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Competent dungeon crawler that plays it a little too safe with some technical woes.
It may sound like I disliked my time spent with Wizardry: Labyrinth of Lost Souls, but that couldn’t be further from the truth. I certainly wouldn’t call it “accessible” or “friendly to casual players,” but it’s a solid Classic RPG. One that can easily cover the cost of unlocking the whole dungeon, higher character levels and hours upon hours of gameplay (all for a $10 in-app purchase) if given the chance.
In an age where we are literally led through our games, often with more instruction than necessary, Wizardry stands as a testament to the games that may have made us gamers by a very different set of standards.
Shamelessly old skool in almost every regard, Wizardry Labyrinth of Lost Souls acts as if the past twenty years of RPG development never happened, yet it still manages to provide an engrossing experience for anyone brave and determined enough to fight through its obtuse exterior.
Wizardry Labyrinth of Lost Souls reprises a style of RPG that was engaging because it held you accountable for every little action you made; sadly it fails to realize there's a difference between challenge through gameplay and challenge through obfuscation and sticks with the outdated latter.
It's fairly obvious that Wizardry: Labyrinth of Lost Souls is a mediocre port of a console game. It feels like a game that belongs on a much larger screen, without a touch-based interface. That's too bad. Beneath the clunky controls, the low-resolution graphics, and the lack of intuitive gameplay, I'm pretty sure that there's something special here. Unfortunately, I'm not certain that it's worth the time or frustration to discover just what that something is.
If you’re the sort of gamer whole loves the classics, this return of the ancient Wizardry name is a solid trip in the way-back machine. Everyone else, however, will probably find it a rather confusing and over-priced antiquity.