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People in general are really responding to Super Crate Box, and our community digs it. I love it. Its high-octane play married with its no-frills, arcade game design keeps me collecting crates and blasting enemies into delightful little pieces of monster. I'm thinking it'll grab you, too.
The simplicity of Super Crate Box is what makes it so addictive. Trial and error are the main strategies because the random spawning of enemies is not timed or predictable. Super Crate Box is excellent because it follows the core gameplay of old school games.
Super Crate Box is a stark and challenging indie game shot through with humour and care.
But apart from the portability there's not a single reason to recommend the iOS version over the PC. And for once the smartphone version hasn't got the excuse of price to hide behind, when trying to explain why anyone would put up with such frustratingly clumsy controls.
Det är fortfarande roligare att spela Super Crate Box på PC/Mac, men de virtuella kontrollerna går att bemästra. Det extremt simpla upplägget att samla lådor med slumpmässiga vapen medan det rusar in fiender på spelskärmen är fullt tillräckligt. Ibland är enkelhet att föredra. Det är Super Crate Box ett utmärkt exempel på. Trots kontrollen och trots att upplägget upprepas till du tröttnar på poängjakten.
Super Crate Box is a fun game with excellent presentation, and a quick twitchy gameplay easy to get hooked on. There are some issues with the controls, and collision detection cramping the quality quite a bit. Still it is one of the most fun games you can play on your device at the moment.
Super Crate Box is a darling of a game, then, hindered somewhat by the platform it's on. It's absolutely impossible to not like it, but this version is easy not to love.
Super Crate Box is not without its merits, and when experienced in an iCade with physical buttons the experience is sublime. Unfortunately, standard iOS play only frustrates. Virtual buttons do not mix well with high score tables and instant deaths.
The iOS port of Super Crate Box is finally here, but it fails to outdo its imitator in every way.
To be fair, the concept is OK, and the retro graphics have a cool 8-bit vibe. We just cannot muster enough excitement to care. Poor collision detection means enemies reach your character even though it seemed like you executed a high enough jump to vault over them. Meanwhile, the randomness of the weapons simply makes the game tougher than it should be. No one in his or her right mind should want to go from a flamethrower to landmines. Factor in just three stages, and Super Crate Box is a big letdown. Save your money and look elsewhere.