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Overall this is another stellar effort in retro FPS gaming from id. But while it is an almost perfect rendition of the game, the strafing problem with the default controls will annoy die-hard fans, making this version of DOOM more of a mobile companion piece, than the definitive version.
DOOM Classic not only recreates the classic shooter gameplay, but intelligently tailors it for the iPhone. id really put some thought into making the landmark shooter accessible to multiple audiences. The freedom for the user to customize their own controls is impressive. Thanks to this, Doom Classic has no problem holding its own against newer shooters. It even bests a few of them.
Overall, Doom Classic for iPhone is a worthy port of a retro gaming classic. A nostalgia title recommended for fans of the franchise, iD Software have managed to pull off bringing the game to the iPhone, in a user intuitive and graphically pleasing way. While I found the game could do with a few more control tweaking options, this can be overlooked (in a way), by the amount of content packaged within this port, and your bang for buck.
While some players may find Doom a little too twitchy an experience for the iPhone, Classic succeeds because the basic formula is so beautifully uncomplicated: a series of rudimentary pleasures ranging from spotting something nasty, through to blowing it to pieces, and then stepping over the corpse. As such, early FPS titles like this and Wolfenstein show that shooters can work on a system with no buttons if they keep things simple. When it comes to the iPhone, it's probably wise to party like it's 1993.
Nevertheless, this is a game that remains playable more than a decade later, its go-to-Hell gameplay still shaping the genre it helped create. Without online play and a bigger suite of control options, Doom Classic isn't a convincing enough re-release to sway anyone who doesn't know its history.
Other than that, it's DOOM. The designers made no efforts to revamp the visuals and audio, or create episodes exclusive to the iPhone version. Sure, this classic provides several hours of fun, but we couldn't play it for more than 30 minutes at a time. Probably has something to do with knowing the exact locations of the key cards, weapons and monsters. Still, despite the old hat gameplay and awkward controls, it's one of the iPhone's best first person shooters. Just don't expect anything revolutionary.