Less than 150 games needed to reach our MobyGoal of 1,500 documented arcade titles!

John Romero's Daikatana

Published by
Developed by
Released
Platforms
MobyRank MobyScore
Nintendo 64
53
2.6
Windows
57
2.9

User Reviews

A deeply troubled effort that hints at greatness Windows Ian McLean (11)
A challenging FPS, and I'm having fun with it. Windows Mr. Natural (2)
An entertaining game with variety and a sense of humor that requires patience to appreciate. Windows Michael Lum (3)
John, why do you want to annoy us? Windows -Chris (7363)
Hey...it's not THAT bad... Windows MadCat (55)
Reminds me of Quake Arena 2, and I like it! Windows Arejarn (748)
True Lies (the hazards of demos) Windows tantoedge (20)
It's not that bad! Windows emerging_lurker (136)
You call this a game? Windows Dragoon (89)
Merely Average Windows Matt Grosvenor (2)

Our Users Say

Platform Votes Score
Nintendo 64 13 2.6
Windows 106 2.9
Combined MobyScore 119 2.9


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
90
WindowsGamereactor (Denmark)
Daikatana tilbyder andet end at skulle skyde og dræbe. Han har formået sig at skabe et spil med eventyr, fed og varierende stemning og et anderledes og spændende våben arsenal.
90
WindowsGlide Underground
One of the longest awaited games in the industry has been Daikatana; originally scheduled to be developed off the Quake-engine, it was transferred to the Quake 2-engine once the original technology was outdated and endured numerous delays. To some, it was the embodiment of what was wrong with long development cycles, as the hype came out every few months about how good it would be; yet, there was no product. Finally, it has shipped after four years in development. Was it worth the wait? For those looking for the next kick-butt deathmatch game, the answer is a resounding no. For those looking for a great single-player or (gasp!) co-op game, it's all they were looking for.
88
WindowsPower Unlimited
Daikatana is absoluut een goede shooter, maar niet zo revolutionair als Ion Storm een paar jaar gelden aankondigde. De verschillende perioden met elk hun aparte wapens en monsters zijn vreselijk leuk en zorgen voor afwisselende gameplay. Tegelijkertijd laat het spel wat steekjes vallen, zijn sommige spelelementen niet goed uitgewerkt en is de degradatie van de Daikatana meer dan jammer. Dit maakt deze game soms retengoed, maar soms ook teleurstellend.
83
WindowsGameStar (Germany)
Extrem abwechslungsreiche und teilweise atemberaubend schöne Umgebungen, effektvolles Kampfgerät, gelungene Rollenspiel-Anleihen, eine gute Handlung und – gelegentlich – sogar mal ein originelles Puzzle. Ein Kompliment haben die Entwickler sich auch für das Daikatana selbst verdient. Mir macht es einen Heidenspaß, damit funkensprühend durch Armeen von Bestien zu wirbeln. Leider gibt’s auch echte Ärgernisse. Vor allem die Speicherfunktion: Gerade weil die beiden KI-Kumpane nicht perfekt agieren, werde ich sauer, wenn ich wegen ihrer Fehler einen kompletten Level noch mal durchkämpfen muss. In der künstlichen Intelligenz steckt zwar sichtbar viel Arbeit drin. Aber um unbeschwert spielen zu können, müsste sie perfekt funktionieren. Obwohl es für diese Schwächen einen dicken Wertungsabzug bekommen hat: Letztlich ist Daikatana das beste Solo-3D-Actionspiel seit Half-Life.
80
WindowsActionTrip
John Romero (author of the Doom serial) returns to the FPS scene with his new masterpiece Daikatana. The game was designed to be a mixture of different types of FPS (Half-life, Quake etc.) and FRP games (gathering EXPs, organizing groups). The game uses an enhanced version of the Quake II engine. The author claims that improvements have been made both on visual (fog, lighting) and audio (3D sound support) effects. Enhanced Sky Technology is one of the special improvements that make the sky look as if it was real. The author also states that these effects will make Daikatana run somewhat slower than Quake II did. This is an understatement because when the screen gets crammed with enemies and explosions the frame rate will go down to about 10 FPS.
