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DescriptionIn Jagged Alliance: Deadly Games you take a group of mercenaries (mercs) through a series of missions. Gameplay is almost identical to the original Jagged Alliance, featuring overhead-view turn based combat taking place over an area map. The main difference between the two products is the addition of new mission types, new weapons, multiplayer (over an IPX network), as well as scenario and campaign editors. Players begin by hiring up to six mercenaries from a roster of many and equip them with necessary weapons and items. They are then assigned to a mission with particular and unique objectives. The missions are ordered but they are not geographically linked as in The original Jagged Alliance or it's sequel, Jagged Alliance 2.
Part of the Following Group
|A small step backwards from the original, but still a fun game.||DOS||Afterburner (477)|
|I prefer it to the original!||DOS||M B (18)|
The Press Says
|PC Player (Germany)||DOS||Oct, 1996||100|
|Pelit||DOS||Sep, 1996||90 out of 100||90|
|PC Games (Germany)||DOS||Oct, 1996||86 out of 100||86|
|Power Play||DOS||Oct, 1996||86 out of 100||86|
|PC Games||DOS||Dec, 1996||B+||83|
|High Score||DOS||Nov, 1996||4 out of 5||80|
|Computer Gaming World (CGW)||DOS||Dec, 1996||80|
|Coming Soon Magazine||DOS||Apr, 1997||80 out of 100||80|
|GameSpot||DOS||Oct 03, 1996||7.6 out of 10||76|
|Gamesmania||DOS||1996||55 out of 100||55|
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- PC Player (Germany)
- Issue 01/1997 – Best Multiplayer Game in 1996
- Power Play
- Issue 02/1997 – Best Multiplayer Game in 1996 (together with Quake)
Related Web Sites
- Jagged Alliance Deadly Games Mailing List -- Mailing list devoted to discussion, designing scenarios and campaigns, and multiplayer matchups.
Ray E. Bornert II, Martin Gillet, Luis Huapaya, John Miles, David Smoth, Rad Software[Smacker], Human Machine Interface[NetNow]Graphics: