailout money has been stolen by the bankers.
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- "Bankers War: Kredithai-Gefecht" -- German title
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