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Description

A 3D snooker simulator. The table and cue can be turned through almost any angle, with shot strength and spin as required too. An on-screen dotted white line shows the path of your ball, including the next bounce.

There is also a "trick-shot" mode, allowing you to recreate classic snooker trick shots (well, not the one with the basket. Or with the cues lying on the table. Or the one with the girl lying on her back with the pink ball in her mouth. But you know).

And if you dawdle too long, the balls pull faces at you. Honest!

Screenshots

Jimmy White's 'Whirlwind' Snooker Genesis Ingame #4
Jimmy White's 'Whirlwind' Snooker Atari ST Score information
Jimmy White's 'Whirlwind' Snooker Atari ST Foul!
Jimmy White's 'Whirlwind' Snooker Atari ST Taking aim

Alternate Titles

  • "147 3D Snooker" -- Working title

Part of the Following Groups

User Reviews

A new dimension in recreating snooker on computer Amiga Martin Smith (62960)
A new dimension in recreating snooker on computer DOS Martin Smith (62960)

Critic Reviews

The One for ST Games Atari ST Aug, 1991 95 out of 100 95
ST Format Atari ST Oct, 1991 94 out of 100 94
ST Action Atari ST Mar, 1993 91 out of 100 91
Play Time Amiga Apr, 1992 85 out of 100 85
ASM (Aktueller Software Markt) Amiga Jan, 1992 10 out of 12 83
ASM (Aktueller Software Markt) Atari ST Nov, 1991 10 out of 12 83
Power Play Amiga Dec, 1991 80 out of 100 80
Sega-16.com Genesis Sep 02, 2010 8 out of 10 80
Mega Fun Genesis Mar, 1995 73 out of 100 73
Play Time Genesis Jan, 1995 73 out of 100 73

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Trivia

3D engine

The 3D engine was originally written for the Acorn Archimedes system in 1988, although that version probably was never finished.

Demo mode

There is a hidden mode in this game in which you can watch the computer compile breaks of 147 (the most that's possible in normal circumstances, and something of a Holy Grail among professional snooker players - coincidentally White became just the second player to achieve this during the World Championships in 1992, though several other players have achieved it since - Ronnie O'Sullivan and Stephen Hendry share the record with three). Go into Trick Shot Mode and press F7, F4 and then F1, and it will now be available on the Demo Mode Menu

Original idea

The idea for Jimmy White to license the game actually came from TV Presenter Jeremy Beadle, when he met Archer MacLean at a trade show.

Version differences

An updated Amiga version was made in 1994, adding accelerator card compatibility and multiple game-save slots.

Some early Amiga copies weren't fully compatible with Kickstart 2 either, and produced black blocks on the screen (although it was basically still playable)

Awards

  • ST Format
    • January 1993 (issue #42) - #7 in '50 finest Atari ST games of all time' list

Contributed to by Tibes80 (1495), Famine3h (298), NGC 5194 (17272) and Martin Smith (62960)