DescriptionAt the time of the conquest of the New World, a woman called Acua has recurring dreams about an ancient Inca place in South America filled with treasures. After finding a mysterious book describing the exact same location, she decides to travel to the region with the help of her friend Juan, a Spanish conquistador.
The Lost Inca Prophecy is a tile-matching game with three variations and a few hidden object sections between chapters. Before each tile-matching level, a configuration screen appears where the player can select between three gameplay mechanics and three level geometries. The geometry options alter the shape of the tile grid, with the piece slots arranged in formations of square and hexagon shapes. The gameplay mechanics included are common to the genre, with other titles usually featuring only one of them.
After selecting the swap mechanic, the objective is to click two adjacent pieces to switch places, creating a straight line of three or more tiles of the same type to make them disappear. With the chain mechanic, the goal is to click and drag groups of connected tiles of the same kind to remove them from the game. In the final variation, the group mechanic, the player has to click on clusters of identical tiles to make them vanish. A series of power-ups buttons charge with each match at the bottom of the screen. The hammer smashes one tile, the totem destroys several pieces, the bomb explodes surrounding tiles, the lightning bolt vaporizes random pieces and the swap power shuffles the entire board. Other power-ups, like the rainbow tile that acts as a wildcard matching any color, appear on the grid after making large matches. A single portion of an inventory tool is received after finishing a level, and when the item is complete it is stored to be used later on the hidden object screen.
The hidden object screens appear between chapters, filled with scattered pieces of inventory items that have to be collected and, after being completely reassembled, used to solve puzzles in the traditional point-and-click manner, by dragging and dropping an object over a logical part of the scenery.
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