The second Fighting Fantasy gamebook, first published back in 1983, becomes (after Firetop Mountain and Deathtrap Dungeon) the third FF gamebook to receive a second computer adaptation (its first back in '84). Steve Jackson's story remains the same - the player makes Choose-Your-Own-Adventure decisions on behalf of a warrior-mage infiltrating the warlock Balthus Dire's stronghold of Craggen Rock to save the inhabitants of the Vale of the Willow below. Along with the player's wits and canny automated inventory management, the player will have to pass certain challenges (including combat) by passing checks on their SKILL, STAMINA and LUCK ratings -- taking into account a randomized factor of die-rolling (or here, iPhone-shaking.)


Fighting Fantasy: Citadel of Chaos iPhone A new metric for this particular game, not revisited again for quite some time.
Fighting Fantasy: Citadel of Chaos iPhone I won that round!
Fighting Fantasy: Citadel of Chaos iPhone The paragraphs end in options presented to the player with exclusive icons next to them.
Fighting Fantasy: Citadel of Chaos iPhone I have to roll the die (shake the accelerometer), but the game is helpful enough to add up the figures for me.

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Pseudo_Intellectual (58712) added Fighting Fantasy: Citadel of Chaos (iPhone) on Jun 25, 2010
Other platforms contributed by Sciere (489052)