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DescriptionJelly Wars is a battle game seeing 2 players struggle for win in a randomly chosen arena. Playing characters are round alive two-eyed jellies.
Three actions can be performed: jumping; punching; throwing a bomb: bombs are of two types: the Bouncy bomb brings heavy devastation yet it ricochets off objects, making it more difficult to hit the target; the Sticky bomb sticks to the first object it comes in contact with, while causing less damage. Holding and dragging one's jelly through the touch-screen grants either jumping or shooting; one action per turn is allowed. A power meter, by its degree of fullness and direction, determines the jump or shot we are making: actual trajectory, length and landing point, aren't displayed, and crucial for victory is the ability to foresee these by looking at the power meter.
The game plays in landscape view mode. The environment, consisting of trees, terrain, rocks and clouds, is destroyable by bombs and central to the gameplay, as it can either hinder or ease players' intentions. Locales are surrounded by the sea, and jellies can fall in the water rather easily, in consequence of a mistaken jump, but also being hit by punch or explosion.
The game is part of Star Arcade's gaming Network, provided with player profile, rankings, achievements, cross-platform online gaming (challengers on Android, BlackBerry, iOS, Symbian, are reunited by game servers), in-game chat. When no human opponents are available, the player is challenged by bots disguised as human opponents. In-app purchases are available, consisting of a variety of hats (which raise hit-points from 100 to 110), score boosters, bonus backgrounds).
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Contributed to by ^~…±‰≈≠¤ (MobygamesIsDead) (582)
Sami Kauppinen (Samwise)Additional Coding:
Aapo Pariola, Foli Raheem, Annina Varinen, Lauri Flink, Kea Tossavainen, Jyri Lahtinen, Sam VäätäinenSpecial Thanks: