User Reviews

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Our Users Say

Platform Votes Score
Amiga 5 3.3
Apple II Awaiting 5 votes...
DOS 11 3.5
Macintosh Awaiting 5 votes...
Combined User Score 16 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
AmigaThe Games Machine (UK) (Jul, 1989)
In fact, the graphics complement the text so well, you'd think Infocom had been doing graphic adventures for years. The parser - not totally perfect - is strong enough to do just about anything and there was nothing obviously deficient. The numerous puzzles are a real challenge, but still, thankfully, logical. I hope Shogun is the first of a series of new graphic adventures and not the end of the pure Infocom adventure as is rumoured. Shogun is destined to become another Infocom classic. Watch out Magnetic Scrolls and Level 9 - Infocom are back!
AmigaAmiga User International (Jun, 1991)
Well worth getting today as a reminder on just how write a cracking good adventure story.
AmigaTilt (Nov, 1989)
Le jeu se déroule ainsi en une succession de tableaux où le moindre faux pas conduit à une mort certaine. Ce n'est que lorsque vous avez résolu les difficultés d'une étape que vous êtes autorisé à aborder la suivante. Les descriptions sont détaillées et fournissent tous les renseignements utiles. En revanche, les graphismes sont rares mais de qualité. Une aventure prenante et difficile en mode texte, réservée aux anglophiles.
SHOGUN ist ein Adventure in der gewohnt guten INFOCOM-Qualität, das auf der Novelle von James Clavell fußend Atmosphäre und Spielmotivation herzustellen weiß. MJit SHOGUN erhält man wiederum ein Adventure, das sein Geld wert ist.
AmigaCompute's Amiga Resource (Oct, 1989)
Purists may object to the presence of pictures in what is essentially a text adventure. This genre, they say, should be like the novel itself, with illustrations only in the mind's eye. But suspend judgment until you've experienced Shogun. It may change the way you see interactive fiction.
AmigaZzap! (Jul, 1989)
The parser is very flexible, comprehending many variations of syntax. However, understanding samurai honour is impossible and progress is made mostly through trial and error. If you do get stuck the game has a useful (but far too tempting) in built hints facility. As this is 'interactive fiction', the problems are essentially linear. Various sections must be completed in order, just like the chapters of the book. Shogun is more of an adapted novel than a true adventure. But if atmosphere is what you really want, this is your game.
AmigaPower Play (Aug, 1989)
Shogun ist kein Spiel im Software-typischen Ninja-Prügel-Stil, sondern ein echter Roman in Software-Form. Ein Blick ins Lexikon schadet nicht, wenn man Bräuche und Gepflogenheiten des alten Japans verstehen will.
DOSSPAG (Mar 02, 1995)
The parser is Infocom's last, the Graphic style similar to Zork Zero. There is one graphic puzzle (that can be solved "non-graphically" if you must.) There are many beautiful illustrations in the style of Japanese 17th century paintings. The game itself is extremely linear. If this really turns you off, you won't like the game.
DOSAll Game Guide (1998)
Your enjoyment of the game will be directly related to your feelings about James Clavell's epic novel. If you read and enjoyed it, playing the game will be a great experience. You can live through the adventures of John Blackthorne as if they were your own. On the other hand, if you found the book boring, you wouldn't want to play a game adaptation anyway.
Die Grafiken sind erstaunlich gut. Die PC-Freunde können sich wirklich freuen!