Advertising BlurbsEpyx Computer Software Catalog (1983):
Only Jumpman's quick reflexes, unparalleled speed and seven lives can save Jupiter Command Center from the fiendish ALIENATORS who have infiltrated the center and planted bombs throughout its 30 levels. The mission is to diffuse the bomb and save the Command Center. You must leap girders, climb ropes and scale ladders to reach the bombs. Watch out! Enemy bullets, robots and birdmen are bent on your destruction! Can you master all 30 different screens?
One to four players
Disk: Atari, Commodore 64, Apple
Cassette: Atari, Commodore 64
Contributed by Jacqke (966) on Aug 03, 2004.
The enemy has infiltrated JUPITER headquarters! ALIENATORS have sabotaged all systems and planted bombs throughout its thirty levels... ready to blast Headquarters to ashes at any moment. Can their mission of destruction be stopped? Already, JUPITER #1 is starting to crumble. Can it be saved? Can the other two command centers be reached before the ALIENATORS advance and destroy them as well? IT'S UP TO YOU!
- Numerous Levels
- Several Difficulty Options
- Multiple Speed Adjustments
- High Score and Bonus Table
- For Ages 10 through Adult
- Exciting Graphics and Sound
- Game Manual
- Game Program
Contributed by Demian Katz (2075) on May 03, 2004.
You've been trained as the government's top secret weapon, the only one who can defuse the bombs and restore communications. YOU ARE JUMPMAN. With your quick wits, unparalleled speed and SEVEN LIVES, you can maneuver your way to every corner of Headquarters. Only by scaling the many ladders, girders and perilous ropes that provide access to the hidden interiors and mystery mazes of Headquarters, can you reach every bomb.
JUMPMAN must fight off the ALIENATORS' bullets...and be forewarned...backup forces of robots, dragons, birdmen, flying saucers and other demonic destroyers are also headed your way. Even if you escape the clutches of these arch enemies, beware of crumbling girders and vanishing escape routes.
BE ALERT. With your joystick, you must activate your tiny jet boosters to scale each level of JUPITER Headquarters and avoid deadly obstacles. If your jumps are on target, you'll succeed in restoring power to Headquarters and save the people from annihilation. BUT BE CAREFUL! You may mistime your jumps and find yourself dangling from a ledge with your seven lives gone. BE WARNED!
Climb through Jupiter Headquarters searching for alien bombs! Use your jumping ability to dodge robots, avoid dragons, catch moving ladders, and more. Thirty levels and seven lives make Jumpman exciting and challenging.
Contributed by Trixter (8730) on Mar 06, 1999.