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Creating a mission-based James Bond game for the ColecoVision was a very good idea. Unfortunately, the concept is much better than the game itself.
The stages do look different, but they all play the same and none are particularly enjoyable. 007's heinous graphics feature ugly color schemes and constantly flashing skylines. I hate how the blue diamonds in the sky don't even disappear when you shoot them (hey, maybe they really are forever!). James Bond 007 is not a pretty sight, but remarkably, this version holds a slight edge over its pathetic Atari 5200 counterpart. The controls are better, the difficulty is lower, and you can actually shoot the satellites that attack from overhead. But make no mistake; James Bond 007 is still unadulterated crap.
If you're sadomasochistic enough to complete the stage, you can expect equally brain-dead gameplay in the stages to come. Each level is supposedly based on a different Bond film, but they all look and play pretty much the same - crappy! Did Parker Bros. really think the Bond license alone would justify this inexcusable tripe? I'm still waiting for them to issue a formal apology to the gamers of the world.
James Bond 007 is challenging, but only because you don't know what the [expletive] is going on half the time. What a complete and utter waste of a movie license.