Jumping Jack

Critic Score User Score
Atari 8-bit
Dragon 32/64
ZX Spectrum
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Reaching the tops of 20 screens is the aim of Jack's life. The ledges go right across the screen, with gaps emerging at random intervals, through which Jack must aim. He can move along each ledge, and must avoid holes which open, as they can cause him to drop further. Later levels add aliens, snakes and all manner of other hazards, as well as an increasing number of holes. The control combination is unusual, and only comfortable on earlier Spectrum models - the game has no joystick mode.


Jumping Jack ZX Spectrum 5th part:<br> <i>So he kept falling flat on his back...</i>
Jumping Jack Dragon 32/64 Two control schemes
Jumping Jack ZX Spectrum 3rd part:<br> <i>There were dangers galore...</i>
Jumping Jack ZX Spectrum 2nd part:<br> <i>Once found a peculiar track...</i>

Alternate Titles

  • "Leggit!" -- Dragon/Atari title

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User Reviews

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Critic Reviews

Big K Dragon 32/64 Apr, 1984 2 Stars2 Stars2 Stars 67
Retro Gamer ZX Spectrum Feb, 2006 66 out of 100 66


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  • World of Spectrum (Archive file / Download and play links / Additional material / Remakes / Player reviews / Magazine references / Magazine adverts)
Contributed to by Martin Smith (63024) and Игги Друге (44996)