79
WindowsGamesmania
Insgesamt ist Daikatana ein ordentlicher Shooter mit einer netten Story, vielen Gegnern und viel Spielzeit, aber ohne viel Esprit im Einzelspieler-Modus. Der Coop-Modus mit menschlichen Mitstreitern und die Deathtag-Variante sind hervorragend. Im Multiplayer fällt die sehr schnelle, flüssige Engine extrem positiv auf, die auch über das Internet keine Ruckelanfälle produziert. Rein nach spielerischen Gesichtspunkten ist es somit für jeden Shooter-Fan einen Blick wert. Wer keine Multiplayerambitionen besitzt, denkt sich die Wertung am besten etwas niedriger. Angesichts der langen Entwicklungszeit erscheint einem Ion Storms Leistung jedoch doch etwas schwach.
76
Nintendo 64Video Games
Ein absolutes Spitzenspiel ist bei der Konvertierung von Daikatana nicht herausgekommen, aber ein sehr unterhaltsamer Ego-Shooter. An den Nebelwänden außerhalb geschlossener Räume wollen wir jetzt gar nicht so sehr herum mäkeln - die recht klobig ausgefallenen Figuren und die verschwommenen Texturen aus der N64-Waschküche stören da schon etwas deutlicher. Viele Waffen (Neptun-Dreizack, Diskus, Schlangenkanone uvm.) und ein meistens übersichtliches Level-Design mit markanten Punkten (Ausnahme Level Sieben - Akropolis) laden zur zünftigen Ballerei ein - und außerdem will man ja stets wissen, wie die gute Story weitergeht.
76
WindowsPC Player (Germany)
Was lange währt, wird endlich - mittelprächtig. Trotz interessanter Einfälle und einer rasanten Hatz durch die Zeit ist Daikatana nicht der angekündigte Knaller.
74
WindowsGameSpy
The engine DOES look decidedly dated, and there definitely are a few annoying things in the game that are difficult to overlook. However, of all the games that I've reviewed, Daikatana is the only game that I've intended to keep on my system so that I can continue playing it. That alone should tell you that it does something right. If you're willing to look past all of the negative comments about the game floating around and give the game a chance, I believe that you'll greatly enjoy the experience. Once you get past those mosquitoes and frogs that is...
70
WindowsDeaf Gamers
Daikatana may not be the best FPS of all time but at the price of this release it certainly is worth a look for fans of the genre. The levels actually get a whole lot better as you progress through the game and with the ability to save anywhere it certainly is far more bearable now. The game even comes with a patch (found on the CD) that makes the game compatible with Windows XP so if you have upgraded or own XP, you'll still be able to play the game.
70
WindowsAbsolute Games (AG.ru)
Год назад Дайкатана могла бы стать достойным конкурентом готовящимся к выходу Soldier of Fortune и Kingpin. Сегодня же она им, как это ни печально, проигрывает по всем статьям. Кроме, пожалуй, продолжительности.
70
WindowsGameZone
Forward into the past, to get forward again. John Romero’s Daikatana, from Eidos Interactive, operates on the principle that time is not on your side. But there is a lot of time-slipping in this program. You’ll begin in the year 2455 C.E. in Japan, drop back to 1200 B.C.E. Greece, then work your way up through 560 C.E. Norway to 2030 C.E. San Francisco. Along the way you’ll encounter amazing monsters, solve a host of puzzles, and battle, battle, battle.
70
WindowsGame Vortex
Daikatana is not a terrible game, or even a bad game, but neither is it a good game. It sits in that realm of mediocrity. If you can tough it through the first few levels, you may even have a good time for a while. But much better times can be had from other games in the genre. Unless you’re a die-hard Romero fan, spending your hard-earned money on some other title will probably be your best course of action.
