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PlayStationComing Soon Magazine
A beautiful planet located far out in the universe is being robbed of its precious open parks and landscapes. Children are being frightened and the safety of a peaceful population is being threatened with slavery. The culprit is Baron Aloha, an evil scientist and intergalactic real estate developer that wants to create a series of luxury tourist complexes in the middle of outer space. He has captured six different worlds by leashing them to giant robots.
On top of everything else that's right on the money, all the other game elements are near flawless. This game is gonna make people take notice, even those who hate bunny rabbits.
The only two complaints I have about Jumping Flash is the length of the game, and the ease of it... fighting the bosses is not even a real challenge. All you have to do is jump above them and keep firing down. As for the length of the game, well we've seen this before. Twisted Metal, Warhawk, and Wipeout were also too short. Why is it that the good ones are always skimpy? Good new for the future though: Jumping Flash 2 is in the works and should correct both of these flaws.
Jumping Flash! was one of the first (if not THE first) titles on the PlayStation to really use the system’s 3D prowess to attempt something wildly and creatively different which simply could not have been done on earlier machines. The graphics are quite rough compared to today’s silky visuals, but there’s just an undeniable thrill when you see a platform floating in the distance and touch down on it by the skin of your teeth after some literal leaps of faith. That iron rabbit’s feet serve a purpose besides being on a keychain, after all.
PlayStationElectronic Gaming Monthly (EGM)
I always wondered what Mario or Sonic would be if they were shown from the first-person perspective. Jumping Flash is it. The graphics are outstanding and you really interact in a 3-D world. I though the cutesy theme would get on my nerves, but it didn't. This game excels in every department. Sometimes dodging the hit of some enemies is hard, but in this game, it's livable. Jumping Flash is, most importantly, fun and shows off what the Playstation can do.
PlayStationAll Game Guide
And it's a shame because Jumping Flash! is NOT a kid's game. It's a game for the masses, one that almost anyone should like. Although it's way too short and easy, it's pretty darn good for what it is.
While the concept is strange, Jumping Flash! is filled with action, strategy and sometimes humor. Although it falls short of replay value, this disc hops along at a brisk pace and offers an interesting perspective on the first-person shooter scene.
There's no doubt in anyone's mind that Jumping Flash! is a great, genre-pushing game. It does tend to be a little easy at some points, and the worlds are a little small, but these are minor drawbacks. If you own a PSX, no, scratch that, if you're alive, you should own Jumping Flash! Damn straight.
»Jumping Flash« ist eine willkommene Abwechslung zum alltäglichen Jump-and-Run-Einerlei.
Die Grafik besteht komplett aus Polygonen, die mit aufwendigen Texturen verkleidet wurden. Extrawaffen und das Sprungtalent von Meister Lampe sorgen für zusätzliche Motivation: Um besonders hoch gelegene Plattformen oder Extras zu erreichen, müssen Sie Zwei- oder Dreifachsprünge. ausführen. Jumping Flash ist mit seinen 18 Level spielerisch fesselnd und technisch eindrucksvoll.
PlayStation 3Eurogamer.net (UK)
Looking back, the game seems out of place on the PlayStation - to look at its offbeat style and cute cyber-animal themes you'd swear it was a Nintendo game - but it's nice to see that its place in PS history hasn't been overlooked. Beneath the 3D exterior lurks a fairly uneventful game but if you can put up with the slow pace and stiff movement, there's plenty to enjoy in this unsung quirky gem from the dawn of the 32bit era.
If this game was, say, twice the side and a lot harder, it would have been one of the greatest games ever. As it is, Jumping Flash is chock-full of potential, but it's just over all too quickly.