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In the past, an archaeologist was on a treasure hunt for the fabled Tonatiuh, The Temple of the Fifth Sun. To reach the location, he had to conquer portals by realigning relics according to an ancient description. He wrote his progress into his Jewel Quest journal.

Today, while arranging manuscripts for the university, he stumbled across his old journal and now he wants to try it again. The player takes the persona of the unnamed archaeologist writing more notes into his journal as he goes.

Each level represents one dot on the treasure map, leading from the airplane take down point to the location of the temple. There are five advancement categories for progression beginning with Explorer and ending in Researcher. All levels within all categories must be completed to reach the treasure. However, if a level is too difficult, the opportunity to skip it presents itself at a cost of one life (out of five). It is possible to attain up to ten total lives during the game.

The objective in a level is to do exactly what the ancient script states, "Align the relics you can see, across or down in groups of three. Turn all squares to solid gold, the path to riches will soon unfold.".

So, for example, at the start of level 1-1 (first level in the first group), a 7x7 grid appears, each block filled with one of four different items (relics). Exchange adjacent items so that a line of three or up to five items will be created (more than five is possible, but this can't be done manually). Those items will vanish and the ground will change from beige to gold, the spaces will fill with the items from above, and new items fall in from the top of the playfield. Once all blocks are gold, the level is completed. When the time runs out, one life is lost.

While the level progresses, there are bigger playfields or more complex ones. Complex means that they are not always in square or rectangle form, but, for example, they can also have a zigzag side, where either horizontal or vertical alignments aren't possible. More relics are added in the playfield, and also the time becomes shorter.


Jewel Quest Windows You can't swap the items covered with sand. First you'll have to free them by including them in a match
Jewel Quest Windows Main menu
Jewel Quest Windows Between levels
Jewel Quest Windows After clearing a few squares, random items are quickly dropped from the top of the screen to refill the board

Part of the Following Groups

User Reviews

Initially addictive, but too repetitive to keep me interested Windows Roedie (5211)
Fun and addictive, but that wears off after a while. Windows Steve Hall (322)

Critic Reviews

GameZebo Windows Apr 07, 2008 4 Stars4 Stars4 Stars4 Stars4 Stars 80
CNET Windows Dec 07, 2009 4 Stars4 Stars4 Stars4 Stars4 Stars 80
XBox Front Xbox 360 Apr 23, 2006 78 out of 100 78
Video Game Talk Xbox 360 Mar 29, 2006 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
Eurogamer.net (UK) Xbox 360 Mar 14, 2006 7 out of 10 70
GameSpot Xbox 360 Mar 16, 2006 6.8 out of 10 68
IGN Xbox 360 Apr 26, 2006 6.6 out of 10 66
Inside Mac Games (IMG) Macintosh Sep 13, 2006 6.25 out of 10 62
XBox Evolved Xbox 360 Apr 25, 2006 5.9 out of 10 59
Jeuxvideo.com Windows Apr 26, 2007 4 out of 20 20


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Contributed to by Xoleras (66075), Ben K (23054) and Jeanne (75483)