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Pocket Magazine / Pockett Videogames
Vous l’aurez compris, Revolution Software nous livre sur iPhone la meilleure version mobile des Chevaliers de Baphomet. Si vous hésitiez encore avec l’autre version de The Director's Cut sur Nintendo DS, le choix est désormais évident. D’autant plus que sur iPhone, le titre est proposé au prix ridicule de 2,99 €. A ce tarif, c’est cadeau !
For fans of the original or of the point and click adventure genre itself, Broken Sword: Directors cut is a must own game. The gameplay is challenging, the presentation looks fantastic and most importantly, the iPhone’s touch screen controls actually work! All in all, Broken Sword is the total single player package and well worth a look at, even if you’re new to the genre.
Even though I've never been a huge fan of point-and-click adventure games, the story and all around high-quality production values of Broken Sword sucked me in like a good book. Whether you're an old fan of the original game, a newcomer to the series, or even someone who's never played a point-and-click adventure before, Broken Sword is a game with mass appeal that will draw you in.
Slide to Play
Between the high-end production values and the fascinating story (which quickly spins off into a “Da Vinci Code”-like historical conspiracy), Broken Sword: Director’s Cut is a real winner, even among other classic adventure titles. We hope that the rest of the series comes to iPhone as well, mostly because we need to know what happens next.
Pocket Gamer UK
Yet, Broken Sword: Director's Cut galvanises that core experience with wise modifications on iPhone and iPod touch that make this old classic a modern hit. An intuitive interface, accessible hint system, and enhanced presentation strengthen this exemplary game.
Whether or not you've played the first Broken Sword game before, it's worth playing this time around.
Nice work, Revolution. With BASS and now Broken Sword, the developer has proved that the iPhone can handily support some of the best classic adventure games. The tantalising question, then, is whether it can generate the kind of returns that would lead to the creation of entirely new ones.
I really didn’t think Broken Sword would be my cup of tea. But I was surprised how much it drew me in with it’s great visuals, sound, and well implemented interface. The winner here though is the story, which much like a good book can keep you glued to your little screen. It just proves then that for any adventure game to be a success, a good story must shine through, however many layers of polish you add to it.