Long before Daikatana
was released, an ad for it was was run in several magazines stating "John Romero's Gonna Make You His Bitch." Needless to say this upset quite a few folks.
In April 2007, a fan team released Daikatana Deathmatch
(DKDM), a multiplayer-only modification stripping the game from all the single player parts to reduce the file size for players who only want the multiplayer part. It still requires a full copy of the game to play. The link can be found in the related links section.
was in development for 3 years, exactly. The reason for the long development cycle was the switch to the Quake II
decided to switch because of its colored lighting, among other graphical goodies, but when he finally received the source code, it was nothing like he pictured. Overall the story of the game's development and Ion Storm in general is as epic and profound as anything in the game. Check the related links for The Story of Daikatana
The characters' sound files used in this game are not encrypted in any way. They're ordinary mp3 files which can be found in the data/sounds/voices folder of the Daikatana
directory. There's quite a bit of unused dialogue in there which never made it into the full game. It seems the enemies and the player's two sidekicks were supposed to have more ambient dialogue (e.g. combat taunts, waiting sounds) than what was eventually used.
There are four Dopefish hidden in the game, one per time period.
German Windows version
In the German version enemy blood was colored grey, gore effects were removed and various human enemy modes changed, e.g. into robots or with an added mask to hide their face. A detailed list of changes can be found on schnittberichte.com
Nintendo 64 version
The Nintendo 64 version misses violence in comparison to the original Windows version, e.g. purple instead of red blood. The PAL version was even cut further: the blood was replaced with sparks and civilians are immortal.
In the lobby of the Mishima Funeral Home/Crematorium, there's some solemn funeral-type music playing. This is really a slowed down version of the famous e1m1 music from DOOM
As the sounds and dialog are not encrypted, one creative mixer was able to rearrange the dialog, add a little fake stuff here and there, add some bump-and-grind music, and came up with a long MP3 that sounds as if the two guys in the game were "engaging" the female sidekick. Computer Gaming World called it "the ONLY redeeming feature of Daikatana".
sold 200,000 copies and had budget of over $10 million.
Information also contributed by
- Computer Gaming World
- April 2001 (Issue #201) – Coaster of the Year
- PC Powerplay (Germany)
- Issue 03/2005 - #8 Biggest Disappointment
- Issue 02/2006 - #7 Hype Disappointment