69
Nintendo 64Mag'64
Ebenso weniger gut ist die Gegneranzahl und KI, die einen so gut wie nie durch normale Gegner draufgehen läßt. Dafür sorgen eher schon Rätsel oder Jump’n Run Einlagen die ebenfalls enthalten sind. Highlight ist neben einer tollen Story mit ungemein vielen Sequenzen vor allem der Entwicklungmodus des Hauptcharakters. Auch die Möglichkeit nach dem erstmaligen beenden das Spiel mit allem erreichten nochmal zu spielen trägt zu einer guten Motivation bei. Besser gelassen hätte man den HiRes Modus der durch seinen viel zu kleinen Bildausschnitt viel Pluspunkte verliert. Auch ist der Unterschied zum normalen Modus weit weniger offensichtlich als bei anderen Spielen. Im Shootergenre gibt es bessere alternativen. Wem die angesprochenen guten Feature zusagen findet trotz aller Kritik einen gut spielbaren Titel. Reine Shooterfreunde sollten auf Winback oder natürlich PD warten.
69
WindowsPC Gameplay (Benelux)
Veel pluimen maar weinig vlees. Neem de mooie graphics weg en je houdt niets meer over.
68
WindowsPC Games (Germany)
Zwei Flaschen Mumm-Sekt hat mich John Romeros Meisterwerk gekostet – weil ich im letzten Jahr den Ankündigungen von Entwickler Ion Storm Vertrauen geschenkt und mich auf Wetten zum Veröffentlichungstermin eingelassen habe. Das fertige Produkt ist allerdings weitaus unspektakulärer als die Skandale um das Ballerspiel: Im Vergleich mit Half-Life ist das Spielprinzip altbacken, die Technik kann keinesfalls mit den derzeitigen Referenztiteln mithalten und die Levelgestaltung ist zwar nett, erinnert jedoch fatal an vergleichbare Produkte der jüngeren Zeit. Geärgert hab ich mich über die Dummheit der Gegner und die absolute Blöddeppigkeit meiner Mitstreiter: Wie häufig habe ich einige Passagen wiederholen müssen, weil Mikkio einmal mehr von der Schiebetür zerquetscht wurde. Was bleibt, ist ein solider Actiontitel für Nostalgiker und hart gesottene Anhänger des vermeintlichen Spielegotts Romero.
67
WindowsGamer's Pulse
To quote Superfly: Oh my god, we've been bitch slapped into oblivion. Daikatana, as a whole, is a failure as a game. It was an average shooter, a poor storyteller, and a great musical experience combined with a great level discovery aspect, with completely stupid characters inhabiting it -- a world of absolute disarray. I would love to see the level design and musical teams get together on a totally different project that would take advantage of their enormous talent. As it stands, though, Daikatana has been a waste of four years of hype and delays, and is better left on the shelf till it hits the bargain bin, comes with an apology, and has a Microsoft-size AI fix.
65
Nintendo 64Total! (Germany)
Daikatana kann spielerisch im Einzelspieler-Modus trotz des in höheren Leveln sehr hohen Schwierigkeitsgrads weitgehend überzeugen. Der Rätselgehalt geht jedoch auch in diesem Game zumeist nicht über ein Aktivieren von Schaltern oder das Auffinden von wichtigen Teilen hinaus. Aufgrund der nicht mehr ganz zeitgemäßen Präsentation dieses Titels sollten sich jedoch Freunde von First Person Shootern überlegen, ob sie nicht lieber zu Armorines greifen oder aber auf Perfect Dark warten wollen.
60
Windowsincite PC Gaming
Warts and all, Daikatana's single-player experience is bested only by the likes of Half-Life and Opposing Force. Sure, Unreal Tournament and Quake III Arena are beautiful multiplayer games, but their single-player modes are dull, dull, dull. Daikatana steps out of vaporware status and fills this void quite nicely. And you needn't be afraid of becoming anyone's bitch for enjoying it.
60
WindowsGamePro (US)
After an assortment of rumors and scandals, a series of setbacks, and years of delay, Daikatana has finally been released to an audience of gamers, anxious to see if it was worth the wait. The question everyone is asking is: Just how bad is it? The answer: It's not that bad.
