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Licensed by snooker player Jimmy White, this game is a simulation of not only the British game of snooker, but also of the three main variations of pool.

The game is viewed in detailed 3D, allowing you to rotate the table at all angles, either from overhead or using the cue position as a base. Taking a shot involves setting the exact pace and spin of it, and considering what each contact will do to the position of the cue ball, and any balls you may wish to pot afterwards. In the snooker mode playing accurate 'safety' shots (to prevent your opponent scoring) becomes important as well).

In each mode there are 10 computer opponents, and matches can consist of up to 9 frames. A trick-shot editor is also included, allowing you to practice shots and set up challenges. Replays and an undo mode are also included.

Bonus games are included as well - darts, draughts, a fruit machine, and even a remake of Dropzone, a Commodore 64 game from the same programmer.


Jimmy White's 2: Cueball Windows You can even play a slot machine!
Jimmy White's 2: Cueball Windows A thin one
Jimmy White's 2: Cueball Windows Developing the bunch.
Jimmy White's 2: Cueball Windows The snooker room in hi-res

Alternate Titles

  • "JWC2" -- informal/slang
  • "Jimmy White's Cueball World" -- French title
  • "Billard Nights" -- German title

Part of the Following Groups

User Reviews

A great value combination of games, with all the important features spot on Windows Martin Smith (63001)
Rack 'em, lads Windows paul cairey (320)

Critic Reviews

Consoles Plus Dreamcast Nov, 1999 84 out of 100 84
PC Games (Germany) Windows Feb 02, 2002 84 out of 100 84
4Players.de Windows Jan 08, 2002 84 out of 100 84
Power Unlimited Windows Oct, 1998 8 out of 10 80
Futuregamez.net Dreamcast Mar 10, 2000 80 out of 100 80
Video Games Dreamcast Feb, 2000 78 out of 100 78
GameStar (Germany) Windows Jan, 2002 78 out of 100 78
Jeuxvideo.com Dreamcast Jan 18, 2000 14 out of 20 70
PSX Nation PlayStation Jan 16, 2001 66 out of 100 66
Video Games PlayStation Jun, 2000 61 out of 100 61


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In the magazine Retro Gamer (issue #22), Archer Maclean tells the story of an early milestone meeting with their old publisher in 1997: they showed off their hardware renderer by displaying a green polygon which eventually would become the snooker table. The publisher's manager proceeded to suggest changing said polygon to a field and making a soccer game instead. Because they disagreed with that proposition, they did not get paid for a few months until the publisher was bought by Electronic Arts.
Contributed to by paul cairey (320)