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Zuma is probably the best mobile game I have played so far this year. Does it blow my eyes out with a zillion polygons or make my ears bleed with cutting-edge audio? Nope. Instead, it relies on game play with such an incredible hook that I will be playing this long after I've finished all the 3D racing games and actioners that are sure to launch over the next several months as carriers move into the realm of 3D gaming. You want an even bigger indication of its appeal? I have a PSP and all six of EA's launch titles. Guess what I played more of this weekend?
Essentially, 100 percent of Zuma's appeal stems from its magnetism component. This is a mechanic that works just as well the 10,000th time as it does the first. As the goal of a puzzle game is to develop a simple system that grows and evolves with the player's skill, it's safe to call Zuma a success. While more levels could have been included, and--of course--an online competitive mode would be a welcome addition, Zuma is one of the best puzzle games available for the LG VX7000.
If you're a parent who wants to shut their kids up, or a kid who wants to distract the parents, keep an eye out for Zuma – a game that draws its inspiration from others but is also wonderfully unique.
Zuma was a game I would have assumed to make a rough translation to mobile phones, but Glu has pulled it off quite well. It looks and sounds great, and is just as hard to put down once picked up as the original PC release.