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After Zubaran, the Lord of Ishar, has defeated the evil Shandar, peace has returned to the land. Unfortunately, it didn't last for long, since Shandar found a way to retain his spirit, which is looking for a body to possess. Using time manipulation, Shandar is trying to find the dragon of Sith, last survivor of the Great Black Dragons, in order to control his body and execute its immense power for evil purposes. Zubaran has to find companions, use the Portals of Time, explore the land, and get to the Black Dragon before Shandar does.

In the third installment of Ishar series the player can control Zubaran or import characters both from Ishar or Ishar 2. The gameplay is very similar to that of the second game. The player recruits companions and navigates the party through 3D environments viewed from first-person perspective. Combat is real-time, like in the two predecessors. A slight graphical change is the usage of digitized photos as character portraits.


Ishar 3: The Seven Gates of Infinity Atari ST From the intro
Ishar 3: The Seven Gates of Infinity DOS A knight outside the castle (introduction)
Ishar 3: The Seven Gates of Infinity DOS A castle from the introduction
Ishar 3: The Seven Gates of Infinity DOS Title Screen (CD-Rom version)

Promo Images

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Alternate Titles

  • "Ishar III: The Seven Gates of Infinity" -- In-game title
  • "Ishar III: Les sept portes de l'infini" -- French title

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User Reviews

Reality bytes! DOS Tiamat (18)

Critic Reviews

CU Amiga Amiga Aug, 1994 92 out of 100 92
PC Gamer DOS Mar, 1995 74 out of 100 74
Amiga Format Amiga Sep, 1994 72 out of 100 72
Play Time Amiga Nov, 1994 70 out of 100 70
Amiga Joker Amiga Oct, 1994 68 out of 100 68
PC Games (Germany) DOS Nov, 1994 52 out of 100 52
Amiga Power Amiga Sep, 1994 50 out of 100 50
Power Play DOS Aug, 1994 47 out of 100 47
Play Time DOS Jan, 1995 45 out of 100 45
Play Time DOS Feb, 1995 45 out of 100 45


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  • Amiga Joker
    • Issue 02/1995 – #2 Best RPG in 1994 (Readers' Vote)

CD-ROM/Floppy disc version differences

The CD-ROM version of the game is mainly the same as the floppy disc version. The differences are: prerendered 3D animation instead of bitmap screens for the following sequences: Silmarils logo, Opening sequence, Title Screen. Also, in the floppy version there are people wandering in the streets, but you cannot interact with them. In the CD-Rom version they were not implemented.
Contributed to by POMAH (40413), Dragom (4277) and Martin Smith (62866)