59
WindowsGamezilla
The first term that comes to mind is steaming pile of cow dung. However, upon further review, Daikatana does have some redeeming features. It has some decent graphics and a few of the levels don’t overuse one particular color. In the end, Daikatana was a painful game to play. Although it wasn’t absolutely horrible (if you want to see horrible, check out Blaze & Blade: Eternal Quest), a buggy engine combined with poor gameplay only makes for one thing. Daikatana is just shy of purchasability.
58
WindowsIGN
Perhaps you've heard about Daikatana, Romero's ode to such hits as Showgirls and Ishtar in video game form, but if you haven't, here's a quick recap: man works on hit shooter. Man remakes hit shooter. Man works on other hit shooter. Man works on really big shooter. Man keeps working on big shooter. Repeat for years. Man finally releases big shooter. Big shooter really isn't all that big. It's been a long ride, but unfortunately this game isn't about Ion Storm's struggles, it's about time-travel and shooting monsters down big hallways, which in the shape of Daikatana is much less interesting than its real-life counterpart.
55
WindowsDa Gameboyz
John Romero's long awaited action shooter has finally arrived. After over two years in the making, Daikatana has been delivered to us with the promise of something revolutionary in the world of first person shooters. With the addition of two kick butt comrade-in-arms to aid you in your perilous tasks that span four different time periods, Daikatana sounds like it may have been worth the wait. But can any game live up to the hype?
54
WindowsRealGamer (Benelux)
En ik moet iedereen toch teleurstellen, want ik vind het spel niet leuk (of stel ik jullie juist teleur als ik het wel leuk had gevonden? :) En dat is niet door de anti-hype die rond het spel is ontstaan, maar gewoon vanuit het oogpunt van een doorsnee gamer. De wapens zijn simpelweg klote te noemen, ze voldoen absoluut niet aan de eisen die we als gamers aan wapens stellen. :P Ook op de levels is veel aan te merken, zoals ik al veel had gelezen. Shame on this game - zonde van het geld.
52
Windowsgames xtreme
Well after four years of development Daikatana finally ships! I can’t believe it, I thought the game would be cancelled after all the missed shipping dates, internal employee problems, lack of focused management, well the laundry list of problems at Ion Storm I’m sure you're all familiar with. I was definitely intrigued about playing the game as the hype alone made it worth buying. So after installing the game I sat through the incredibly long introduction to the game that plots you as Hiro Miyamoto who is supposed to be a martial arts expert.
50
WindowsJust Games Retro
It’s time to wrap this up, and as is becoming tiresomely predictable, I’m about to tell you that the much maligned game is “not as bad as you’ve heard.” To be clear, the first chapter is probably worse than you’d expect, but the rest of the game (once all patched up) is perfectly playable. The sidekicks really don’t add anything though, and I wonder if the game would have had more success if it stuck with the four distinct time periods and dropped the rest. Who knows, and Romero himself has said that, with all the development troubles, it’s a feat that the game was released at all. So if you’re curious about this little piece of FPS history, the journey – and it’s strictly optional – at least won’t be all that bad.
50
Nintendo 64Gamers' Republic
The multiplayer mode leaves something to be desired, but in general the single game is passable. The end result, though, is a game that can't compete in today's environment of GoldenEyes and Perfect Darks. With any luck, the PC version will make up for it. If the N64 version is any indication, though, the PC one will just look like time has passed it by.
50
Nintendo 64Power Unlimited
Hallo meneer Romero, het is allang bewezen dat het mogelijk is vette shooters voor de N64 te maken. Kom dan alsjeblieft niet met deze rotzooi aan.
50
WindowsGame Over Online
It's time once again to delve into the wonderful wold of first person shooter mediocrity. This time around it comes in the form of Daikatana. After reading an ad that proclaimed I should let John Romero make me his bitch after playing his game, I figured why not. Sadly, Romero never got to make me his bitch, he just made me play through his pitiful excuse for a first person shooter instead.
50
WindowsEurogamer.net (UK)
An old man with a bizarre name and a clichéd heritage visits our samurai-teaching hero, called (funnily enough) Hiro Miyamoto. Via in-game cutscenes the old man relays the plot and your mission - to rescue his daughter and wield the time-travelling sword known as Daikatana against some dictatorial chap.
