Kasumi Ninja (Jaguar)

Published by
Developed by
ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

Digitized Uber-violence with poor control mechanics ETJB (447) 1.8 Stars1.8 Stars1.8 Stars1.8 Stars1.8 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.1
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 2.3
Sound / Music The quality of the sound effects and/or music composition 2.8
Overall User Score (12 votes) 2.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Atari Inside
Für Prügelfans mag sich das Warten gelohnt haben. Die Grafik und Spielbarkeit sind durchaus als gut zu bezeichnen, wenngleich die Bewegungen der Kämpfer nicht sehr flüssig sind. Dies ist wohl auch darauf zurück zu führen, dass das Modul nicht genügend Speicher für mehr digitalisierte Bewegungssequenzen bietet (dafür wird ja schon fleißig an Kasumi Ninja 2, CD-ROM-Version gearbeitet). Wer aber viel Wert auf den Kampfsportlichen Aspekt ohne viel "Schnick-Schnack" legt, ist mit Dragon (siehe Test) auch sehr gut bedient!
Es scheint als hätten die Jaguar-Entwickler einen Kredit bei sämtlichen Blutbanken aufgenommen. Brutale und blutige Actionspiele haben Hochkonjunktur auf der ATARI-Konsole. Das Beat'em Up "Kasumi Ninja" von "Handmade Software" bleibt in dieser Hinsicht dem Spieler nichts schuldig.
GamePro (US)
Kasumi's a 64-bit shadow warrior destined to remain in the shadows of deeper 16-bit fighting games. However, if you badly need a Jag fighting fix, bag Ninja.
Au programme, très peu de personnages, très peu de coups, une seule fatalité pour chacun (!) et un intérêt plus que limité puisque le jeu se termine en un clin d'œil, même en mode le plus difficile.
The Atari Times
Although the graphics and sound in this game are quite good, the sluggish controls hurt this one a lot (see my "ruins this game to a degree" comment above in my review on control), and it does hurt.
Kasumi Ninja is just one more reason why having 64-bits and a gazillion colors means diddly when it comes to game quality. But Jaguar owners shouldn't despair over this temporary setback: DOOM, Tempest 2000, Iron Soldier and Alien Vs. Predator still kick major butt, and the chances are good that more great Jag games are on the way.
Mega Fun
Kasumi Ninja hat zwar einige positive Ansätze, leider nur viel zu wenige. In Bezug auf Grafik und Sound gibt es eigentlich wenig zu bemängeln, die klare Sprachausgabe und die teilweise photorealistischen Hintergründe können durchaus überzeugen; doch was bringt all das, wenn die Sprites nur spärlich animiert sind und das berühmt-berüchtigte, indizierte 16-Bit Vorbild deutlich bessere Animationsphasen vorzuweisen hat. Entscheidend ist natürlich die Spielbarkeit, nur hat Atari auch die alles andere als gut hinbekommen, So lassen sich die Charaktere nur sehr zäh steuern, was nicht zuletzt am Pad liegt, das für Beat‘em Ups nicht ausgelegt zu sein scheint, aber auch an den viel zu umständlichen Special Moves. Wer dagegen auf völlig überzogene Gewalt steht, liegt bei Kasumi Ninja richtig.
Game Players
This is a bloody game, and the designers seem to think it would be cool for the blood to stay on the ground where it's splattered, rather than disappear after a few second. Other than that, you've seen it all before, and done better.
Video Games & Computer Entertainment
Some of the backgrounds look pretty good, and yes, there's a lot of blood and plenty of female flesh, but if I wanted gore and scenery, I could watch a National Geographic special on the jungle. I don't get my jollies from video-game characters. Innovation was what I was hoping for, and Atari just marched out all the old conventions. Nice try, but no cigar. Scratch that - it wasn't even a nice of a try.
All Game Guide
During the mid-Nineties, Midway developed a little game named Mortal Kombat, that would redefine the arcade industry with its high-grossing profits, offend millions of parents with its extreme amounts of gore and decapitation, and spawn a bunch of really bad clones. This is one of them.
Just Games Retro
The major trouble that I have goes back to how well this game compares to the original arcade version of Mortal Kombat. Neither game is particularly fast, fluid, loaded with fighters, filled with moves, or has even heard of a combo system. Both games have easily-exploitable special moves (namely, projectiles) and AI opponents ready and willing to cheat you. Both games have nary an enemy that can't be defeated by jump kicks. This was fine enough for MK when it was fresh and mildly revolutionary. Kasumi Ninja doesn't lose points for not being Mortal Kombat. But the original Mortal Kombat wasn't a great fighter itself, and Kasumi pulling the same racket years later, regardless of how close it looks to arcade hardware, isn't overly special.
Digital Press - Classic Video Games
Seriously, this game seems like a sick joke someone threw together in a weekend to tick off an ex-girlfriend or something. Unfortunately, that's not the case, especially considering the amount of time it must have taken to digitize these poor folk into the game. It's all a real shame too since the Jaguar probably could have pulled off a decent rendition of "Mortal Kombat." Instead, we got this. Joy.
Atari HQ
The special attacks are also difficult to pull off (where's a Jaguar joystick when you need one?), so what you wind up with is a fighting game that requires button mashing and zero strategy. In the end, it's a generic fighter that that fails miserably in design execution.
The Video Game Critic
Each fighter is introduced by a guy with a laughably fake Asian accent, and sound effects during fights are sometimes out of sync. The music is an odd mishmash of styles, but most of it sounds like some guy goofing off on a Casio keyboard. Kasumi Ninja is a sub-par fighter, even for the Jaguar. This game caused my smart-assed friend Scott to quip, "I never thought I'd ever utter these words, but can we play Ultra Vortek?"
Game Informer Magazine
Seriously, the closest thing to technique available is the old two-in-one jump kick to sweep - except the sweep only connects when the enemy AI acts really foolish! If you still feel compelled to own a Jaguar fighter for nostalgia's sake, Kasumi Ninja is certainly the lesser of the three fighting game evils. Just don't say we didn't warn you.
Defunct Games
Why would you even consider buying a game like Kasumi Ninja? Is it because of the amazing character designs and the photo realistic graphics? Heck no, the characters here are among the lamest of any characters ever in a fighting game (outdoing even War Gods). How lame are the characters? Well, there's a guy in a kilt. That's usually not a good sign for a fighting game.