DescriptionNaughty toddler Jack finds himself in Africa, with the aim of progressing through 192 screens of platform action. He starts with nine lives but no weapons, although a supply of coconuts to lob is close at hand.
The jungle is full of snakes, rhinos, birds and all manner of other creatures, all of which must be avoided or killed - remember that their attack paths are pre-programmed, and the trajectory of your coconuts is quite limited. Travelling through the levels involves, amongst other things, ladders, mine carts, trees, ropes and logs.
As well as simply completing the game and amassing as many points as possible, you can aim to be as naughty as possible, which is gauged by a 'Naughty-O-Meter' next to the score, with numerous objects available for that purpose (one can be carried at a time, alongside one weapon).
- "Jack the Nipper 2 in Coconut Capers" -- Alternate spelling (C64 media)
- "Jack the Nipper 2" -- Common title
Part of the Following Groups
|Tough platform game.||Commodore 64||Gary Smith (65)|
|Computer and Video Games (CVG)||Amstrad CPC||Dec, 1987||9 out of 10||90|
|Computer and Video Games (CVG)||Commodore 64||Dec, 1987||9 out of 10||90|
|Computer and Video Games (CVG)||ZX Spectrum||Dec, 1987||9 out of 10||90|
|The Games Machine (UK)||Commodore 64||Dec, 1987||84 out of 100||84|
|ASM (Aktueller Software Markt)||Commodore 64||Nov, 1987||10 out of 12||83|
|The Games Machine (UK)||ZX Spectrum||Dec, 1987||81 out of 100||81|
|ASM (Aktueller Software Markt)||ZX Spectrum||Nov, 1987||9.6 out of 12||80|
|ASM (Aktueller Software Markt)||Amstrad CPC||Nov, 1987||9.6 out of 12||80|
|The Games Machine (UK)||Amstrad CPC||Dec, 1987||74 out of 100||74|
|ACE (Advanced Computer Entertainment)||ZX Spectrum||Dec, 1987||709 out of 1000||71|
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