50
WindowsGame Revolution
It's no secret that the gaming press has it in for John Romero. It's a fact. You might remember him as the primadonna former Id software game designer who worked on Wolfenstien 3D, The Doom series, Heretic, Hexen, and Quake. He's rich, he spends his days in the uber-headquarters at Ion Storm (they have a movie theater on their floor, for starters), and that makes us jealous. As the cynical bastards that we are, we can't stand a showboat, especially one who appears to be just so much hot air.
47
Nintendo 64Meristation
Se anuncio el juego a bombo y platillo como se de una nueva era en los videojuegos estuviese a punto de comenzar, al final, un juego bastante pobre en todos los aspectos.
46
WindowsGameSpot
After more than three years in production, Daikatana, the first game developed entirely in-house by Ion Storm, has been released. And it's pretty bad. Ironically, Daikatana's biggest failures are due in large part to both a lack of imagination and poor design choices - in short, the very principles on which Ion Storm was founded.
40
WindowsEdge
From the outset Daikatana looks and plays like a game well past its sell-by date – the Quake II engine it is based on shouldn’t be exposed to such rigours at its age. While it would have been impossible to live up to the expectation John Romero himself perpetuated, Daikatana simply doesn’t cut it.
40
Nintendo 64Super Play
Sammanfattningsvis går det att säga, utan att skämmas, att Daikatana är bland de sämsta shoot 'em up-spelen i sin genre. Det är ett fånigt hopkok där utvecklarna, eller konverterarna för den delen, inte har någon som helst insikt i vad ett spel i den här genren ska innehålla. Daikatana är en parentes i spelhistorien, och bortkastade pengar för både konsumenten och spelutvecklaren.
40
Nintendo 64IGN
A mediocre PC first-person shooter gets worse with the transition to Nintendo 64. Slow, sometimes sloppy control mixed with boring, uninspired level design, dumb enemies, and sleepy weaponry come together for an entirely average N64 shooter -- one that really isn't good, but at the same time isn't exceptionally poor either. After releasing the game as a rental-only title in August, Kemco and Electro Source have now decided to unleash Daikatana N64 onto unsuspecting retailers and Holiday shoppers alike. It shouldn't have bothered. If you're absolutely dying for another game of this type and can look past the blurry graphics and clunky controls, you could do worse than shelling out $3 at Blockbuster to check it all out for yourself. I certainly don't recommend it. As for buying Daikatana 64 -- save your money, please. There are far better budget titles out there that deserve your hard earned cash more than this mediocre port.
40
WindowsG4 TV: The Electric Playground
After three years in the making, you wouldn’t expect it to be one of the most drab, mediocre and tedious games ever to occupy valuable space on a hard drive. But you’d be wrong!
40
WindowsAdrenaline Vault, The (AVault)
Still, the final product does not manifest the qualities that a talented team with a singular goal and proper guidance can produce. As much as I wanted to settle into Daikatana's classic shooter vibe and just be entertained, I could not ignore its substantial discordant harmonies. Most damning is the crude programming, the inconsistent map design and the jagged artificial intelligence. Furthermore, despite the abundance of graphical themes, monsters and weapons, ION does not furnish the one thing fans want from a first-person shooter: A vision we have never encountered. Although fun and proficient at times, it also comes across as a sometimes lusterless simulation of better titles. Despite an abundance of ambition, time was not on ION's side.
37
Nintendo 64GameSpot
To be fair, Daikatana does feature fairly solid controls, and the graphics improve slightly as the game goes on. But on the whole, it's about as average as a game gets. The visuals are blurry, the character models look like they're constructed from cardboard boxes, and the music is reminiscent of a migraine. While the proposed RPG elements could have made Daikatana a refreshing experience, they alter the game so little that you wonder why Kemco even bothered. Most importantly, Daikatana just isn't any fun. Anyone looking for a Nintendo 64 shooter should do themselves a favor and look elsewhere.
