||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (1 vote)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Indie Game Magazine
Crayon Physics Deluxe is an atmospheric romp in creativity that must be experienced. It has its flaws, but when you boil it down, the game overcomes its shortcomings because it gives the player the freedom to pretty much do whatever they can imagine. Imagination is an inspiring thing for a game to give.
A few other, minor complaints hold the game from perfection. The clunky level editor creates new challenges but never did quite what we wanted; it also can't share your boards online. While the slow-paced game hides this issue, the frame rate often feels like it's hesitating. And we wanted some sound effects; all you get is repetitive music or the ability to play your own.
While some shoppers may balk at the $4.99 asking price, it’s a fair bit less than the PC version and Crayon Physics Deluxe possesses a relatively strong replay value. I can’t say I fully appreciated the level editor, but those with a creative side who enjoy designing their own puzzles might and it does provide an added value. I may have drawn only about half of the game’s solutions, but I was able to draw the conclusion that Crayon Physics Deluxe is a fairly intelligent and well-done game.
Physics based puzzling isn’t new, and Crayon Physics Deluxe isn’t the first game of this type for the iPhone (Touch Physics takes that honor). While both games have stylized graphics where crayons and paper are the tools you use to complete each level, Touch Physics appears to be a little more scenario based while Crayon Physics Deluxe is a tad more open ended. The distinction is hard to make, though, because both games are very similar. Bottom line is if you enjoyed Touch Physics, then you will also enjoy Crayon Physics Deluxe.
Crayon Physics Deluxe is a really fun game, but at this time it is not worth the $4.99 charge. The bugs that currently exist really hamper the game from being great. Another thing that would make the $4.99 charge sit well is the ability to share levels that other players have made. Other than these issues, this is a really fun game that will occupy your time for a while.
iPhone Games Network
For $4.99, Crayon Physics is kinda a let down, especially considering that other cheaper games like it perform much better. It’s not a bad game, but in it’s current version there are some major performance issues that need to be addressed. When these are resolved, and the level editor is fixed, the game just might be worth it’s five dollar price tag. Luckily, the game’s charm and creativity shine through, and will give you a mostly enjoyable experience despite the technical issues. Just gotta keep hoping for that update…
Pocket Gamer UK
Supremely intriguing in its use of crayon-drawn lines and superb physics, at times it feels that too many puzzles are solved by chance rather than skill, but still a hugely entertaining concept that deserves recognition
Schade, dass der Touchscreen vom iPhone sich nicht mit einem Stylus bedienen lässt. Mit der dicken Fingerkuppe lassen sich die Stege und Konstruktionen nicht annähernd so präzise auf den Bildschirm zeichnen wie in der PC-Version. Die Entwickler wussten schon, warum sie die 20 schwersten Exemplare aus dem Original gestrichen haben - dadurch wird das Spiel allerdings arg kurz. Außerdem stört das leichte Dauerruckeln und die langsamere Geschwindigkeit den Spielfluss. Doch trotz dieser Mankos haben mich Petri Purhos kreative Physik-Zeichenpuzzles auch auf dem iPhone gefesselt. Die frische Spielidee lässt dem Spieler eine Menge kreative Freiheit und viele Lösungsmöglichkeiten. Crayon Physics Deluxe hat mich direkt in die selige Zeit zurück versetzt, in der ich noch wohlbehütet vor einem Blatt Papier saß und mich mit Wachsmalstiften ausgetobt habe. Damals ließen sich die Biester allerdings leichter bedienen.