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Reaching the tops of 20 screens is the aim of Jack's life. The ledges go right across the screen, with gaps emerging at random intervals, through which Jack must aim. He can move along each ledge, and must avoid holes which open, as they can cause him to drop further. Later levels add aliens, snakes and all manner of other hazards, as well as an increasing number of holes. The control combination is unusual, and only comfortable on earlier Spectrum models - the game has no joystick mode.


Jumping Jack Dragon 32/64 Wuthering heights
Jumping Jack ZX Spectrum 3rd part:<br> <i>There were dangers galore...</i>
Jumping Jack Dragon 32/64 Game over
Jumping Jack ZX Spectrum <b>Jumping Jack poem</b> - Introduction:<br> <i>Jumping Jack is quick and bold with skill his story will unfold...</i>

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Alternate Titles

  • "Leggit!" -- Dragon/Atari title

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Critic Reviews

Home Computing Weekly ZX Spectrum Oct 04, 1983 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Big K Dragon 32/64 Apr, 1984 2 Stars2 Stars2 Stars 67
Retro Gamer ZX Spectrum Feb, 2006 66 out of 100 66


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Contributed to by Martin Smith (66754) and Игги Друге (46468)