33
WindowsGaming Age
John Romero has hit the PC scene once again with his latest first person shooter, Daikatana. After leaving id Software, John Romero grouped up with others to form a new development company, Ion Storm. Since its conception over three years ago, the only title to come out of the offices has been the lackluster real time strategy title, Dominion. Daikatana is the overly hyped up concoction that Romero has been working on ever since he left id Software. After sending out false promise after false promise concerning the game’s release date, Daikatana has now made it out in stores. Unfortunate as it is, however, Daikatana has ended up coming out of development as a title that has some promising ideas that simply don’t pan out quite as well as they were supposed to.
30
WindowsComputer Gaming World (CGW)
Careening wildly through the vast middle ground between agony and brain-pulping frustration, DAIKATANA is a case study in how to botch a game. Meaningless weapons, bad monsters, excruciating cutscenes, painfully broken AI.. man alive, has there ever been a game where virtually every crucial design decision was as wrong as the choices in this game? Even more frustrating, there are sonic brief, fleeting moments when DAIKATANA actually flirts with fun; but playing this game for those few, precious moments is akin to eating your way through a dumptruck full of dead mice for the $20 bill buried at the bottom.
30
WindowsGamekult
Daïkatana aurait pu être un jeu correct il y a quelques années, mais l'accumulation des éléments en font aujourd'hui un Quake-like hors d'âge, doté de trop peu d‘intérêt pour justifier un investissement de temps et d'argent. Daïkatana est ennuyeux d'un bout à l'autre, dépassé techniquement, doté d'un gameplay parfaitement banal et enfin d'une I.A. ridicule. Certes le patch 1.1 (44 Mo !) arrange quelques points mais ne peut à lui seul refonder entièrement le jeu. A vouloir chercher la frontière de nombreux types de jeu différents, Romero atteint finalement celle du "nulle-part", celle où rien ne se passe, où aucun élément ne vient rattraper l'autre. Bref, une saga et un jeu à oublier très vite au profit des grands titres du moment.
25
WindowsEntertainment Weekly
Despite the sheer mediocrity of Daikatana, people not interested in anything but simply blasting everything on the screen may very well enjoy themselves. Discerning players, however, will find this to be a time-travel experience that goes in the wrong direction. John Romero may be a rock star to some, but on the evidence of Daikatana, he's still playing arena metal with Axl.
25
WindowsFiringSquad
First, let's get the early good things out of the way. John Romero, we at FiringSquad would like to give you our kudos on being the bravest man in the industry. After all the bad press, anti-hype and general 'vicious tiger sharks circling a wounded baby seal' feeling, it takes guts to release a game into this atmosphere. No matter how good it might have been, there would be detractors who would rip on it just because it's Daikatana. After 4 years in development, the "John Romero wants to make you his bitch/Suck it down!" disaster and enough release dates to cover the shipment of 4 or 5 games, people got bitter and remembered that. The feeling spread to those who didn't even have computers when Daikatana was announced, and they began to hate it too. Entire generations of internet newbies have been weaned on Daikatana jokes. Daikatana has served as the game that demonstrates to the newblers how vicious the internet hardcore community can be.
20
WindowsGameSpot UK
While it's too early to write off Ion Storm - after all, Deus Ex is looking promising, Daikatana is the most overhyped, overpriced and overexposed first-person shooter to date. It's showing its age badly despite the fact that it's only just come out, and gets blown away by games that should be enjoying life in the retirement home right now. Daikatana was never going to live up to its expectations - that would have been too much to ask, even of ex-id people. But no one expected it to be this bad. Flawed to the core and with little to make you want to come back to it, even when you get past the appalling opening levels. If ever there was an example of how not to make and market a game, Daikatana is it. Watch this one come out on budget in record time as everyone tries to recoup their money.
20
WindowsESC Magazine
The great pulp horror writer H.P. Lovecraft conjured up terrors so hideous they left his characters at the worst irretrievably insane and, at the best, totally unable to describe the horror so alien to human experience. Thus I find myself grasping for a way to begin this review of Daikatana.