|A charming and fun puzzle game which makes excellent use of physics.||BdR (3378)|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||4.7|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||4.3|
|Personal Slant||How much you personally like the game, regardless of other attributes||4.3|
|Sound / Music||The quality of the sound effects and/or music composition||4.0|
|Story / Presentation||The main creative ideas in the game and how well they're executed||4.5|
|Overall MobyScore (6 votes)||4.4|
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Meanwhile, the game has a clean interface with responsive touch controls, and the cartoon style graphics are bright and cheerful. We're especially fond of Om Nom's limited but smooth animation. Bottom line, Cut the Rope is one of the best games for Apple's iOS. Play it immediately.
Slide to Play
Cut the Rope is a charming, challenging, and-- most importantly-- fun puzzle game that nearly anyone will enjoy.
Cut the Rope est à mon sens l'incarnation parfaite du bon jeu iPhone. Une mécanique de jeu intelligente, soutenue par un design accrocheur et une ingéniosité savoureuse du level design, le tout jouable par petites sessions. Il faut tout simplement parvenir à donner à une petite bestiole un bonbon, en coupant des cordes qui le retiennent, et en évitant des pièges. Si couper des cordes peut sembler simpliste pour un puzzle game, l'apport de multiples mécaniques supplémentaires et le moteur physique impressionnant de précision en font un titre incontournable. Seul reproche : il peut arriver dans les niveaux avancés que la manipulation de plusieurs mécanismes amène à des actions involontaires, comme percer une bulle par erreur en tripotant une poulie, mais rien de très pénalisant. A jouer absolument.
The A.V. Club
A piece of hard candy hangs from a rope, and a hungry frog-like monster waits patiently below. You cut the rope with a slice of your finger, it falls into his mouth, and he smiles. But then new elements are introduced to hinder the task. Timing becomes of the utmost importance when the candy starts to swing, spiders close in, and bubbles threaten to lift the candy offscreen. There are blowers activated by touch, tight ropes that fling the candy across the screen, and spikes that you can only avoid by cutting multiple lengths of rope in the proper order. Even freakin’ gravity is an obstacle in Cut The Rope; you have to ensure the candy falls from a proper height. All the elements work together brilliantly. Later levels require subway-stop-missing concentration, yet after a little trial and error and head-scratching, it’s never unclear what has to happen, and in what order. It’s just a matter of cutting the rope, right?
God is a Geek
Cut the Rope is a great little time killer. If you are on the bus or in a waiting room for example, you can have a quick go on this, complete a few puzzles and receive a great deal of pleasure in doing so. Although it can be a short game (depending on how good you are), it is definitely a cracker and quite addictive. With new levels coming out soon, the game will only get better and better. Get this game on your iPhone now!
All these elements come together to create an incredibly polished game that is addictive, fun and features just the right amount of learning curve before ramping up the challenge. But, it is the physics that is the real star of the show here, working invisibly in the background. It’s a testament to Zeptolab that this underlying physics engine allows all these elements to perform so realistically that you intuitively perform the actions required without question.
Il momento magico di Chillingo continua senza dare segni di sbavature: la giovane software house dimostra infatti ancora una volta di aver capito la tipologia media dei videogiocatori iPhone, rilasciando un titolo dal divertimento immediato ma al contempo profondo (e non frustrante). Cut the Rope non può che candidarsi a pieno titolo come seguito ideale del pluripremiato Angry Birds, pronto quindi a sbancare i botteghini virtuali di App Store. Al costo di un caffè o poco meno, l'acquisto più che consigliato è quasi obbligatorio, soprattutto considerando gli aggiornamenti annunciati nel breve periodo. Forse non è ancora arrivata la killer application dei dispositivi iOS, sicuramente però la strada tracciata è quella giusta.
Cut the Rope deserves to be the next breakout hit for the iPhone. This has all the addictive qualities of Angry Birds – great puzzles, near-perfect use of touch controls, and cute personality. Chillingo promises that if Cut the Rope reaches some sort of critical mass, there will be even more stages. So, please – do your part. It is the best 99 cents you will spend this month.
Cut the Rope should be another huge hit for Chillingo. The simple premise is executed with clean, beautiful graphics, responsive multi-touch controls, awesome physics, and top-notch level design. Om Nom never ate so well.
Pitched perfectly for casual on-the-move play, it's the kind of game you can happily fill a couple of bored minutes with, or power through for a couple of hours, trying to snag every star. With 100 stages included for starters, and more on the way via updates, welcome to your new favourite waste of time.
Middle East Gamers (MEgamers)
A refreshing and unique puzzle experience, one that’ll rope you in and keep you engrossed for a good, long time.
Cut the Rope représente tout ce que l'on est en droit d'attendre d'un petit jeu téléchargeable sur un appareil mobile : drôle, mignon, intelligent, addictif et bon marché. Le succès du soft n'est donc pas usurpé et nous vous invitons à tester la bête par vous-même, vous ne le regretterez pas.
Pocket Gamer UK
Bright, imaginative, and supremely polished, the physics-based gameplay of Cut the Rope shows developer ZeptoLab has knack of putting a unique spin on familiar ideas.
Cut the Rope is good value for your money, and a great addition to an ever growing stable of games perfectly suited to the platform. It's not perfect, and I'm not a fan of all the mechanics, but Cut the Rope is a great example of how a simple idea can sometimes be enough for a great game.