New MobyGoal! We're aiming for 1,500 well documented Arcade games.
Intro cut scene
Your bedroom... uh oh... late for work again
Looking in the mirror
Your rad future flat
Looking down on city from your apartment complex
The building directory kiosk
The view of the city would be great from the roof but its closed
Global transport pod
destination.... destination.... oh yeah... work
Yeah... looks like the security annex
It is me already.... stop scanning me and let me in.
Command center room
Reviewing the gear and systems
Oh no! Temporal timeline rip
Ready room to prep for time travel
Reflection in lift heading down to time machine
Traveling through time
OK now we are in the past
OK we have fix the temporal rip problem
Saving progress so far
Returned to current time back at the security annex
Approaching the Pegasus device, your gateway to the past.
Comparing records of altered history with preserved records salvaged from a secret vault in the Cretaceous period.
Inside Pegasus, planning a jump to the Mars colony a decade earlier.
Intro - one of several sepia images
A gangway connecting to the Morimoto Mars Colony.
The bathroom in your apartment
"Out of my way, human, or die."
The mapping biochip is an indispensable tool for navigating the maze on Mars.
The bomb defusing puzzle on Mars is more or less a game of "Mastermind".
In hot pursuit of an enemy shuttle on its way to assassinate an alien visitor.
You get welcomed to Sydney with a tranquilizer dart. Ouch!
In the synthesis puzzle, you must construct an antidote to the toxins in your blood before you pass out.
A hallway at the World Science Center in Sydney, Australia.
You'll have to think fast in order to thwart this assassination attempt.
A corridor in the underwater Norad VI missile base.
You'll need a grasp of geography in order to outsmart this robot in the silo puzzle. You'll also need a tolerance for horrible control schemes.
Okay, now you've REALLY pissed him off!
One of the numerous death screens.
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