DescriptionLicensed by snooker player Jimmy White, this game is a simulation of not only the British game of snooker, but also of the three main variations of pool.
The game is viewed in detailed 3D, allowing you to rotate the table at all angles, either from overhead or using the cue position as a base. Taking a shot involves setting the exact pace and spin of it, and considering what each contact will do to the position of the cue ball, and any balls you may wish to pot afterwards. In the snooker mode playing accurate 'safety' shots (to prevent your opponent scoring) becomes important as well).
In each mode there are 10 computer opponents, and matches can consist of up to 9 frames. A trick-shot editor is also included, allowing you to practice shots and set up challenges. Replays and an undo mode are also included.
Bonus games are included as well - darts, draughts, a fruit machine, and even a remake of Dropzone, a Commodore 64 game from the same programmer.
- "JWC2" -- informal/slang
- "Cueball" -- Italian title
- "Billares" -- Spanish title
- "Billard Nights" -- German Windows title
- "Billard Clubhouse" -- French title
Part of the Following Groups
|A great value combination of games, with all the important features spot on||Windows||Martin Smith (62937)|
|Rack 'em, lads||Windows||paul cairey (317)|
|Gameplay (Benelux)||Windows||Apr 30, 1999||86 out of 100||86|
|Power Unlimited||Dreamcast||Jan, 2000||8.4 out of 10||84|
|Eurogamer.net (UK)||Dreamcast||Apr 07, 2000||8 out of 10||80|
|Power Unlimited||Windows||Oct, 1998||8 out of 10||80|
|Futuregamez.net||Dreamcast||Mar 10, 2000||80 out of 100||80|
|Video Games||Dreamcast||Feb, 2000||78 out of 100||78|
|Jeuxvideo.com||Dreamcast||Jan 18, 2000||14 out of 20||70|
|PSX Nation||PlayStation||Jan 16, 2001||66 out of 100||66|
|Video Games||PlayStation||Jun, 2000||61 out of 100||61|
|NowGamer||Dreamcast||Sep 24, 1998||5.9 out of 10||59|
There are currently no topics for this game.
DevelopmentIn the magazine Retro Gamer (issue #22), Archer Maclean tells the story of an early milestone meeting with their old publisher in 1997: they showed off their hardware renderer by displaying a green polygon which eventually would become the snooker table. The publisher's manager proceeded to suggest changing said polygon to a field and making a soccer game instead. Because they disagreed with that proposition, they did not get paid for a few months until the publisher was bought by Electronic Arts.