Wizardry: Labyrinth of Lost Souls (iPhone)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for the iPhone release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Overall User Score (1 vote) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Competent dungeon crawler that plays it a little too safe with some technical woes.
It may sound like I disliked my time spent with Wizardry: Labyrinth of Lost Souls, but that couldn’t be further from the truth. I certainly wouldn’t call it “accessible” or “friendly to casual players,” but it’s a solid Classic RPG. One that can easily cover the cost of unlocking the whole dungeon, higher character levels and hours upon hours of gameplay (all for a $10 in-app purchase) if given the chance.
Touch Arcade
In an age where we are literally led through our games, often with more instruction than necessary, Wizardry stands as a testament to the games that may have made us gamers by a very different set of standards.
Pocket Gamer UK
Shamelessly old skool in almost every regard, Wizardry Labyrinth of Lost Souls acts as if the past twenty years of RPG development never happened, yet it still manages to provide an engrossing experience for anyone brave and determined enough to fight through its obtuse exterior.
App Spy
Wizardry Labyrinth of Lost Souls reprises a style of RPG that was engaging because it held you accountable for every little action you made; sadly it fails to realize there's a difference between challenge through gameplay and challenge through obfuscation and sticks with the outdated latter.
It's fairly obvious that Wizardry: Labyrinth of Lost Souls is a mediocre port of a console game. It feels like a game that belongs on a much larger screen, without a touch-based interface. That's too bad. Beneath the clunky controls, the low-resolution graphics, and the lack of intuitive gameplay, I'm pretty sure that there's something special here. Unfortunately, I'm not certain that it's worth the time or frustration to discover just what that something is.
Slide to Play
If you’re the sort of gamer whole loves the classics, this return of the ancient Wizardry name is a solid trip in the way-back machine. Everyone else, however, will probably find it a rather confusing and over-priced antiquity.